Clash of the Monsters brings the most classic and iconic horror film and literature figures together in the traditional 3D fighting game style! What would happen if the Living Dead faced off with Nosferatu? Or what about the Headless Horseman vs the Phantom of the Opera? It's time to find out!
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:09 UTC
Free
Free
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2258713
5 November 2017 03:24 UTC
default_mac
1066220
9 April 2016 17:28 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
431501
504.17 MB
121.68 MB
1181074321568405556
branches: default_mac
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2258713
public
5 November 2017 03:24 UTC
11 hours ago
1066220
default_mac
9 April 2016 17:28 UTC
11 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:09 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
3 October 2017 04:38 UTC · Community Announcements · CadenceGames
Hello Monsters - It has been a while! I know many of you are wondering what is happening with Clash of the Monsters. I am very happy to tell you that we are still hard at work and the game has undergone some very exciting changes. In the coming days you will see changes to the store page leading up to the update. When the update arrives we will make a full announcement here detailing both what is new with the game, and what is still to come. We expect that these changes will go live within the week, so stay tuned. Adam Smith Cadence Games
3 October 2017 04:38 UTC · Community Announcements · CadenceGames
Hello Monsters - It has been a while! I know many of you are wondering what is happening with Clash of the Monsters. I am very happy to tell you that we are still hard at work and the game has undergone some very exciting changes. In the coming days you will see changes to the store page leading up to the update. When the update arrives we will make a full announcement here detailing both what is new with the game, and what is still to come. We expect that these changes will go live within the week, so stay tuned. Adam Smith Cadence Games
31 December 2016 21:04 UTC · Community Announcements · CadenceGames
VR mode for Clash of the Monsters has arrived! You may now use any VR set that is compatible with the OpenVR run time (Vive, Rift, etc.) to play the game in an all new way! A few notes on this: -The game is still played from a 3rd person perspective. -The game camera is now controlled by you, so follow the action closely! -VR mode is still in early development. The game UI does not show in the head mount display (HMD) as of yet - but this will be added in an update in the coming days. -The game is still either played with a game controller or keyboard. The game does not make use of VR specific
31 December 2016 21:04 UTC · Community Announcements · CadenceGames
VR mode for Clash of the Monsters has arrived! You may now use any VR set that is compatible with the OpenVR run time (Vive, Rift, etc.) to play the game in an all new way! A few notes on this: -The game is still played from a 3rd person perspective. -The game camera is now controlled by you, so follow the action closely! -VR mode is still in early development. The game UI does not show in the head mount display (HMD) as of yet - but this will be added in an update in the coming days. -The game is still either played with a game controller or keyboard. The game does not make use of VR specific
1 May 2016 01:16 UTC · Community Announcements · CadenceGames
1.5 is now live with the below changes. -New Feature: Training Mode has been added! You can now practice your moves against an opponent with infinite health. Please note that for now, player 1 must select both his character and the opponent. The CPU will not fight back, and a second player is able to pick up the controller for two player training mode once the match begins. -New Stage: Borgo Pass is a new combat stage, and is available now! The Borgo Pass was the home of a monastery that could be found upon the route to Dracula’s home in Transylvania, as seen in Bram Stoker’s novel “Dracula”.
1 May 2016 01:16 UTC · Community Announcements · CadenceGames
1.5 is now live with the below changes. -New Feature: Training Mode has been added! You can now practice your moves against an opponent with infinite health. Please note that for now, player 1 must select both his character and the opponent. The CPU will not fight back, and a second player is able to pick up the controller for two player training mode once the match begins. -New Stage: Borgo Pass is a new combat stage, and is available now! The Borgo Pass was the home of a monastery that could be found upon the route to Dracula’s home in Transylvania, as seen in Bram Stoker’s novel “Dracula”.
18 April 2016 02:59 UTC · Community Announcements · CadenceGames
v1.4 is now live and the game is getting more and more stable, and more and more balanced. We still have a list of critical polish items to address, and are working as fast as we can to get all of this patched in. As soon as we work through these items we will begin releasing more characters, stages, and features. Thanks as always! -Fixed a bug that was allowing some characters to combo crouching normals. This alleviates some of the infinite stun combos that have been discovered. -Fixed a bug that was causing Living Dead to get stuck in an infinite animation when performing his standing 3 norm
18 April 2016 02:59 UTC · Community Announcements · CadenceGames
v1.4 is now live and the game is getting more and more stable, and more and more balanced. We still have a list of critical polish items to address, and are working as fast as we can to get all of this patched in. As soon as we work through these items we will begin releasing more characters, stages, and features. Thanks as always! -Fixed a bug that was allowing some characters to combo crouching normals. This alleviates some of the infinite stun combos that have been discovered. -Fixed a bug that was causing Living Dead to get stuck in an infinite animation when performing his standing 3 norm
16 April 2016 15:15 UTC · Community Announcements · CadenceGames
The quick updates keep coming, and will continue to do so! The latest 1.3 update has the following fixes: -Controller sensitivity has been adjusted and you should now be able to better control your character when using an analog stick on a controller. -Fixed a bug that caused some some machines to render more than two characters on the character select screen. There are a number of improvements coming over the next days. Please continue to check back as we are updating the game often. Thanks for playing!
16 April 2016 15:15 UTC · Community Announcements · CadenceGames
The quick updates keep coming, and will continue to do so! The latest 1.3 update has the following fixes: -Controller sensitivity has been adjusted and you should now be able to better control your character when using an analog stick on a controller. -Fixed a bug that caused some some machines to render more than two characters on the character select screen. There are a number of improvements coming over the next days. Please continue to check back as we are updating the game often. Thanks for playing!
15 April 2016 08:53 UTC · Community Announcements · CadenceGames
Tonight we got two quick patches out in order to begin addressing some of the general reports that we have received since launch. Below is a full list of changes: 1.1 Special Moves And Combo Lists -Inputs for both each character's specials moves and combos can now be seen when pausing the game. During a match, press either Spacebar or the Start button on your controller to access your special moves list! Pause With Controller -A bug that was preventing some controllers from being able to pause the game using the start button has been addressed. You may now use your controller to pause! Balance
15 April 2016 08:53 UTC · Community Announcements · CadenceGames
Tonight we got two quick patches out in order to begin addressing some of the general reports that we have received since launch. Below is a full list of changes: 1.1 Special Moves And Combo Lists -Inputs for both each character's specials moves and combos can now be seen when pausing the game. During a match, press either Spacebar or the Start button on your controller to access your special moves list! Pause With Controller -A bug that was preventing some controllers from being able to pause the game using the start button has been addressed. You may now use your controller to pause! Balance
15 April 2016 02:20 UTC · Community Announcements · CadenceGames
Hello everyone - and thanks for playing Clash of the Monsters! First off, I want to let everyone know that the game got thousands of downloads in its first 24 hours and we couldn't be more excited! I first want to address a few specific items. Player Feedback - Keep it coming (good or bad)! While the game currently has a mix of feedback and reviews (love it or hate it - let's just be honest here!), we are taking ALL feedback in and are working quickly on a an update that we aim to release within the next 24 hours. This update will address a few things, some of which are the following; animatio
15 April 2016 02:20 UTC · Community Announcements · CadenceGames
Hello everyone - and thanks for playing Clash of the Monsters! First off, I want to let everyone know that the game got thousands of downloads in its first 24 hours and we couldn't be more excited! I first want to address a few specific items. Player Feedback - Keep it coming (good or bad)! While the game currently has a mix of feedback and reviews (love it or hate it - let's just be honest here!), we are taking ALL feedback in and are working quickly on a an update that we aim to release within the next 24 hours. This update will address a few things, some of which are the following; animatio
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