Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:06 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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28 November 2013 01:49 UTC · Community Announcements · castewar
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone! Critical Fixes Fixed fleet transfer CTD while in the mission select mode. Fixed end combat CTD due to Suul'ka leaving player control. Fixed end turn CTD. Unused industrial output will now generate a revenue. Other Fixes Fixed wrong ETA display for reaction movements. Fixed ETA not considering node lines. Fixed 0 cost level 2 Hiver naval station. Fixed morale clamping order issue. Fixed applying morale losses for cruiser sized flag ships. Fixed AI getting stuck in "Con
28 November 2013 01:49 UTC · Community Announcements · castewar
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone! Critical Fixes Fixed fleet transfer CTD while in the mission select mode. Fixed end combat CTD due to Suul'ka leaving player control. Fixed end turn CTD. Unused industrial output will now generate a revenue. Other Fixes Fixed wrong ETA display for reaction movements. Fixed ETA not considering node lines. Fixed 0 cost level 2 Hiver naval station. Fixed morale clamping order issue. Fixed applying morale losses for cruiser sized flag ships. Fixed AI getting stuck in "Con
27 August 2013 01:58 UTC · Community Announcements · castewar
Critical Fixes: - FIxed end turn CTD from Suulka getting destroyed by encounter - Fixed node line end turn CTD - Fixed destroyed node line end turn CTD - Fixed CTD when trying to build a bore ship for a fleet already on a mission - Optimized LOA pathing to reduce turntimes - Fixed lag entering empire manager Other Fixes: - Fixed government actions stacking when changing tax rate - Fixed missing Loa combat - Fixed AI not filling fleets with ships from reserve - Improve AI to prevent them from going into debt - Fixed Loa not redesigning ships with remaining loa cubes - Fixed modules not loading
27 August 2013 01:58 UTC · Community Announcements · castewar
Critical Fixes: - FIxed end turn CTD from Suulka getting destroyed by encounter - Fixed node line end turn CTD - Fixed destroyed node line end turn CTD - Fixed CTD when trying to build a bore ship for a fleet already on a mission - Optimized LOA pathing to reduce turntimes - Fixed lag entering empire manager Other Fixes: - Fixed government actions stacking when changing tax rate - Fixed missing Loa combat - Fixed AI not filling fleets with ships from reserve - Improve AI to prevent them from going into debt - Fixed Loa not redesigning ships with remaining loa cubes - Fixed modules not loading
26 June 2013 06:55 UTC · Product Update · Valve
SotS2 - 2.0.25003.3 Critical Fixes - Fixed AI economic destruction Other Fixes - Fixed Loa gate spawning in center of sun - Fixed missing Tarka images - Fixed duplicate colony morale items in the tool tip list - Fixed not able to start diplomacy once you encounter a Loa gate - Fixed handful of text strings
30 May 2013 08:05 UTC · Product Update · Valve
SotS2 2.0.25003.2 Critical Fixes - Fixed post combat CTD - Fixed end turn CTD - Fixed Zuul trying to be peaceful too early on in the game - Fixed not able to accelerate time when there are only planets - Fixed not able to intercept Loa gates - Optimizations for node-using factions (Human, Zuul, and Loa) Other Fixes - Fixed Loa having accelerator gates in their fleet composition - Fixed slave disks being listed as assault shuttles - Fixed Loa not expanding fully - Fixed AI invading then returning without combat - Zuul node lines no longer collapse when a bore ship fleet is transiting the line -
25 March 2013 03:16 UTC · Product Update · Valve
2.0.24917.6 Critical Fixes - Fixed end of turn game freeze Other Fixes - Fixed case where "Random System" used as system name - Fixed case where AI would prefer initial ship designs - Fixed protectorate treaties adding to player support costs - Fixed economy value in empire manager not showing correct value Other changes and additions: - AI will now retreat fleets that are badly damaged in combat The SotS2 Super-list changelog can be found here; http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=25704
8 March 2013 20:46 UTC · Product Release · Valve
Sword of the Stars: The Pit is Now Available on Steam and is 10% off! Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it before the monsters got you?" Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory! *Offer ends March 15th at 10AM Pacific Time
21 January 2013 22:29 UTC · Product Update · Valve
2.0.24759.1 Critical fixes: - AI decision-making tuned. - Fixed an end turn CTD - UI now handles its memory much better - Fixed CTD caused by crit hits list - Fixed CTD on completion of reserves transfer - Fixed a combat CTD Other fixes: - Fixed Liir_Zuul battle cruiser not launching assault shuttles - Fixed Liir getting battle cruiser sections on cruisers - Fixed database handling of unicode characters - Fixed not getting research project for super novas - Fixed issue where ship toolip would not show up in starmap - Fixed frequency of supernovas - Fixed node cannons not firing when moving - F
20 December 2012 02:00 UTC · Product Update · Valve
2.0.24645.1 Critical fixes: - Fixed combat CTD. - Fixed destroyed system CTD. - Fixed CTD in build screen. - Fixed Loa CTD when doing NPG gate mission from destroyed planet. Other fixes: - Fixed able to set missile to PD. - Fixed selected groups ignoring combat planes to which they are set. - Fixed "stop" speech event. - Fixed "defeated pirate base" being spammed 3x when it is defeated. - Fixed AI colonizing hostile systems. - Fixed case where AI would have a fleet with no command ship. - Fixed issue that would cause too many locust scouts. - Fixed case where randoms could be flagged as neutra
5 December 2012 05:38 UTC · Product Update · Valve
2.0.24413.1 Critical fixes: - Fixed Locust end turn CTD - Fixed crash transferring ships to new fleet - Fixed crash deleting invoices as Loa - Fixed Neutron Star CTD Other fixes: - Optimized transitions to starmap - Fixed bug allowing Zuul to see Loa paths - Fixed issue with AM burst torpedo - Fixed Loa SDB's not appearing in defense manager - Fixed bug that would allow biosphere to go below 0 - Fixed ship production cost not displaying correct value in some places - Fixed bug where Loa production costs were not being calculated correctly for armor selections - Fixed bug that would cause polys
3 December 2012 05:39 UTC · Product Update · Valve
2.0.24320.2 Critical fixes: - Fixed CTD when loa system destroyed - Fixed endturn CTD caused by locust scout - fixed gardener waypoint CTD - Fixed rare mission CTD - Fixed suulka repair CTD - Fixed CTD entering battlemanager - Fixed CTD entering research screen Other fixes: - Fixed NPG moving in autoresolve combats - Fixed not being able to scrap stations - Fixed being able to edit accelerator fleets and scrap the NPG - Fixed loa fleets not including production cost bonuses when forming ships - Fixed loa construct station ui not presenting composition selector when manually placing station - S
30 November 2012 21:46 UTC · Product Release · Valve
Sword of the Stars II: Enhanced Edition is Now Available on Steam! The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included. Additionally, all owners of the original Sword of the Stars II have been automatically upgraded to the Enhanced Edition!
19 November 2012 10:31 UTC · Product Update · Valve
1.1.23976.4 Critcal fixes: - Fixed multiplayer CTD's related to very large turn update messages - Fixed a CTD related to station modules - Fixed late game ctd caused by defeated player still running a debt - Fixed CTD in empire manager Other fixes: - Fixed humans able to see zuul node lines - Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time - Fixed bug that would cause news events for slot 1 to show when loading a game in another slot
17 November 2012 05:04 UTC · Product Update · Valve
1.1.23976.3 MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch. Update: Hosts will need to port forward the following ports: 35000, 35001, 27015 Critical fixes: - Converted MP from GameSpy network to Steam network - Fixed end turn CTD - Fixed post-combat CTD - Fixed combat CTD - Fixed multiplayer CTDs, including due to updating colony history - Fixed CTD on Station Built dialog if station was destroyed during combat phase - Fixed being able use hot-keys between turns in MP - Fixed allowing hot-keys to change state in build screen when confirming invoice
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