Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:25 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
| Change | Old | New |
| Branch public timebuildupdated |
1788060247 |
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| Build time on branch public |
30 August 2026 03:26 UTC |
12 September 2026 08:29 UTC |
| Build on branch public |
25017120 |
25268811 |
| Depot 4741552 download (public) |
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12 September 2026 08:35 UTC · Community Announcements · redkiwijuice
Command Mode is now ready for battle.With this update, fleet command has been completely reworked around the real limitations of communication at sea.You will no longer have perfect control over every ship in your fleet.Orders from your flagship must now be transmitted to subordinate vessels through flags, sound signals, light signals, and other communication methods. Information that has not reached your flagship will remain unknown to you as well.You are no longer controlling individual ships from above.You are commanding a fleet from the deck of your flagship.Command Through SignalsEvery si
10 September 2026 12:48 UTC · Community Announcements · redkiwijuice
Realistic Battle Mode / Naval Signal System DevelopmentHello everyone,First of all, I would like to take this opportunity to sincerely thank all of the players who have continued to share their ideas, suggestions, and feedback with me.The concepts currently being discussed — naval signal systems, limited visibility, messenger boats, delayed information, draft and shallow-water restrictions, and much larger fleet battles — all came from conversations with the community.At first, many of these ideas appeared to be separate suggestions. But as I reviewed them one by one and considered how they co
8 September 2026 12:25 UTC · Community Announcements · redkiwijuice
Hello, Captains.I would like to share a small development update about three important changes that are currently shaping the future of naval combat in Ship of the Line.1. Reworked Ship ModelsThe current ship models are being replaced with new ones.This is not simply about adding more ships. The goal is to improve the overall visual quality, proportions, detail, and presence of the vessels themselves.2. A New SeaThe sea itself is also being reworked.Since the ocean is the stage for almost every naval battle, I believe it deserves just as much attention as the ships themselves. The new water sy
5 September 2026 06:02 UTC · Community Announcements · redkiwijuice
Hello, Captains.A new Free Camera View has now been added to Ship of the Line.Until now, the battle camera was restricted to a relatively fixed viewing angle. With this update, those restrictions have been relaxed, allowing you to observe the battlefield from a much wider variety of perspectives.You can now move from a low-angle view close to the coastline and ships to a high, near top-down tactical view of the entire battle.This applies not only to naval battles, but also to battles involving coastal fortifications, cities, artillery, and landing forces.The new camera makes it easier to:Obser
30 August 2026 03:33 UTC · Community Announcements · redkiwijuice
Hello, Captains.Today, we are finally opening Campaign Mode.First, I want to be completely straightforward with you:There are still many bugs.This is not a finished campaign being released as a completed feature. I am opening it now because I want to begin testing, fixing, and improving it together with you.If you encounter something strange, get stuck, or simply think,“Wouldn’t this work better another way?”please let me know.Your reports and feedback will directly shape the next patches.Before Anything Else — This Game Is About PeopleBefore talking about fleets, ports, or strategy, I want to
24 August 2026 16:37 UTC · Community Announcements · redkiwijuice
It’s been a while, Captains.We’ve been working hard to release the campaign by the end of this month. I haven’t had much time to sit down and write about the updates lately, but today I finally have some news to share with you.Today, we implemented shipboard combat.Take a close look at how your small but precious crews fight on the decks of their ships—commanding the battle, engaging in close-quarters combat, and firing at the enemy. We hope this will add a new layer of fun to the game.Admirals will command the battle, surgeons will care for the wounded, and sailors will bravely fight the enem
8 August 2026 10:03 UTC · Community Announcements · redkiwijuice
Hello, Captains,A new scenario, Portsmouth Raid (Hypothetical), is now available.This scenario is based on one of the major combat systems being developed for the upcoming Campaign Mode: port raids and amphibious assaults.The biggest difference from previous scenarios is the addition of land warfare.In this hypothetical battle, a French fleet has broken into Portsmouth and will attempt to land troops and seize the most important facilities of the British naval base. The British must defend the port, stop the French landing forces, and prevent them from capturing their objectives.New Land Units
28 July 2026 02:16 UTC · Community Announcements · redkiwijuice
Captains,The Scenario Editor is now available in Ship of the Line.You can now create your own naval engagements by selecting the battlefield, weather conditions, participating nations, fleets, deployment positions, and victory objectives. Custom scenarios can be saved, edited, and launched directly from the scenario menu.Main FeaturesSelect from available historical battlefieldsSet wind direction and wind strengthSet current direction and current strengthConfigure the battle time limitAdd multiple participating nationsAssign each nation to the Blue or Red coalitionChoose ships directly from th
23 July 2026 14:49 UTC · Community Announcements · redkiwijuice
It has been a while, Captains.In the previous campaign preview, I introduced an early look at several strategic systems currently in development, including fleet movement, research, officer assignment, and port management.I also showed you our cute little supply boat.But when those small supply vessels disappear and a blockading fleet is cut off from its supply line, even the most powerful ships of the line will not endure for long. A navy in the campaign cannot operate simply by possessing more warships than its enemy.This time, I would like to take a closer look at how a warship is prepared,
15 July 2026 10:35 UTC · Community Announcements · redkiwijuice
Hello, Captains!This update completely overhauls the maps and fleet deployments used across all scenarios.Each scenario map now features realistic water depths and recreates the actual historical waters where these battles took place. Coastlines, seabed depths, navigable waters, and fleet deployments have all been rebuilt to make the battlefield itself a meaningful part of naval combat.This work is not limited to improving the existing scenarios. In the upcoming Campaign Mode, battlefields will be dynamically generated based on real-world waters, ports, fleet locations, and the surrounding str
11 July 2026 01:55 UTC · Community Announcements · redkiwijuice
Hello Captains,This update adds a new Planning Mode for single-player battles.Naval battles can move quickly, especially when several ships must be controlled at the same time. Planning Mode allows you to pause the entire battle, review the current situation, and prepare multiple orders before continuing.Press Spacebar to activate Planning Mode.While Planning Mode is active, the battle remains completely paused, but ships and targets can still be selected, and orders can be issued or adjusted.Press Spacebar again to resume the battle and execute the prepared commands.Route and Rally Point Plan
10 July 2026 02:05 UTC · Community Announcements · redkiwijuice
Hello Captains,This update greatly improves the firing prediction display, making the existing cannon fire system much easier to understand during battle.The firing system in Ship of the Line was already designed to go beyond a simple hit-chance calculation. It has been taking into account firing direction, range, shell trajectory, ship roll, cannon angle, wind effects, target height, hull shape, mast position, and the possibility of shots falling short or flying over the target.However, until now, many of these calculations were difficult for players to see directly during combat, and the on-
7 July 2026 10:57 UTC · Community Announcements · redkiwijuice
Hello Captains,I’m happy to share that I have successfully created a new and remarkable ocean system that truly fits our game.In Ship of the Line, we will exchange cannon fire across seas that are sometimes calm, and sometimes fierce and unforgiving. The ocean is not just a background — it is part of the battlefield itself.This was made possible thanks to all of you who have supported the game, shared feedback, and continued sailing with us.Thank you very much.You will be able to experience this new ocean very soon.See you all at sea.— From the developer of Ship of the Line
6 July 2026 05:06 UTC · Community Announcements · redkiwijuice
Hello, Captains!Several new historical and tactical scenarios have been added to Ship of the Line, each with different objectives, terrain conditions, and fleet situations.Speedy vs Gamo — A close-range duel designed around decisive action and boarding tactics.Flamborough Head — Night Battle — An American night engagement where the British must escort three merchant ships to safety.Grand Port — A confined battle among reefs, shoals, and narrow channels, with the British trying to hold their anchorage.Lissa — A survival-focused fleet action where the British must keep at least three ships alive
5 July 2026 22:35 UTC · Community Announcements · redkiwijuice
Hello, Captains!Hello, Captains!All Asian ships have now been updated!I have also made some improvements to the existing 3D models, and I would love to hear what you think. :)See you all at sea!— From the developer of Ship of the LineP.S. There is also a small update that allows you to arrange your ships before battle. Haha.
Full appinfo as delivered by Steam PICS, changenumber 38815269. Also at /api/app/4741550/raw.
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