3 September 2026 08:58 UTC · Community Announcements · Greenheart Games
Good news, Tavern Keepers,Major Update 2 "Digging Deeper" is now available on the Experimental branch for early testing and it's time to lift the curtain on some surprises!The experimental branch is where we polish new updates before they become generally available.Note: The experimental branch still has missing translations, missing voice overs and can have bugs and balance issues. Do not use the experimental branch, if you'd rather wait for the fully polished experience.If you do want to help test the new version, please check the instructions here:How to play on ExperimentalUpdate 2 Feature
19 August 2026 07:12 UTC · Community Announcements · Daniel
v0.75.15 Alongside our work on Update 2 (more news soon), we've also fixed many of the issues you have F3 reported in-game. This patch brings these fixes and improvements to the current game-version. Thanks for playing! Improved: Items that cannot spoil no longer show a spoiling rate on their info panel. Improved: The Steam Cloud conflict window now shows hours played for each option. Changed: Staff applicants no longer have the same name as another staff member. Fixed: The game could stay frozen after a failed save. Fixed: The game could hang while quitting when online services were unreachab
11 August 2026 07:18 UTC · Community Announcements · Greenheart Games
July has been another strong month for the Tavern Keeper Workshop website with hundreds of new templates from new and established designers alike. We've grabbed some of our favourites and put them in a little corner.This image features:"Sescape Escape", another magical painting by SirReal (part of an amazing set)."Underhill Comfy Chair" by YetiSpaghetti."Mr. Diablo" also by YetiSpaghetti."Waiting Bench 'Book Chest'" by TREETRUNKS1."Flower Vase" by AliceRhinegold."Overgrown Lantern-Shelf", also by AliceRhinegold.and "Fancy Clock" by TREETRUNKS1.It continues to astound us how even wildly differe
6 July 2026 01:09 UTC · Community Announcements · Laetitia
Hello there, tavern keepers! 🍻As we wait together for Domhain, your creativity continues to flourish! Let’s take a look at what exceptional creations were added to the Tavern Keeper website this June!Are you a tea fiend, a matcha fiend, or just have an irrepressible need to see the world in pink? Look no further than espirall’s gorgeous Matcha Cafeteria Collection!Complete your tea shop set by adding Makiya’s set of adorable cakes, which will look right at home next to your anachronistic coffee grinders and paper cups!Dewhy's been on fire this month (and not just because of the weather) with
24 June 2026 11:27 UTC · Community Announcements · Daniel
v0.75.12 Hello tavern keepers, another regular bugfixing patch, ironing out some rare and some not-so-rare issues. Thanks for all the F3 reports! Quality of Life Improved: The Assign Bed button tooltip now shows which bed a staff member is currently assigned to. Improved: The Beds Preferred by Staff context menu now shows the tier next to each of the staff members name. Improved: The Controls settings page opens and refreshes faster. Fixed: Opening the staff schedule from the staff infopanel again opens it with the staff member already selected. Staff & Patrons Fixed: A staff member would slee
16 June 2026 06:34 UTC · Community Announcements · Greenheart Games
Hello Tavern Keepers!We know many of you are keenly awaiting Update 2 and while progress is going well on the new scenario and mechanics, as many of you have guessed, we do need a bit more time before it's ready for you. As it stands, we are moving the roadmap target to Q3 this year and we are also going to add the single most requested feature from you: expandable taverns!The Early Access roadmap will therefore take a little longer, but we believe Early Access works best when we listen and, more importantly, react to your feedback on our way to v1.0. Thank you all for providing such thoughtfu
10 June 2026 11:55 UTC · Community Announcements · Daniel
v0.75.10 Staff & Patrons Fixed: Patrons could get stuck standing in the tavern when their conversation partner joined a fight. Fixed: Patrons could freeze holding a drink after getting sick from a contaminated drink. Fixed: Patrons could get permanently blocked when props were placed in a tight adjacent space. Fixed: Infestation nests could appear on top of each other. Fixed: The "Better With Age" trait added no extra flavor to a drafted drink. Kitchen & Larder Fixed: A Soup Pot could show wrong "Missing Ingredients". Fixed: Prop requirements such as the Larder Shelf always showed as locked in
3 June 2026 02:37 UTC · Community Announcements · [💚] Maniii
Hello there, tavern keepers! 🍻Since the Color Picker tool, the new Design Pieces, and many other features arrived in Tavern Keeper with Major Update 1, the creativity we’ve seen from you has been nothing short of incredible.🎨 Check out some highlights! Feel like your tavern is lacking in the dragon-themed decor? This wall mounted Dragon head is here to help! The creator Ookami even grouped parts of the same color so you can easily set it to any color scheme you’d like.Aphelium used the new animal icons available in Update 1 to beautifully create the Wildlife Paintings, then colored everythin
21 May 2026 06:14 UTC · Community Announcements · Greenheart Games
Changelog v0.75.9 Design Mode Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse. Fixed: Design Items could be lost when moving them onto a different object. Fixed: The object hierarchy could disappear when dragging several items at once. Fixed: Design Items could load attached to the wrong object. Fixed: Duplicated Design Items could share a colour instead of keeping their own. Fixed: The object hierarchy was badly offset on 4:3 screens. Build mode Fixed: The build menu now opens to the category of the selected zone. Fixed: Context menus conta
19 May 2026 07:33 UTC · Community Announcements · [💚] Maniii
Since the release of Tavern Keeper last November, we have published over 70 updates ranging from adding quality-of-live features, responding to player reports, and (of course) bug fixes, but now our First Major Update is here! This is the result of months of work, including another six weeks of refinement in our experimental branch (thank you, testers 💚). Update 1 has some major features that we have wanted to bring to the game, and was also majorly influenced by your feedback. We’ve got an incredible range of players, and we can’t wait to see how you all take these new features and create so
1 April 2026 06:19 UTC · Community Announcements · Greenheart Games
It's April 1st already in parts of the world but I'm happy to say that this isn't an April Fools' post: Update 1 is now available as an experimental built. As we announced here, Update 1 is much more substantial than initially planned and comes with a ton of new features, improvements and fixes. Important: Please only use the experimental version if you want to help us test the features and report issues before it goes live for everyone. If you don't want to deal with bugs and want the fully polished experience instead, we'd recommend you wait until Update 1 graduates from experimental. If you
17 March 2026 00:19 UTC · Community Announcements · [💚] Maniii
Hello Tavern Keepers,We are nearing the end of the first quarter of 2026 and thus our first Major Update “A New Hue” is almost here: It’s high time for an update!Major Update 1 adds the color picker tool, more stories and a couple of other smaller surprise features as visible on our roadmap:The good news is that all of this is nearly ready and the even better news is that we have been inspired by your enthusiasm for the game and have added significantly more features to this update. Player Requested Extras 💚Here are the Player Requested Extra features coming with Update 1:As you can see we ha
9 March 2026 11:01 UTC · Community Announcements · Daniel
Changelog Changed: "Fear of the Dark" trait is now slightly more forgiving Changed: Digital/Analog clock setting is now remembered between sessions Improved: Toilets now show a visual "Needs Maintenance" indicator Improved: Problem banner in the info panel moves out of the way when the Larder Overview is open Fixed: Text sizing on spoilage information in item panels Fixed: Sometimes ghost items appeared after building decorations Fixed: Patrons using a Scroll Rack when no scrolls were left Fixed: Patrons being served drinks directly from barrels Fixed: Patrons going to bed while still booking
19 February 2026 08:11 UTC · Community Announcements · Daniel
Changelog 0.70.15: Fixed: Error message while loading a save game. 0.70.14: Fixed: After the last update the non player made side dishes which are disabled and out of stock could not get enabled anymore because they would not show up in the tavern menu. 0.70.13 Changed: Made it clearer which rooms a staff member is banned from (red overlay on banned rooms) Changed: Non player made side dishes won't be displayed in the tavern menu if out of stock Changed: The missing ingredient message now shows the needed and actual amount for easier understanding Changed: Disabling a soup in the tavern menu t
13 January 2026 14:16 UTC · Community Announcements · Daniel
Changelog 0.70.12: Fixed: Possible stuck noise output for Loud Sleepers Fixed: Possible stuck panicked or running trait when jobs were aborted Fixed: Refilling Fire Extinguishers incorrectly used drinks even when enough Fire Extinguisher barrels were available Fixed: Tooltip displayed unlocalized item type name Fixed: Rebuilding the same wall after deleting one with snapped Furniture did not work Fixed: Staff wandered too far from their locker before the shift started Changed: Staff members can now maintain heat sources in staff rooms while off duty if they are already inside the staff room 0.
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