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Price history, US store (USD)
Date
Price
Regular
Discount
No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app.
DLC
AppID
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Branches
Branch
Build ID
Description
Updated
Password
public
25264107
11 September 2026 23:21 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
4695481
515.57 MB
409.62 MB
8516031649945986356
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
25264107
public
11 September 2026 23:21 UTC
13 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 23:22 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 September 2026 23:22 UTC · Community Announcements · jarsickgames
New Content & Features - Added Quests and Story Mode (currently featuring a few chapters). - Added the Akemi customization interface and shop. - Added Hataraku Robot as an unlockable level. - The Void map is now an unlockable stage. - Bunlylux is now an unlockable song. - Added new unlockable particle effects. - Added glitches to Easy Mode for every bundled song. - Added a Private Match button to the multiplayer menu for the upcoming feature. - Added a button to import competitive songs directly from the song import menu. Progression & Multiplayer - Ranked Matches now reward 2x coins. - Added
8 September 2026 02:20 UTC · Community Announcements · jarsickgames
- Fixed some possible crashes during loading screen. - Improved charged zombeat trail rendering. - Fixed a typo in the tutorial. - Added the "recent" version of all leaderboards including the global rank one (they will become available later) - Now only manually approved charts can be selected for ranked matches, this is done to prevent players from playing charts that are not properly balanced or that have bugs. Furhtermore, if a community chart is modified by the author, it will not be available for ranked matches until it is approved again. - Added a section to check what charts are approve
6 September 2026 16:57 UTC · Community Announcements · jarsickgames
- Removed the duration sorting option from the music selection menu. This is done to prevent the game preloading every song to read its duration. - Changed the tutorial text. - Now the single hit, can hit a single zombeat of a ring (like befor 0.3.0), but this will only works if no charged zombeat is present in the action. This is done to make the hit window of a circle more generous, while keeping consistent the behavior of the single attack. - Now the trail of the charged zombeat is linked to the release zombeat - Changed the default color palette in the level editor. - Fixed an issue with t
5 September 2026 14:50 UTC · Community Announcements · jarsickgames
- Added the new charged Zombeat hit, also known as hold notes. They can overlap. - Reworked all bundled song charts to include the new charged Zombeat hit. - Added Survival and Hardcore modes to bundled songs. This feature will be enabled for all songs later. - Added the first version of the Quest and Story modes. - Added the new Diary menu, allowing players to rewatch the story. - Some content will be locked until the associated quest is completed. - The charter's name now appears in the level intro. - Added a button at the end of Workshop levels to like the level. - Added a button at the end
28 August 2026 00:41 UTC · Community Announcements · jarsickgames
- Fine-tuned the analysis algorithm to improve the accuracy of the analysis, especially on easy and medium difficulties. - Made a small re-balancing of the rainbow zombeat hit time window. - Improved the analysis engine with a new section of the algorithm. - Improved Zombeat spawning algorithm to make it more consistent with the camera movements. - Applied a fix for a visual glitch with some sprites in the user generated charts. - Fixed a couple of issues with offset for hit sfx in the chart editor. - Made the playback head in the chart editor running smoother and more consistent with the audi
27 August 2026 04:52 UTC · Community Announcements · jarsickgames
- Fixed a bug that may cause desync of the preview hit sounds in the chart editor. - Now shaders can always be reordered in the level editor, even if they start after another shader, this should make it easier to manage shaders in the chart editor. - Fixed a minor bug with the color palette combobox in the level settings menu. - Fixed a minor bug with shaders during intro. - Fixed a minor glitch with poster shader. - Now rainbow zombeats will show their trail earlier, to make them more readable with heavy shaders. - Added a slider to control sfx volume in the level editor. - Mitigated a possib
26 August 2026 00:53 UTC · Community Announcements · jarsickgames
- Added a tooltip showing stats achieved on a level at a certain difficulty, this may not work with older scores. - Fixed an issue with playback resume and stopping in the level editor. - Fixed an issue with AUTO palette. - Improved the way zombeats are spawned based on camera angle. - Fixed a bug that occasionally caused the game to crash on the startup. - Reduced shadow quality on low-end machines to improve performance. - Fixed a bug that may cause shaders to not be applied correctly on some machines. - Added the third color in the palette name in the level editor - Changed the color palett
20 August 2026 16:39 UTC · Community Announcements · jarsickgames
- Fixed an issue with the chart editor playback when changing the playback position while paused. - Mitigated an issue with focus handling interacting some graphics drivers, this is still a work in progress, so please report any issues you may find. - Fixed a bug that prevented bunylux (hard) from reading its chart correctly. - Fixed several minor issues - Minor UI improvements
20 August 2026 03:38 UTC · Community Announcements · jarsickgames
- Added custom key bindings for the game, accessible from the Controls option in the main settings menu. - Fine-tuned the analysis algorithm, improving analysis accuracy. - Added a new "Align to grid" (ctrl+g) function in the chart editor, allowing multiple selected beats to be aligned to the nearest grid line. - Changed the "Merge Heads" function so that, when only certain beats are selected, only those beats are merged. - Added a combobox to change the game mode (Classic is the default and currently the only available mode). - Fixed a bug with ghost Zombeats interacting with the pause rewind
16 August 2026 01:09 UTC · Community Announcements · jarsickgames
- Added a new "Merge Heads" function to the chart editor, allowing multiple zombeats to be merged into a single one. This is useful for improving readability in charts with many heads that are very close to each other. - Added BPM mode for sprite animations in the chart editor, allowing animation speed to be based on BPM instead of frame rate. - Added 1/16T subdivisions to the chart editor. - Added "Read only" mode to the chart editor when editing a chart that is not yours, preventing accidental changes or publishing. - Implemented a vertical drag-and-drop feature for choosing event priority i
9 August 2026 04:12 UTC · Community Announcements · jarsickgames
- Changed a bit the timing hit sound effects are played - Added a menu in the level editor for choosing some publishing options for the chart. - Now the game should change the audio source if the user changes it from the OS. - Changed the White/Orange palette into White/Black palette, to enhance readability during charted levels with many monochrome/gray scale shaders - Made several minor changes to the menu UI to prepare for new features. - Done some more optimization to the sprites loaded in the chart editor. - Now both, the level editor and the game, will automatically resize too large spri
6 August 2026 01:19 UTC · Community Announcements · jarsickgames
- Added an option in the level editor to set a chart as "Original Composition", this will result in a badge on the workshop page. We want to encourage composers to create original songs, so this is a way to highlight it. - IMPORTANT: Changed the way the game interprets sprite sizes in the level editor. It should correctly handle old charts using sprite, but it is not guaranteed, so check your charts and reupload if necessary. - Done a huge optimizations to chart with sprites. Now the sprites are basically treated as a streaming resource, so the game will load them only when needed and unload t
4 August 2026 01:34 UTC · Community Announcements · jarsickgames
- Added a button in the level settings menu to easily open the audio file folder for the current level. - Added a new slider in the game settings menu to change the volume of the hit sound effects. - Fixed a bug with camera transitions during generated levels. - Mitigated a possible security issue with the workshop system. The software now prevents file not related to the chart to be uploaded to the workshop. - Changed the internal game engine screen loading architecture to improve consistency. - Fixed minor ui issues.
3 August 2026 01:53 UTC · Community Announcements · jarsickgames
- Changed the multi-head zombeat hit feedback to make ti more readable (especially on slow hand-made charts). - Added the "Poster" shader to the level editor to achieve a "Persona" like effect. - Added a button to go to the workshop link for a page - Now charters can add shaders in the intro sequence too - Changed the way "rating stars" look, to prevent confusion on some backgrounds. - Changed the way MONOCHROME shaders works, now you can select the color of the shader (so it is no more based on the selected palette). - Fixed a rating stars clipping during levels intro. - Changed hit sounds sf
Full appinfo as delivered by Steam PICS, changenumber 38808206. Also at /api/app/4695480/raw.