OUR GAME IS OUT!
just release JUST?!?!! IM SOOO HAPPY!!!!
A neon twin-stick roguelite about descending a flooding tower. Grapple, dash and bullet-time through 30 procedural floors, spend enemy-dropped chips on weapons and upgrades, and fight a multi-phase boss every fifth floor. Seven run types, four difficulties, two-player online co-op.
| App ID | 4733000 |
|---|---|
| App type | Game |
| Developer | VOIDBLOOM |
| Publisher | VOIDBLOOM |
| Release date | TBA · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/4733000 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | NEONFALL.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 12 September 2026 10:30 UTC | $3.11 | $3.11 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25131478 | 4 September 2026 20:00 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 4733001 | windows | 109.36 MB | 34.32 MB | 8704504255668347999 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25131478 | public | 4 September 2026 20:00 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:25 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
| Change | Old | New |
|---|---|---|
| Added Cloud: hidecloudui | 1 | |
| Added Cloud: ignoreexternalfiles | 1 | |
| Added Cloud: sync_while_suspended | 1 | |
| Added Cloud: maxnumfiles | 100 | |
| Added Cloud: quota | 104857600 | |
| Added Branch public timebuildupdated | 1788552003 | |
| Added Build time on branch public | 4 September 2026 20:00 UTC | |
| Added Build on branch public | 25131478 | |
| Added Depot 4733001 download (public) | 35,981,984 B | |
| Added Depot 4733001 size (public) | 114,672,606 B | |
| Added Depot 4733001 manifest (public) | 8704504255668347999 | |
| Added Depot 4733001 config.oslist | windows | |
| Added Config: uselaunchcommandline | 1 | |
| Added Launch option 0 config.oslist | windows | |
| Added Launch option 0 executable | NEONFALL.exe | |
| Added Config: installdir | NEONFALL | |
| Added Extended: publisher | VOIDBLOOM | |
| Added Extended: developer | VOIDBLOOM | |
| Added Extended: deckresolutionoverride | Default | |
| Release state | prerelease | released |
| Removed public_only | 1 |
| Changelist | Apps | Packages | Seen | What changed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 38816129 | 1 | 3 hours ago | 21 changes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
just release JUST?!?!! IM SOOO HAPPY!!!!
The tower got deeper, brighter, and considerably less broken. The tower has a bottom now Everything outside a room used to be pure black — on a widescreen monitor that was roughly a fifth of every frame, ending in a hard straight edge where the level simply stopped. The shaft around you is now actually there: a parallax lattice that slides as you move, drifting motes, strata plates receding into the dark, all tinted to the biome you are in. You can see the floor you are standing on Measured on a real capture, the ground in the TOWER campaign was sitting at about 4% brightness — on anything but
Full appinfo as delivered by Steam PICS, changenumber 38816129. Also at /api/app/4733000/raw.
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