12 September 2026 02:00 UTC · Community Announcements · Franz
Hello, A new content patch is coming next week with a new class, new relics and a new tournament mode. But now I am sending a small patch with fixes and improvements. I’m also hosting a Champion Challenge! Submit your videos or clips in #eslabong-clips on our Discord server for a chance to become a Champion in the game. If your submission is selected, you’ll get to choose your Champion’s name and class. Changelog below: EARLY ACCESS 0.41.5 Added - Added the “No Additional Champion Signings” campaign option. It keeps your starting Champion but blocks further Champion purchases, auctions, offers
9 September 2026 21:47 UTC · Community Announcements · Franz
EARLY ACCESS 0.41.3 - Fixed not being able to choose two captains in All stars coop battles. - Fighter card text is now centered correctly. - Railcaster rail abilities damage increased by 15%. - Railcaster starting Attack from 100 to 110. - Ice Mage is now counted as Ranged DPS for targeting purposes. - Fixed new relics tooltips.
9 September 2026 19:26 UTC · Community Announcements · Franz
- Improved Railcaster spells hitbox. - Increased the rival teams average roster size in later seasons. - Fixed Propose trade messages. - Added better tooltips for the new Equipment settings. - Fixed Orc Berserker SFXs volume.
9 September 2026 15:05 UTC · Community Announcements · Franz
Hello everyone. The new class, Railcaster is here. Also Eslabong is now available on GeForce NOW! Local Co-op now supports multiple independent keyboards and mice, including Steam Remote Play Together. This is still in beta, so please let me know what you think and what needs improvement. And thank you so much for all your support. RelicsAbout 20 new relics.Active Relics! They may replace a skill or grant a new active ability. Expect lots of broken builds with this, like a fire mage with a meat hook relic!Active Rare/Legendary Relics now have base values of 2,000/6,500.Added Equipment in Setti
7 September 2026 15:15 UTC · Community Announcements · Franz
EARLY ACCESS 0.40.8Unranked matches now correctly use average power when no teams with a similar average level are available.Fixes- Renamed the Newbie Tournament into the Rookie Development Cup. It was causing a confusion. It's supposed to be a late game tournament for leveling new recruits:Cost reduced from 3,000 to 2,000 Gold, No injuries, awards 600 XP per registered fighter, including reserves, plus combat XP and it clearly show costs, XP, level-ups and unlocks.- Fighter personality, growth, injury risk and tendencies are now consistently visible across Market, Watchlist, Team Details and
7 September 2026 13:02 UTC · Community Announcements · Franz
A new Eslabong patch is now live. Optimizations will make the game feel smoother and perform better. I’m currently working on a new classes, new relics, and a chaotic new game mode featuring larger battles. Coming in a few days. But in the meantime, I wanted to release these fixes and improvements. Changes below: Added & Improved - Added Automatic Weekly Scout, costing you 2000 gold each week and automatically adding new scouted fighters of the chosen class. - Unranked Tower Matches: you can now search unranked PvP matches, based on average level and season. - Previous patch added all 11 perso
5 September 2026 13:38 UTC · Community Announcements · Franz
EARLY ACCESS 0.40.5 To make it easier for players to hunt for shiny or top fighters, I am increasing the number of roster slots and HQs upgrades: Starting Size: 20 Upgraded Size : 25, 30, 35, 40, 45, 50 Cost: 5.000, 12.500, 30.000, 75.000, 200.000, 500.000 Old max 35, New max 50. There are also fixes to the Relic market (more Rares and Legendaries will appear) , performance improvements, and a few QoL things like better Relic Optimize button. Happy shiny hunting and have a nice weekend!
5 September 2026 04:09 UTC · Community Announcements · Franz
- Improved Draft mode with Snake Draft - Fixed Champion offers across divisions - Fixed Timesworn, Firemage, Lancero and Warlock AI casting abilities. - Fixed Berserker and general idle behavior while Flanking. - Fixed Most Awards Rank. - Fixed visual flashes at round start.
4 September 2026 21:03 UTC · Community Announcements · Franz
EARLY ACCESS 0.40.3 - Increased base Relic inventory and upgrades. - Fixed fighter abilities/stats issue when buying from another division. - Fixed limit to the backup autosave to 50 (included a clean-up). - Fixed Timesworn pricing imbalance. - Added small stat battle bonuses to each personality. - Improved performance in low-end PCs.
4 September 2026 18:58 UTC · Community Announcements · Franz
- Fixed a crash that could occur when having a large number of save files.
4 September 2026 18:39 UTC · Community Announcements · Franz
**EARLY ACCESS 0.40.2** - Improvements to the campaign hub loading times after a battle. - Throne of Bones legendary relic can now be equipped by Warlocks. - Some fixes to timeouts to the Challenge Tower - Added more QoL, like Shiny text, being able to set keyboard controlls for local Player 2, among other scrolling fixes.
4 September 2026 15:39 UTC · Community Announcements · Franz
A quick set of fixes to add Quality of life additions to the Custom Match mode, like rightclick to remove, and new hover effects when selecting fighters. Also the max active legendary relics has been increased from 2 to 5.
4 September 2026 12:47 UTC · Community Announcements · Franz
Today’s patch brings two new classes, many improvements, and a new Custom Match mode for you to experiment and have fun with. Also some players have expressed concerns about the number of patches... so I’d like to clarify that this pace was specific to the first week of Early Access. I wasn’t expecting so many players to jump in... test the game and report bugs. From now on, any critical issues will still be addressed as quickly as possible.. but balance and content patches will be released once per week. I’ll also open a Beta branch to test changes before going live. And rest assured that non
1 September 2026 19:35 UTC · Community Announcements · Franz
New patch this time the focus is on multiplayer and class balance . There are also some important improvements to the rival teams formations and market use. The patch will go live in 15 minutes from now. EARLY ACCESS - 0.36.1 Ranked Based on player feedback, the Challenge Tower teams are now limited to one regular fighter per class plus one Champion. Champions do not consume a regular class slot. Ineligible teams retain their Elo, records, likes, statistics and history, becoming eligible again after submitting a valid composition. Added Ranked Exhibition, allowing ineligible teams to practice
1 September 2026 04:11 UTC · Community Announcements · Franz
Tactics - Added individual Opening Move durations from 1–5 seconds. Personal settings override the team duration and work across Formation, Academy, Draft, Cups, between-round editing and online teams. Draft Mode - Draft Mode now randomizes the turn order of all eight clubs and uses smarter AI drafting based on fighter quality, frontline, damage and utility. - Draft tournaments now use BO3 for 2v2/3v3 and BO5 for 4v4/5v5. - Draft fighter options are now generated within a maximum 5 level range. - Improved Draft Mode card sizing and Tactics dropdown styling. - Fixed Draft recruits losing progre
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