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Branches
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Build ID
Description
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public
25261270
11 September 2026 23:56 UTC
Depots
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228989
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
4669841
windows · 64
820.78 MB
537.16 MB
9066215034619130207
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
25261270
public
11 September 2026 23:56 UTC
7 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 23:56 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 September 2026 23:58 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! Playtest build v0.3.0-playtest.1 is LIVE: FEATURES: - Added a interstitial "Ignition" screen between the Pre-Game and the actual game map (it's really cool) - Added new settings for vibration, fx volume, v-sync, resolution, and frame rate - Better UI/HUD support for 16x10 resolutions (like the Steam Deck, and the frame rate setting can help w/battery life) - Added confirmation modals for actions that would end a run (quit game, go to main menu) - Balance Master buff now rewards chips for having to fight against level
5 September 2026 17:08 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! We're officially out of Alpha and into Beta with this build! Playtest build v0.2.0-playtest.1 is LIVE: FEATURES: - Boards have been replaced by SHIPS! Well, one ship exactly: our new AJT2-24 ship that is being used for all player and boss boards (with slight lighting differences between them). More ships incoming! - A new Instrument Panel that tracks Speed, Balance, and much more! - A new Cash In Value panel that shows your current hand value, and updates it with any buffs/modifiers that would affect it!
25 August 2026 02:48 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! Playtest build 28 is LIVE: FEATURES: - Save game files now exist outside of the game directory (in the user's local appdata, where Steam save files should exist). This change will blow away existing saves; not a big deal for a playtest. - Added boss playlist to pause menu for quick reference - Added options to "Leaders & Stats" menu to see both the Top 10 and your own score relative to your rivals (useful if you're outside of the top 10) - Leaders & Stats menus now show the number of times you've completed a run, and
14 August 2026 02:55 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! Playtest build 27.1 is LIVE: FEATURES: - END GAME: Implemented a Boss Playlist. Beat all the Bosses in the Table Roster and choose to cash out, or keep surfing with higher stakes. - Run Rank System: You're judged on your run, from C to S+++. Go for broke! - Added End Run status to Game Over screen (when you choose to bail when completing the Table Roster). BUGS: - Fixed issue where final hands didn't display correctly during Hand Duel fight - Fixed issue with drums starting before music post-Boss fight - Adjusted Bos
14 August 2026 02:28 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! Playtest build 27 is LIVE: FEATURES: - END GAME: Implemented a Boss Playlist. Beat all the Bosses in the Table Roster and choose to cash out, or keep surfing with higher stakes. - Run Rank System: You're judged on your run, from C to S+++. Go for broke! - Added End Run status to Game Over screen (when you choose to bail when completing the Table Roster). BUGS: - Fixed issue where final hands didn't display correctly during Hand Duel fight - Fixed issue with drums starting before music post-Boss fight - Adjusted Boss
3 August 2026 00:13 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! Playtest build 26 is LIVE: FEATURES: - An exciting new boss type: HAND DUEL! Gone are the "best hand" boss battles, now you must beat certain bosses by N hands to win! Cashing in a big hand up front no longer guarantees victory. - The FlushMaster is now a Street Fight/Health fight. Pokraken is a Hand Duel. McCooler stays the same (Street Fight). - Hand Quota Showdown goals now better display what you need to complete the goal. BUGS: - Fixed delay on controller input for post-Showdown buff selection
24 July 2026 03:46 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! Playtest build 25 is LIVE: FEATURES: - DRUMS HAVE ARRIVED! Two of our tempo music tracks now have percussion: Splash the Pot! and Temponic Beast. Give em' a listen, and surf faster to hear them all! (from build 24) BUGS: - Fixed major memory consumption issue where a long session didn't destroy cards correctly - Fixed an issue with Tempo Music tracks playing during Boss Prep - Fixed an issue where a boss encounter would repeat after beating them - Fixed an issue where the board base speeds would throw off shifts in t
24 July 2026 00:30 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! Playtest build 24 is LIVE: FEATURES: - DRUMS HAVE ARRIVED! Two of our tempo music tracks now have percussion: Splash the Pot! and Temponic Beast. Give em' a listen, and surf faster to hear them all! BUGS: - Fixed an issue where the board base speeds would throw off shifts in the Tempo music system
24 July 2026 00:30 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! Playtest build 24 is LIVE: FEATURES: - DRUMS HAVE ARRIVED! Two of our tempo music tracks now have percussion: Splash the Pot! and Temponic Beast. Give em' a listen, and surf faster to hear them all! BUGS: - Fixed an issue where the board base speeds would throw off shifts in the Tempo music system
18 July 2026 15:30 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! Playtest build 23 is LIVE: FEATURES: - Street fights have arrived! Battle a new boss: McCooler, a violent spirit from your high-rollin' past. Vanquish or outlast him, but remember that your Discards heal the ol' codger (and he may even steal one for himself!). - Slow Play is now limited to 20% of your maximum achieved speed (which keeps you speeding up over time), and when Fold/Slow Play are locked the HUD gives better feedback. - Free Ride zones (including the one at game start) are now shorter, getting you back in
10 July 2026 02:18 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel. Enter the waiting room and ask for access! Playtest build 22 is LIVE: FEATURES: - UNLOCKABLES: Defeat the bosses multiple times to earn their boards. Each board comes with its own unique stats and challenges! ENHANCEMENTS: - Flushmaster encounter is slightly more difficult (faster, fewer zones to win) KNOWN ISSUES - On board selection screen, you must choose a selectable board before you can use the Back button (using the gamepad) - Overlay issues with Cash In Panel modifiers (they appear on top of each other) - Major delay on controller input for post-Showdo
4 July 2026 03:45 UTC · Community Announcements · Matt_EmptyHeir
Playtest build 21 is LIVE: FEATURES: - Collected cards now animate to your board, rather than just disappearing, and leave behind space dust - Added animations to chip AND card stacks on board - The pipeline is now a sick vortex of astral fluid (or water, if you're so inclined) that spins faster as your speed increases - Cash In Zones now animate in and explode when used BUGS: - Fixed issue where Discards don't restore after boss fights - Fixed issue where speed doesn't restore correctly after a boss fight, thus showing incorrect music info as well - KNOWN ISSUE: Post-boss fight track info sho
26 June 2026 02:34 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel Playtest build 20 is LIVE: FEATURES: - NEW tempo-based music track (The Hand in the Arena). This brings us up to 4 tempo music tracks (which change BPM based on your gameplay), and 7 tracks in total. - Playlists are generated at game start, and repeat when complete. The last heard track is saved so a restart or a new game won't play it first. - NOW PLAYING widget changes the BPM text color based on speed - Added basslines to Temponic Beast tracks (finally) ENHANCEMENTS: - Pot Committed now properly scales with level — +10%/20%/30% cash-in bonus at Level 1/2/3
19 June 2026 02:06 UTC · Community Announcements · Matt_EmptyHeir
Playtest build 19 is LIVE: FEATURES: - Another tempo-based music track (Splash the Pot!). This brings us up to 3 tempo music tracks (which change BPM based on your gameplay), and 6 tracks in total. - Added Mouse Sensitivity slider to settings (i.e. Change Something screen) - Full controller icon support (tested w/Switch and PS5 controllers) BUGS: - Duplicate cards no longer spawn simultaneously in the world - Jokers no longer resolve to cards already held in hand (including Wild resolution at Cash-in) - Hand flash effect now triggers correctly on direct cash-in - Fixed dim Cash-in Result - Fix
13 June 2026 00:56 UTC · Community Announcements · Matt_EmptyHeir
Join the Discord Feedback Channel Playtest build 18 is LIVE: FEATURES: - Bosses now award timed Hole Edge buffs when vanquished - Two new Edges/buffs: Pokraken's Revenge, and Courtesy Flush - CashIn zones now use the shiny new Buff selection workflow - Pause (ESC or P) details your carried Edges (buffs) in a more intuitive way BUGS: - Fixed issues with Settings button on main menu not navigable via gamepad - Fixed controller continuing to rumble in buff selection screen - Fixed rumble and sounds generating from the boss KNOWN ISSUES - Cards are difficult to read on smaller screens (and in gene
Full appinfo as delivered by Steam PICS, changenumber 38808760. Also at /api/app/4669840/raw.