Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 23:06 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
| Change | Old | New |
| Branch public timebuildupdated |
1789167947 |
1789199617 |
| Build time on branch public |
11 September 2026 23:06 UTC |
12 September 2026 07:54 UTC |
| Build on branch public |
25263914 |
25268584 |
| Depot 4671681 download (public) |
116,166,176 B |
116,044,240 B |
| Depot 4671681 size (public) |
220,955,268 B |
220,852,539 B |
| Depot 4671681 manifest (public) |
8393673639591474041 |
518436757615767690 |
11 September 2026 23:08 UTC · Community Announcements · S.nouman
A bug causing the previous run's time and restart count to carry over whenever starting a new Speedrun has been fixed.Speedrun clear records are also being saved to the leaderboard, and I'll add the UI and update it as soon as possible!
11 September 2026 13:58 UTC · Community Announcements · S.nouman
Fixed a typo in the Hard Mode-related key that prevented the achievement from unlocking. Complete any stage once in Hard Mode, and the achievement should unlock properly.Also fixed an issue where leaderboards with a certain amount of accumulated data were not displaying.
11 September 2026 02:53 UTC · Community Announcements · S.nouman
Hello, Lefties and Righties around the world!We've got some new content for you today.Specifically: Hard Mode, Perfect Achievements, and Leaderboards!In Hard Mode, extra objects are activated, and the overall time limit is also shorter.And since we now have an 'Officially Hard' mode,'Officially Easy' and 'Officially Normal' have gotten just a liiiittle easier than before.Please don't give up!Leaderboards have been added for each difficulty in every stage. Compete with Lefties and Righties from around the world based on your clear time.We've also made a few quality-of-life improvements.First, y
27 August 2026 12:45 UTC · Community Announcements · S.nouman
While it wasn't a huge number of players, quite a few people left reviews saying the game's difficulty feels a bit too gentle.So I'm planning to add a (relatively) harder difficulty mode.(Objects marked in green will only be active in Hard Mode.)I'm also planning to add achievements for clearing stages without taking damage.Additionally, I'm going to remove the screen rotation gimmick and replace it with... well, something else.Thanks for reading!
26 August 2026 14:00 UTC · Community Announcements · S.nouman
Fixed a bug that made it impossible to progress in 6-1 and 8-7. We're very sorry about this!
22 August 2026 10:43 UTC · Community Announcements · S.nouman
he conveyor belt speed has been slightly adjusted, and the timers for some stages have also been tweaked (very slightly) to match.Door opening and closing speeds are now faster than before.We also made the QTE guide UI a little bigger.(Left: Before, Right: After)
21 August 2026 12:02 UTC · Community Announcements · S.nouman
It seems we've fixed the issue that caused the game to freeze for some players in certain situations.We're very sorry for the inconvenience!
21 August 2026 08:10 UTC · Community Announcements · S.nouman
Fixed a rare bug where an extra hat-wearing version of the UI would sometimes appear when starting a stage. I couldn't reproduce the bug, but it should now be fixed in theory!
20 August 2026 20:43 UTC · Community Announcements · S.nouman
(I haven't seen it firsthand yet, but...) I've adjusted a few stages that could feel just a tiny bit unfair.
20 August 2026 14:21 UTC · Community Announcements · S.nouman
The perfect game to enjoy solo—no friends required.Enjoy 20% off for the first week, and the full game should take around 5–6 hours to complete.Have fun, and thanks for playing!
16 August 2026 15:31 UTC · Community Announcements · S.nouman
The intro sequence when starting a stage for the first time, as well as the quick dash-out animation when completing a stage, now play faster.There are also some minor adjustments to character acceleration, damage from hitting walls, the overall timer, and more.See you at the full release!
11 August 2026 02:26 UTC · Community Announcements · S.nouman
When Lefty or Righty is not moving, the timer will decrease relatively slowly.However, this does not mean that the timer stops completely, so this will not significantly change the game.Please think of this as a small feature for players who are not yet familiar with the game.
21 July 2026 04:29 UTC · Community Announcements · S.nouman
Borderless Windowed mode has been added!I'd never really used this feature before, so it never crossed my mind to include it.I've also added a few small visual improvements, such as debris falling when you bump into walls.
15 July 2026 00:50 UTC · Community Announcements · S.nouman
Moving while pressed against a wall now feels much smoother than before.Bug Fix Fixed an issue where gimmick timers would decrease abnormally fast if the Pause or Practice button was pressed repeatedly.
14 July 2026 13:28 UTC · Community Announcements · S.nouman
We found that the collision boxes for diagonal tiles were sticking out farther than intended.BeforeAfterFixed a soft lock where rapidly switching between Pause and Practice Mode could disable player controls.Fixed an intermittent issue where moving perpendicular to a conveyor belt's direction would make the player move much faster than intended.
Full appinfo as delivered by Steam PICS, changenumber 38814500. Also at /api/app/4671680/raw.
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