Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:01 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
30 August 2026 06:15 UTC · Community Announcements · gamemaster
Greetings! The White Snake's Son Playtest has been updated to v1.1.312. The headline feature is room-code co-op: players in EA and Playtest can now create or join a party with a room code. We have also continued polishing combat presentation and fixed a range of co-op sync, combat-rule, and exploration UI issues. Room-Code Co-op • Create or join a party with a room code. We recommend that all players in a session use the same game version. • Playtest includes the Youngling, Scholar, and Zhuangyuan identities and Floors 1–3. EA, Playtest, and Demo saves remain separate. • Cross-platform co-op r
30 August 2026 06:15 UTC · Community Announcements · gamemaster
Greetings! The White Snake's Son Demo has been updated to v1.1.312. This release continues polishing the Scholar's single-player journey through Floor 1: Mirage Tower, with a focus on combat presentation, flow stability, and clearer interface feedback. Combat Presentation • Improved card-hover depth and glow, active-card flight, draw landing, and cascading discard trails at turn end. • Strengthened HP/MP bar feedback, enemy health-bar hit trails, and heavy-hit impact and aftershock. • Improved multi-hit feedback and lethal-damage handoff. • Refined the opening draw sequence and removed end-tur
30 August 2026 06:14 UTC · Community Announcements · gamemaster
Greetings! White Snake's Son EA has been updated to v1.1.312. The headline feature is room-code co-op: players in EA and Playtest can now create or join a party with a room code. We have also continued polishing combat presentation and fixed a range of co-op sync, combat-rule, and exploration UI issues. Room-Code Co-op • Create or join a party with a room code. We recommend that all players in a session use the same game version. • EA still includes the Youngling, Scholar, and Zhuangyuan identities and Floors 1–3. EA, Playtest, and Demo saves remain separate. • Cross-platform co-op remains pla
24 August 2026 00:15 UTC · Community Announcements · gamemaster
Greetings! The White Snake's Son Demo has been updated to v1.1.256. Compared with v1.1.230, this release focuses on combat presentation, faster scene transitions, and a clearer feedback flow while continuing to polish the Scholar's complete Floor 1: Mirage Tower experience.Highlights• Upgraded combat presentation — Refined card transformations, auto-play, relic triggers, and particle return effects, with clearer combat callouts and floating status text.• Faster scene transitions — Reduced waiting and stutter between exploration and combat, and improved BGM and scene-resource loading.• Updated
24 August 2026 00:12 UTC · Community Announcements · gamemaster
Greetings! White Snake's Son EA has been updated to v1.1.256. Compared with v1.1.230, this release adds co-op cards and relics, rebalances the Youngling, Scholar, and Primus, and recalibrates combat and exploration across Floors 2 and 3.Co-op Content• Exclusive cards & relics — Added two sets of co-op-exclusive content, with Meta unlocks, collection markers, and text in all 10 supported languages.• Cross-platform room codes — Create or join teams with a room code; invitations, host auto-ready, room-state sync, and leave confirmations were also improved.• Co-op fixes — Fixed empty client shop s
15 June 2026 06:43 UTC · Community Announcements · gamemaster
Greetings, players! White Snake's Son is participating in Steam Next Fest — the free Demo is now available! About White Snake's Son White Snake's Son is a Chinese-Cthulhu deckbuilding roguelike set against the legend of the White Snake. Step into the mist-shrouded tower as the White Snake's child — collect cards, craft your deck, claim relics, and unravel the dark truth behind an ink-wash world of the eerie and unknown. What's in the Demo? · Full Floor 1 · Mirage Tower — Multiple exploration routes, hidden bosses Red Thread Lady and Exorcist Hunter, with branching endings based on your choices
15 May 2026 09:38 UTC · Community Announcements · gamemaster
Display & AdaptationAuto-detect system resolution on first launch — The game now automatically matches your screen resolution on the first run. No more manual tweaking.Full support for non-16:9 screens — Fixed 6 UI layout issues. Ultrawide, 4:3, and other aspect ratios now display correctly.Fixed monster death animation offset — Resolved an issue where death animations would sometimes render in the wrong position.Combat ImprovementsCard impact overhaul — A new three-stage hit feedback system: screen shake + card bounce + brightness pulse. Every strike lands with satisfying weight.Discard trail
2 May 2026 11:14 UTC · Community Announcements · gamemaster
\ Demo 1.4 \ • Tutorial System: A gentle guide walks you through your first journey • Steam Achievements: 15 F01 achievements unlocked (Milestones / Boss / Challenge / Fun / Collection) • 10-Tier Ascension Difficulty: From "Gaze" to "No Return", 10 levels of escalating peril • Speed Toggle: 1x / 2x / 3x speed for exploration & battle • Pause Popup: Replaces instant quit, no more accidental run-ending clicks • Main menu Quit button + Difficulty saved per character • Boss Reward Chest: Choose one of three relics • HP / MP floating text in exploration scenes • Multiple new event NPCs and a "Rando
15 March 2026 11:21 UTC · Community Announcements · gamemaster
Main Page New Feature: Added the function to call up the settings panel by pressing the ESC key, where you can adjust the game resolution for more convenient operation.Character Selection Interface Optimization: Added difficulty settings, including Normal, Hard, and Nightmare difficulties. Difficulty not only affects monster stats, but also correlates with memory unlock probability—Nightmare difficulty guarantees 100% memory unlock.Exploration Scene & Character Panel Optimization: Added a heartbeat indicator at the top-left corner of the exploration scene, and a detailed attribute tooltip in t
Full appinfo as delivered by Steam PICS, changenumber 38778097. Also at /api/app/4462700/raw.
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