Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:09 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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28 August 2018 17:07 UTC · Community Announcements · Laura Lynn
Great news everyone: Working with Valve, I was able to give all existing COSM owners access to 10k - it will be under "Applications". Please check it out if you have a VR headset! I also lowered the price, but keep in mind new customers will not get 10k in addition to COSM.
15 August 2018 20:57 UTC · Community Announcements · Laura Lynn
Hi Everyone 10k is now launched! https://store.steampowered.com/app/879660/10k/ I am working on trying to attach the application to the COSM release for all you early adopters, but I ran into a technical hurdle. I hope to get it resolved today so you all get your free copy. In the meantime, if you want to try it before that happens feel free reach out to me individually and I will send you a key. Thanks :D -LLG
20 June 2018 19:12 UTC · Community Announcements · Laura Lynn
For a long time now, my team and I had been working on adding ways for our users to create their own COSM content. Originally, when we had a full development team and high hopes for lots of Early Access sales, these were going to be part of the COSM release. Now, it's pretty much just me working on the development and it just wasn't feasible to make tools for both flat screens and VR, so we're launching them as a new VR-only application, titled "10k". But don't worry, existing COSM owners will get a copy of 10k for free when it launches! And we do plan to keep updating COSM with content create
9 April 2018 17:20 UTC · Community Announcements · Laura Lynn
Great news everyone, we are releasing the creation tools, where you'll be able import structures and datasets from the Protein Data Bank, Neuromorpho.org, Google Poly, and Quandl.com, as well as upload your own files (png/jpg, fbx and obj models, csv, pdb, swc). Again, thanks for your patience - we are a (very) small team, and the scope of this thing is huge. Let me know if you want to be a beta tester, I'm going to put the beta build up for people to test in a week or two. THANK YOU! -Laura Lynn
9 April 2018 17:20 UTC · Community Announcements · Laura Lynn
Great news everyone, we are releasing the creation tools, where you'll be able import structures and datasets from the Protein Data Bank, Neuromorpho.org, Google Poly, and Quandl.com, as well as upload your own files (png/jpg, fbx and obj models, csv, pdb, swc). Again, thanks for your patience - we are a (very) small team, and the scope of this thing is huge. Let me know if you want to be a beta tester, I'm going to put the beta build up for people to test in a week or two. THANK YOU! -Laura Lynn
6 October 2017 19:08 UTC · Community Announcements · Laura Lynn
Hi Everyone! It's been a little over a year since our last update, and we've been spending that time retooling our visualization engine to give you a better VR experience, and more accurate molecular content. We also added support for more data types, including MRI scans, and financial data sets from quandl.com. This will mean a lot more to you when we release our creator tools, but it's very exciting to be able to integrate so many different data types. We will update the non-VR versions within the next week or two. Last, I just want to say: thank you so much for your support! We're a very sm
6 October 2017 19:08 UTC · Community Announcements · Laura Lynn
Hi Everyone! It's been a little over a year since our last update, and we've been spending that time retooling our visualization engine to give you a better VR experience, and more accurate molecular content. We also added support for more data types, including MRI scans, and financial data sets from quandl.com. This will mean a lot more to you when we release our creator tools, but it's very exciting to be able to integrate so many different data types. We will update the non-VR versions within the next week or two. Last, I just want to say: thank you so much for your support! We're a very sm
12 September 2016 18:40 UTC · Community Announcements · mechAngel
Hi everyone, we wanted to explain our delay in adding more content. We updated to Unity 5.4 to take advantage of VR optimizations and features, but unfortunately the newest Steamworks API update that went along with that has introduced some bugs with the field of view zooming controls. We are actively trying to get a fix pushed through for that, or find a workaround. New content is still coming, and we've been pushing forward with other areas of improvement for COSM as well. As soon as we have a build that is ready for you we will make another announcement! Thank you so much for your support a
12 September 2016 18:40 UTC · Community Announcements · mechAngel
Hi everyone, we wanted to explain our delay in adding more content. We updated to Unity 5.4 to take advantage of VR optimizations and features, but unfortunately the newest Steamworks API update that went along with that has introduced some bugs with the field of view zooming controls. We are actively trying to get a fix pushed through for that, or find a workaround. New content is still coming, and we've been pushing forward with other areas of improvement for COSM as well. As soon as we have a build that is ready for you we will make another announcement! Thank you so much for your support a
5 August 2016 02:59 UTC · Community Announcements · mechAngel
Thanks again to everybody from the community for checking out COSM - Worlds Within Worlds. In fact, I can't thank you enough, but let's move on to the patch notes! This patch applies only to the VR version. Standalone builds were not affected, but will also be receiving regular updates as needed. Improvements to Zooming In Jitter Bug Squashed! Graphical Performance Optimizations Other Minor Bug Fixes and Improvements We continue to encourage you all to share your feedback to continue making the COSM Worlds experience the best it can be, we are a very small team and we wouldn't be able to do it
5 August 2016 02:59 UTC · Community Announcements · mechAngel
Thanks again to everybody from the community for checking out COSM - Worlds Within Worlds. In fact, I can't thank you enough, but let's move on to the patch notes! This patch applies only to the VR version. Standalone builds were not affected, but will also be receiving regular updates as needed. Improvements to Zooming In Jitter Bug Squashed! Graphical Performance Optimizations Other Minor Bug Fixes and Improvements We continue to encourage you all to share your feedback to continue making the COSM Worlds experience the best it can be, we are a very small team and we wouldn't be able to do it
4 August 2016 19:53 UTC · Community Announcements · stephanie
We're so excited to launch COSM Worlds Within Worlds Early Access for you to see the beginning of an expansive science visualization system that will include more beautiful content, more supported platforms, and more features in the future! COSM currently supports the following platforms: VR: HTC Vive Desktop: Windows Desktop: Mac OS X Wondering what new content might be coming up next? Check out our gameplay trailer on Youtube for a sneak peek! We look forward to hearing what you think, and appreciate any feedback! Thank you for being a part of Early Access for COSM Worlds Within Worlds! More
4 August 2016 19:53 UTC · Community Announcements · stephanie
We're so excited to launch COSM Worlds Within Worlds Early Access for you to see the beginning of an expansive science visualization system that will include more beautiful content, more supported platforms, and more features in the future! COSM currently supports the following platforms: VR: HTC Vive Desktop: Windows Desktop: Mac OS X Wondering what new content might be coming up next? Check out our gameplay trailer on Youtube for a sneak peek! We look forward to hearing what you think, and appreciate any feedback! Thank you for being a part of Early Access for COSM Worlds Within Worlds! More
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/467480/raw.
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