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Price history, US store (USD)
Date
Price
Regular
Discount
No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app.
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
25268196
12 September 2026 07:00 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
4658651
870.96 MB
289.37 MB
1808326839117798627
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
25268196
public
12 September 2026 07:00 UTC
5 hours ago
25266023
public
12 September 2026 02:19 UTC
10 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 02:19 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
12 September 2026 02:20 UTC · Community Announcements · Sunny
UI & Menus - Completely redesigned the Main Menu UI. - Reworked the Leaderboards into a dedicated menu that matches the layout and presentation of the Player Stats screen. - Added loading screens before the Main Menu and before the opening cutscene for smoother scene transitions. Gas Challenge Mode - Tuned Gas Mask Filter drop rates across supply crates and health boxes. - Red Supply Crates now always contain at least one Gas Mask Filter in addition to their normal loot. - Green Health Boxes now have a 75% chance to contain a Gas Mask Filter. - Blue and Gold loot boxes retain their existing 25
11 September 2026 03:53 UTC · Community Announcements · Sunny
Version 2.0 brings a major overhaul to Gas Challenge Mode, including a nighttime environment, new gas mask mechanics, an updated extraction system, new loot, audio improvements, and several bug fixes. Gas Challenge Mode Added a full nighttime environment and ambience to Gas Challenge Mode. Added a closing gas ring that progressively reduces the playable area. Added gas particle effects throughout affected areas. Added a countdown timer for the challenge. Added a Game Over screen when the countdown timer expires. Added helicopter extraction animations for both successful and failed runs. Added
24 June 2026 20:57 UTC · Community Announcements · Sunny
1.9.6 Gameplay * Made all boxes, weapons, and attachments instant pickups. Simply press E to collect them * Updated the bounds of TANKS to more accurately indicate the objective zone UI Changes * Added a new top-down minimap * Added a rotating player arrow that displays the direction the player is facing * Added GPS-style objective navigation that draws a route along the available path to the current objective zone * The objective route automatically updates as the player moves or a new objective is selected * Prevented first-person arms, weapons, and minimap navigation elements from appearing
6 June 2026 00:50 UTC · Community Announcements · Sunny
UI Changes - Added hover animations to the buttons on the Audio Collection Menu, Player Stats Menu and Tutorial Pop Up - Added "Skip tutorial?" checkbox to the opening cut scene so players can choose not to trigger the pop up - Added roimded edges to the buttons on the Audio Collection Menu, Player Stats Menu and Tutorial Pop Up Gameplay - EVERY barrel that is red or brown now explodes - Zombies can no longer spawn on top of the jets/airplanes in the airfields - The stairs in the east airfield hangars are now traversible by the player - Zombies can no longer spawn on top of the tanks at the Ta
4 June 2026 16:42 UTC · Community Announcements · Sunny
Gameplay & Balance - Added player profile feature - Added three new stats: accuracy, body shots and critical hits UI - Changed the window background colors for the collections menu and tutorial to be more cohesive with branding
2 June 2026 22:11 UTC · Community Announcements · Sunny
Gameplay & Balance – Added the Golden Revolver, a rare high-powered special weapon designed as a late-run reward. – The Golden Revolver fires two bullets at once for heavy burst damage and has an extremely fast reload speed. – Golden Revolver ammo is limited to five magazines total, with twelve rounds per magazine. Golden Cache – Added the Golden Cache, a special lootbox that contains only the Golden Revolver. – The Golden Cache can appear once per run after five objectives have been completed. – The Golden Cache spawns at one random location from a set of possible spawn points. – The Golden C
1 June 2026 20:16 UTC · Community Announcements · Sunny
Gameplay & Balance– Improved lootbox reward flow so players have a better chance of receiving useful weapons, attachments, and upgrades during a run.– Adjusted lootbox reward logic to reduce frustrating duplicate drops when items are already available on the ground.– Improved attachment reward behavior so attachments are more likely to appear when they match weapons the player already owns.– Reduced cases where players receive attachments for weapons they do not currently have.– Improved overall loot progression so new weapons and attachments are easier to experience naturally during gameplay.
31 May 2026 16:13 UTC · Community Announcements · Sunny
Gameplay & Balance - Increased the size of the light barrel/silencer object so it is easier to see - Added a rotating, floating affect to all attachment pickups - Increased attachment despawn time from 30 seconds to 60 seconds Dreadnaught - Removed round based damage scaling - Lowered armor from 150 to 100 - Lowered damage from 100 to 75 Attachments & New Features - Added a dragons breath pickup for the shotgun - Dragons breath rounds spawn from red boxes - They have a damage over time effect and set zombies on fire - Dragons breath increases both spread and penetration while lowering damage b
26 May 2026 05:33 UTC · Community Announcements · Sunny
Gameplay & Balance- Rocket launcher self-damage is now enabled.- Increased Dreadnaught damage from 50 to 100.- Limited Dreadnaught spawns to one active Dreadnaught at a time.Enemy AI- Updated zombie chase behavior to reduce conga-line pathing.- Zombies will now attempt to spread out and flank the player instead of all chasing the exact same position.Dreadnaught- Increased Dreadnaught walk/run animation speed from 1.0 to 1.35.- This is a visual animation change only and does not increase actual movement speed.Collections- Added an Audio Log Collections menu.- Collected audio logs can now be rep
24 May 2026 04:01 UTC · Community Announcements · Sunny
Increased hitbox size for zombie heads Changed critical hit hitbox to flow better with zombie animation movement to improve headshot experience Fixed zombie collision issues that allowed the undead to push the player into solid stationary objects Increased range of the katana from 2 to 2.5 Fixed helicopter escape incorrectly asking players to open steam (this is a demo feature for wishlisting) Added the dreadnaught zombie and chance/round based spawn logic Introduced a pity spawn system for the dreadnaught and any future "special" zombies Fixed a rare instance where zombies could spawn off the
23 May 2026 19:42 UTC · Community Announcements · Sunny
Tuned randomized zombie walk/run speed to scale appropriately with rounds Added active buff icons to the HUD Fixed escape button tutorial window bug Fixed small item outline bleed Made small updates to the outline shader to boost performance Tweaked nuke VFX to boost performance on lower end machines Added a link to wishlist on steam in the demo version Fixed a rare instance where the nuke VFX causes a strange flash after it goes off Fixed navmesh for cargo bays in cargo so the zombies can follow you inside
22 May 2026 23:26 UTC · Community Announcements · Sunny
Added a new tutorialFixed not all red barrels explodingFixed player safe zone at east commandFixed shooting range safe zoneMade apply and reset buttons in settings more noticeableFix crouch walking taking no damage (last build)Removed sand pile barrier exploitClosed off certain warehouses in West StorageMade Cpl. Hayes audio tapes louder