Welcome to the mysterious castle of spelling extraordinaire, Dr. Hoot! Explore the classroom, the lab, the library and the...detention dungeon? Put your mind to the test with spelling challenges and logic riddles as you avoid the wrath of the strict, cranky spelling teacher, Dr. Hoot.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
12 September 2026 04:08 UTC
$4.99
$4.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
25026555
30 August 2026 22:28 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
4723301
509.64 MB
430.41 MB
6449454273765035705
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
25026555
public
30 August 2026 22:28 UTC
9 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 04:08 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
7 September 2026 16:15 UTC · Community Announcements · BitWizard
Happy Labor Day, everyone!I hope you all have been enjoying your long weekend (hopefully you have today off). I have been hard at work on the latest update. While there is no new patch update for you all to download this week, just know that I am working hard to provide a little bit of semi-post-game content (nothing major, pretty short) just for fun. On top of that, I'm trying my hardest to iron out as much of the clunkiness that is hard-wired into the main game mechanics of the lessons/minigames in Dr. Hoot's main castle portion (where a majority of the headaches seem to come from, quite fit
30 August 2026 22:41 UTC · Community Announcements · BitWizard
Happy Sunday, Everyone! First of all, I need to get something off of my chest. I want to apologize for talking up the last update (v1.3.6). I updated, realized it made a bunch of new problems, and had to taken down almost immediately. I'm sorry for all of the confusion. Since then, v1.3.5 has been the most stable build (and is the build most Youtubers can be seen playing). With that said, that build has its own issues, but it was the best so far so I kept it as the default. This newest build, v1.3.8, has been a lot of work. I haven't been super vocal with all of you because I've been really tr
23 August 2026 16:00 UTC · Community Announcements · BitWizard
Good morning, everyone! Another day, another update. I've been getting a lot of great bug reports from you guys and it's been super helpful. Please keep them coming. I can't guarantee 100% fixes to all of the problems I've been seeing from you all, but here's an attempt to fix some of them. Here's what's in this newest update: -Fixed an exploit involving regularly respawning items in Hoot's bedroom. -Pop quiz letter misclick fix. -An attempt to fix a major bug involving pop quiz, punishment, and general "teleport to main hall" softlocking events happening when they shouldn't. -Removed any game
13 August 2026 21:25 UTC · Community Announcements · BitWizard
Happy Thursday, everyone! Lynxer had a great idea, that I should post a pinned thread for everyone to list bugs they are running into still. So, this is that very thread. PLEASE post any and all bugs you run into in the comments HERE from now on. As of this latest update (V1.3.5) I have fixed (or attempted to): My white whale: The Hank bug at the end. Fingers crossed. A bug Lynxer pointed out, a softlock at the very beginning involving the very first spelling minigame. As always, thanks for your support and patience. List those bugs, and have a great one!
12 August 2026 00:34 UTC · Community Announcements · BitWizard
One small update before bed. Almost positive I've fixed the stubborn Letter placement > Nothing on chalkboard bug. That's really it. Thanks for your patience. Goodnight!
11 August 2026 22:26 UTC · Community Announcements · BitWizard
Happy Tuesday! Today's patch includes: -Fixes to coin tally to prevent lag. -Added some extra rewards for completing pop quizzes and punishments. -Another Hank ending toggle fix attempt AND MOST IMPORTANTLY (If you take anything away from today's patch): -Removed ability to use window maximizer (upper right default square). PLEASE OH PLEASE use this instead (as it says on the title screen): TAB for fullscreen and CTRL for minimize. I know it's clunky, but if you've played this game for two seconds you already know that's just how I roll. I'm hoping this can clear up some runtime issues for a l
10 August 2026 20:08 UTC · Community Announcements · BitWizard
Another day, another patch. Minor tweaks with the end of the Castle sequence. Edits to Miles' journal. Another Hank ending quest fix attempt. Thanks for your patience and kind words. The feedback has been great (both positive and negative) I only wish to make this game playable and enjoyable for as many people as possible, so any feedback is GOOD feedback. You know the drill, got concerns? Drop them in the comments. Until next time. Have a great rest of your Monday!
9 August 2026 18:24 UTC · Community Announcements · BitWizard
Good Afternoon, Folks! Today's update is focused on newer feedback regarding events and minigames that occur AFTER the castle section. These fixes include: Fixing mushroom scroll minigames: -Fixed "no question on mushroom scroll" when clicking on mushroom in front of arrow. Added arrow notification in secret U minigame to inform player. Optimization during secret field minigame to talk to Hank. If this DOES not work please let me know. As always, thank you all for your patience. Please leave any other issues in the comments. Thank you, and have a good day.
8 August 2026 22:46 UTC · Community Announcements · BitWizard
Post launch bugfixes # 1 Hello everyone! Here's what I've implemented. This is not the end-all bugfix, just a first wave taking what many of you have said into account. This patch includes: Lessened Knight aggression. Spelling minigame input fixes. Added notification to Astronomy shooting stars. Load-in pause for runtime. I wanted to get these fixes into your hands right away. Thank you all for your kindness and patience! Keep the feedback coming!
7 August 2026 21:36 UTC · Community Announcements · BitWizard
Hello everyone, Thank you so much to everyone who has picked up and tried Dr. Hoot today. It means the world to me that you are willing to give Dr. Hoot a chance. Releasing my first Steam game is a dream come true, and I'm very grateful for everyone who took the time to leave feedback-both positive and negative. It means the world that players are enjoying the atmosphere and art, but I also hear the feedback on technical issues loud and clear. I take bugs and glitches very seriously, and I'm spending this weekend focused entirely on knocking these out.I intend to fix many of the following prob
Full appinfo as delivered by Steam PICS, changenumber 38816727. Also at /api/app/4723300/raw.