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Price history, US store (USD)
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Branches
Branch
Build ID
Description
Updated
Password
public
25262996
11 September 2026 21:57 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
4427701
201.51 MB
82.15 MB
3401489738075226787
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
25262996
public
11 September 2026 21:57 UTC
9 hours ago
25261310
public
11 September 2026 20:02 UTC
10 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
11 September 2026 20:03 UTC · Community Announcements · Thrash
Tons of changes, including a rework to melee combat! - Lightning needs synced in the storm - Turn off debug - Sync holes - Mummies broke - when you press nothing, the gun shoots to the right instead of where you looked last - items on the floor are black from lighting issues - bullets dont damage enemies - Stable Chamber is outside for some reason during EMP - Stable chambers display needs to turn off when the emp is on - Items should be below the ship in layering prio - Repairing the ship sucks because its taking the wrong damage - Buff the charge damage - Nerf damage by half - Make the cave
21 August 2026 05:01 UTC · Community Announcements · Thrash
1. Multiple nametags 2. Fixed nametags 3. Background doesn’t work for the storm client 4. Thunder effects stack on each other 5. Add lightning strikes to the storm 6. The wrench has a solid hitbox 7. Player hand shows outside the ship 8. Loop SFX for boost keeps going when you’re out of gas 9. I randomly died while sitting there at the start of the game 10. The rain appears in caves and shouldn’t 11. Boss dying changes the layer by two instead of one, i think its because of the client updating after the host updates and it ends up upping the amount by two 12. Hands, Colors, and Nametags aren’t
18 August 2026 22:48 UTC · Community Announcements · Thrash
CUSTOMIZATION FOLKS 1. Turning the ship doesn’t work on client 2. The boss health isn’t synced and it dying doesn’t turn off the health bar 3. Multiple nametags 4. Caves shouldn’t modify stats for ship movement 5. Boss spawner should have music before spawning the boss 6. Detect when the boss is at 0 health, NOT WHEN UNDER 7. Can still hold wrench when dead 8. Death message needs to be ficksed 9. Plates should move to epic tier 10. Medical supplies and scraps should be less 11. Torpedoes give more and they should be common 12. Atmosphere for storm 13. Add lightning strikes to the storm 14. Mak
13 August 2026 20:56 UTC · Community Announcements · Thrash
These things should be fixed and changed: 1. Plates need to be rarer 2. Torpedoes aren’t synced 3. Add gun GUI 4. Can still hold wrench when dead 5. When dying, your body sometimes gets left behind and then when you revive you’re in the void 6. Medical supplies need to be easier to come by 1. More common, give more items, and start with more 2. Sacrifice 10 medical supplies to revive everyone 1. Set player health of DEAD PEOPLE ONLY to 2, and remove medical supplies 7. Wait until stat.nav is greater than 1 should be removed on planets 8. Make the gun gui not affected by lighting 9. Crack cuts
12 August 2026 18:39 UTC · Community Announcements · Thrash
Fixed these glitches: 1. Add a pause menu, THINGS THAT NEED PAUSED: 1. Also the entire pause thing is MASSIVE 2. Flipping 3. Taking out and putting in torpedoes 4. Inputting torpedoes 5. Hand pulses 6. Gun doesn’t stop rotating when paused 7. Hand still holds 8. Return to ship 9. Going outside the ship outside planets, when you rotate to move 10. Pause menu is broken 2. Players aren’t in caves when they’re in caves 3. Fixed a glitch where variables were incompatible in previous versions 4. Caves didn’t generate 1. Fixed glitch where caves dont generate 2. Caves don’t work 3. Some people were a
11 August 2026 18:06 UTC · Community Announcements · Thrash
What's good the 3 people that play this game, there has been updating happening. Changelog: 1. Added a back option to go back to the main menu from the lobbies 2. Controls have been changed 3. Music and Sounds have been labeled 4. A glitch where you had infinite torpedoes has been patched, and duplicating torpedoes has been patched 5. Radar displays "IN CAVE" when in a cave 6. Ship stuttering reduced 7. Fixed taking damage while you're already dead 8. Boss is now visible and works 9. Boss has an X on the map 10. The main menu has been overhauled and is pretty now 11. Shortened the time before
9 August 2026 02:20 UTC · Community Announcements · Thrash
Hello my fellow space cadets, we are happy to say that the Prerelease for the game has officially launched. Things seem to be working like normal (for the most part) and we have made a small list of things we've changed to be more player friendly Changelist: - Added Caves even though they're broken - Fixed developer mode being enabled - Added a version counter - Added skipping credits - Lengthened credits We have a dedicated group of playtesters playing the game through giving feedback to improve the game, and you too could be bug reporting on the discuss tab of this patch! Get back out there
Full appinfo as delivered by Steam PICS, changenumber 38806828. Also at /api/app/4427700/raw.