Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:50 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
1 April 2022 19:01 UTC · Community Announcements · RogueBros
FreeHolder Alpha 8 Hotfix 5 4.1.2022 April Fools! FreeHolder is still alive. Get it? Because y'all thought it was dead? It was funnier in my head. Still, they say good things are worth waiting for. I intend to test that truism to the utmost. Changes -Recipes now display nutrition on resource level -Descriptions of pick and hammer now clearly state whether they are for stone or ore. Bugfixes -Gather Firewood no longer treated as construction action w/o Adaptation -Explorer and treasure map mechanics are now working properly. -Frostbite no longer occurs with 0 heat need using upgraded buildings
1 May 2021 19:40 UTC · Community Announcements · RogueBros
Hello everyone, It’s been a long time. Far too long. I don’t like it at all. But unfortunately it has been necessary to take a massive hiatus from working on the game, again, in order to deal with what are ultimately my primary responsibilities to my family and our general situation. I’m overjoyed to say that, despite all the current madness in the world that has sapped everyone’s mental if not physical health, my wife and I have welcomed a beautiful new baby girl into the world. But this wonderful occurrence has brought with it a thousand additional things that needed to be dealt with, and ma
31 May 2020 15:31 UTC · Community Announcements · RogueBros
FreeHolder Alpha 8 Hotfix 4 5.31.2020 See dev notes below, if you're interested. PLEASE NOTE ***Please note with the changes to map data from altering how bandits function, existing savegames will probably break. Unless you want to see some map tile weirdness for the sake of it, please purge your old save files. Due to the way that saving works in FreeHolder, this sort of thing is unfortunately unavoidable, at least for now.*** New Features -Town Stability. New system is a replacement of old "bandit activity level." Also gives certain bonuses to town. See dev notes for more details. -Bandit Ca
9 May 2020 16:50 UTC · Community Announcements · RogueBros
Hello everyone, My sincere apologies for the lack of updates or communiques this last month. Things have been difficult and I've had to focus my attention and energies on other things besides my beloved game for the previous few weeks. I am pleased to announce, however, that I'm back. It's time to get cranking on the second section of the game, and I'm going to kick it off by revising the whole bandit system and how it interacts with the towns, as a preparation to the mid-game overhaul I have planned, but yet to execute. I expect to have a goodly update within about a week's time. Thank you as
14 April 2020 18:14 UTC · Community Announcements · RogueBros
Hello everyone! Development has been experiencing further delays than I had expected. Good news which is also bad news. The good news is, my wife was reinstated at her teaching job since they got a grant or something to cover the shortfall during these, er, strange times. So that means I myself can keep working on the game without having to seek erstwhile employment, not that there is much at the moment. The bad news is, since school will be remaining closed through the end of the year, she will be doing distance learning for her students....on the only computer in the house, which is mine, wh
1 April 2020 18:48 UTC · Community Announcements · RogueBros
Hello FreeHolders! Due to several complications arising from the, er, global situation I have been slightly slowed in my ability to work effectively and deliver updates. However, I do plan on having a decent update with bugfixes and a few new features up within a few days. Thank you for your patience, and stay safe everyone! Chris
22 March 2020 19:51 UTC · Community Announcements · RogueBros
FreeHolder Alpha 8 Hotfix 3 3.22.2020 See dev notes below, if you're interested. PLEASE NOTE **!!Please note with the changes to pasture data from adding barns, pastures from old saves may be subject to corruption when loaded. Your animals will probably be fine, but you may for example have the barn icon showing even though you don't have one, and will be unable to take the build action. New saves should not have any problems. Thank you!!** New Features Animal Features -Animals not kept in a barn are subject to possible spooking by storms and blizzards (except for Mules) Husbandry Features -"M
21 March 2020 15:37 UTC · Community Announcements · RogueBros
Hi all, It is my hope that I will get another update out this weekend, most likely tomorrow. Although I am technically home more than I used to be, I ironically have less time to work because my child is not in school, so my ability to work uninterrupted has been, um, impeded. On top of that I've been a bit ill, nothing serious. Nevertheless, I think once I adapt it shouldn't have too much of a long term impact on the update schedule. I've been working quite a bit on animals, trying to crush some bugs, balance them a bit better and maybe add a feature or two that were lacking up to this point.
13 March 2020 16:09 UTC · Community Announcements · RogueBros
FreeHolder Alpha 8 Hotfix 2 3.13.2020 NOTE: Please note, the title screen still says hotfix 1 at the moment. I will update this soon. Rest assured the newest hotfix is live. ***See dev notes below, if you're interested.*** Bugfixes Action Fixes -Excavation and Deep Mining discounts now appear properly in mouseover text when building pits, quarries, and mines Black Market Fixes -Equipment purchased at black market now is the correct type; obsolete types were causing glitches Combat Fixes -Bleed status ailment is now working properly Equipment Fixes -Crafted fishing nets now work properly Fatigu
8 March 2020 02:27 UTC · Community Announcements · RogueBros
FreeHolder Alpha 8 Hotfix 1 3.7.2020 Weather Resistance, Disease, and Fatigue I've made some changes, increased some of the difficulty and rebalanced these factors. Please see below for the extended notes on all of this; there's too much text to put it at the top. If you notice a significant change in overall game difficulty, please provide feedback about it! I only want the game to be a little harder as a result of these changes. Thanks! Upcoming More bugfixes, changing the town/bandit level, patrol, and attacking mechanics to be more predictable, comprehensible, and useful, in eventual prepa
29 February 2020 00:21 UTC · Community Announcements · RogueBros
FreeHolder Alpha 8 2.28.2020 Combat Updated and Upgraded I'm pleased to announce that the large number of upgrades and changes to battle have been completed. I'm so pleased, in fact, that I am announcing that we are now in alpha 8. It's all pretty arbitrary, but I think it's appropriate. A battle tutorial will be forthcoming soon, probably after an update or two, but thankfully for the curious, I have implemented a vastly improved statistics screen when looking at battle gear with new icons that, when moused over, will actually explain what the statistic or property is, and what it does. No mo
25 February 2020 15:37 UTC · Community Announcements · RogueBros
I'm sure some of you are familiar with the car tuning up analogy, where you go in to replace one broken part in the engine, fix it, and then realize it broke because another part wasn't working that well, so you pull it out to tune it up, and then you notice the part under it is kind of corroded and could use some work, and then before you know it you have the whole engine in pieces because you simply wanted to fix up one part. So on the one hand, the work has spiraled a bit and I'm working on many more pieces and elements than I had originally intended. On the other, the whole battle engine i
21 February 2020 19:31 UTC · Community Announcements · RogueBros
Hello, everyone. I have not had the time or space I had hoped to work this week. I did get some stuff done but mostly aesthetic work and have not finishing coding the interface for it. In service of fixing up the battle system and making it comprehensible I have been working on an improved battle gear status screen that displays everything compactly and will offer an explanation for every property the gear has on mouseover. I had to make a couple dozen new icons for this purpose. This will remove the necessity for detailed explanations elsewhere, including the impending tutorial. I will either
16 February 2020 02:01 UTC · Community Announcements · RogueBros
FreeHolder Alpha 7 Hotfix 12 2.15.2020 Mini Fix I did not get as much done at the end of the week as I would have liked. My wife is traveling for work and the baby and I are going with her, so I've had a lot of logistical preparation and housework to take care of to get ready. The good news is, that once we get there, I'll have my computer with me and, aside from watching my daughter, I should have a pretty decent amount of time to finish up what I'd hoped to achieve for this weekend, and then some. Expect another update on Wednesday or Thursday of this coming week, containing not only a pleth
12 February 2020 22:20 UTC · Community Announcements · RogueBros
FreeHolder Alpha 7 Hotfix 11 2.12.2020 Mid-Week Update! Hi all! I've been cranking away at getting flax and linen implemented and have just been so excited to get it to you that I thought I would put it out today. There are a large number of related balance changes, a few small farming tweaks, and a handful of bugs that have been removed as well, but I thought that I would dedicate this hotfix to introducing this new element. I'm getting back to fixing the battle glitches after this, but releasing all of that stuff in one giant blast would be too much text to read. Better to split it up. I mig
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