Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-04 17:04 UTC · Community Announcements · OAZA TOKSYCZNOSCI
Rare Grid Events, New Mutations, Extermination Protocol & 7 New LanguagesThis is one of the larger updates to the demo so far.It adds 10 Rare Grid Events, several new mutations, upgrades and curses, a new timed combat objective, new Anomaly unlocks, additional story interactions, major control and interface changes, and full support for seven additional languages.10 New Rare Grid EventsRare Grid Events can now interrupt the normal flow of a level with temporary opportunities, challenges and rewards.Each event has its own rules instead of simply adding another pickup to the board.Coin StormAn 8
2026-08-25 11:54 UTC · Community Announcements · OAZA TOKSYCZNOSCI
Progression, Builds & Polish Update Hey Snakes! This update brings a major pass across progression, class builds, shops, objectives, UI, accessibility, controls, loading and performance. There are also plenty of smaller fixes and quality-of-life improvements throughout the game. NEW CLASS BUILD OPTIONS Tank - No Retreat - added a new Cursed Mutation. Tank - Tempered Plate - added a new run upgrade. Tank - Aegis Overflow - when your Shield is already at full capacity, Shield pickups found on the board can instead grant temporary Invincibility. Tank - Full Plate Doctrine - added a new class-spec
2026-08-14 11:03 UTC · Community Announcements · OAZA TOKSYCZNOSCI
Deeper Into the Grid - Level 6, Signal Roulette & Risk Contracts Hey Gridbreakers! This is one of our biggest updates yet. The demo now goes deeper into the Grid with Level 6, while Anomaly Caches and Patch deals have been completely reworked. Permanent progression is easier to understand, reward screens and the HUD received a major visual overhaul, and we've added a new cursed mutation, Ukrainian localization, accessibility improvements, controller polish, performance improvements, and a long list of gameplay fixes. NEW CONTENT & PROGRESSION The demo now extends through Level 6. Added a new c
2026-08-05 13:57 UTC · Community Announcements · OAZA TOKSYCZNOSCI
Bonk & Blaze Update - Wall Bonks, Fire Tail Fireballs & Combat Control Walls now hit back with considerably more personality, while Fire Tail has evolved into a fully fledged ranged weapon. This update introduces a complete boundary-bonk recovery system, automatic Fire Tail fireballs, improved combat contact animations, clearer direction buffering, major controller and UI improvements, balance adjustments, and a substantial performance and stability pass. Wall Bonks Have Been Rebuilt Boundary collisions now use a dedicated bonk sequence instead of immediately continuing normal movement. Surviv
2026-07-23 12:03 UTC · Community Announcements · OAZA TOKSYCZNOSCI
This update improves combat readability, adds new visual feedback for several abilities and mutations, and optimizes some of the game’s heavier visual effects.Gameplay and ProgressionGrid Breach now unlocks at Anomaly Level 23.Phantom Debt now grants its first wall-phase charge immediately after being selected.Phantom Debt continues to grant another charge at the beginning of each level.The Phantom Debt status icon now disappears after its charge has been consumed, keeping the HUD cleaner.New and Improved Visual FeedbackThe Snake now clearly shows when Phase is available.Phase visuals react wh
2026-07-22 20:49 UTC · Community Announcements · OAZA TOKSYCZNOSCI
Grid Breach, Animated Rerolls & Better Controller Support Hey Gridbreakers! This update introduces a brand-new run upgrade that can permanently reshape the board, gives reward rerolls a complete visual overhaul, and greatly expands controller support throughout the game. A large part of this update also focuses on performance, memory usage, level transitions, menu navigation, and removing small interruptions that could appear during longer runs.Oh I also reduced the size of the game from 800MB to 350MB Update Highlights Added the new Grid Breach run upgrade. Reward rerolls now have a complete
2026-07-20 09:52 UTC · Community Announcements · OAZA TOKSYCZNOSCI
Boss Devour, Adaptive Soundtrack & Smoother Runs Hey Gridbreakers! This update started as a polish pass and then apparently devoured several other updates. Snake can now consume a defeated boss, Recovery Packet introduces a new reactive healing mechanic, Phase Shed can save a run from self-collision, and Forest Sporelings have become a surprisingly nutritious tactical option. The update also brings a much larger adaptive soundtrack, smarter reward and shop offers, fully reworked item and powerup feedback, clearer build information, new Tactical Scans, Secret Room improvements, accessibility ch
2026-07-15 07:13 UTC · Community Announcements · OAZA TOKSYCZNOSCI
Secret Rooms, Tactical Scans & Reward Rework This update significantly expands run variety, improves the clarity of combat and reward choices, and fixes several issues related to pausing, timers, controllers, ultrawide displays, and gameplay flow. The biggest additions include Secret Rooms, achievement rewards, Tactical Scans, the new Tempo Chain upgrade, and a complete redesign of the in-run Patch Market. Secret Rooms Rare Secret Breaches can now appear during eligible runs, allowing you to leave the Grid temporarily and enter special challenge rooms. Forgotten Cache - Enter an abandoned arch
2026-07-06 09:43 UTC · Community Announcements · OAZA TOKSYCZNOSCI
Boss Battles EvolvedPermanent shield breaks, new level start countdown, and full 10-language localization support GameplayBoss shield system reworked: Destroyed boss shields now stay broken permanently for the boss's lifetime. Bosses teleport after every surviving hit. Multiple broken sides persist across hits and snapshots. Enhanced VFX for shield breaks, relay, and teleport animations. Boss weak-side hits: Hitting a boss on its exposed weak side no longer deals damage — the boss teleports to a new position and recalculates its patrol path. Unsafe hits break the shield on the hit side. Visual
Full appinfo as delivered by Steam PICS, changenumber 38803024. Also at /api/app/4828340/raw.
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