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Price history, US store (USD)
Date
Price
Regular
Discount
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Branches
Branch
Build ID
Description
Updated
Password
public
25266494
2026-09-12 03:15 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
4369911
8.36 GB
5.68 GB
6434337425568791427
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
25266494
public
2026-09-12 03:15 UTC
2 hours ago
25264754
public
2026-09-12 00:18 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 03:15 UTC.
2026-06-05 01:35 UTC · Community Announcements · P1
-Fixed a bug where controllers may not be registered sometimes when plugged in after starting the game -Added hair physics -Each hairstyle has a name in the character customization screen -Fixed a bug which disabled eyes while cycling hairstyles in character creator -Changed some NPC animations and model -npc small head -Improved VFX of dragon breath attacks -Improved the movement of the dragon invasion -Fixed serious bugs that could occur when moving between dungeons and floors -When moving between floors you are more accurately put to a room position X/Y co-ordinate from where you entered, n
2026-06-03 19:15 UTC · Community Announcements · P1
-Added a new world event: "a dragon ravages the lands!". If the dragon in the tutorial area quest is not complete, he may appear later in the game... -Added double-jumping - many levels and areas have changed over past updates to feature platforming areas, so this new mechanic is essential -Fixed a fatal bug where starting the game with a controller connected would cause the main menu to not appear, requiring a restart with the controller unplugged -Implemented controller vibration for player damage, falls, crate smashing, etc and other things -Added a settings option to disable controller vib
2026-06-01 18:40 UTC · Community Announcements · P1
-Poise damage you deal to enemies is boosted by the level difference between you and enemies, this makes it easier to stun much weaker foes -Added a new animation where your Lich portrait/avatar on the HUD by healthbars winces when taking damage -Fixed a visual bug where distant floating rocks/flying creatures would clip and disappear -Lowered the visual brightness of the blood crystal -Made the tutorial boss hitboxes more accurate -Adjusted some enemy counter attacks and aggression -Replaced the player Lich map icon with an improved one -Fixed a bug where spider enemies would never attack and
2026-05-21 18:51 UTC · Community Announcements · P1
-Slightly lowered the default time player stays in hit/stagger animations -Fixed a bug where items would fall through chests in the hub area (Elsewhere) -Fixed animation bugs where casting spells while holding a weapon with two hands would distort the animation -Some changes to character movement, sprinting also starts slightly faster than before -Put the spell button prompt earlier in the tutorial -Reduced the amount of enemies at the start of the tutorial -Increased the amount of poise/stance damage of some weaker weapons -Some slight Graphical changes -Fixed an issue causing the grave keepe
Full appinfo as delivered by Steam PICS, changenumber 38811399. Also at /api/app/4369910/raw.