Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 00:01 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
12 September 2026 00:12 UTC · Community Announcements · MadeRZ
Hi!As promised — the new NPCs are now in the game!From the outside, this may not look like a huge update, but technically the system turned out to be much more complicated than I expected.So if you run into any bugs, errors, or functions that don’t work correctly, please let me know.During testing, I found quite a few issues myself, so I can’t say with complete confidence that the system is perfectly stable even after all the fixes.What’s next?As I mentioned before, the next direction will be first-person gameplay and the personal office.I also want to add something for skipping time there, an
12 September 2026 00:01 UTC · Community Announcements · MadeRZ
1. Updated the tutorial — important steps during contract preparation now have stronger highlighting and blinking, and new tutorial steps have been added for the Cleaner, Repairman, worker XP, and promotions. 2. Added a new office NPC — the Cleaner. She becomes available at Level 2, uses dedicated cleaning points, and has her own animations. 3. Added a new office NPC — the Repairman. Along with him, a durability system has been added for certain objects, including HP bars and basic repair logic. 4. Fixed and adjusted localization elements in several windows. 5. Added gradual filling of the “sc
10 September 2026 19:52 UTC · Community Announcements · MadeRZ
Hi!The update is already in the game!You can quickly check all the changes here: Update & HotfixNow, a little about the next plans.Right now, I want to see how appropriate it would be to add two more NPCs to the office.These would be a Cleaner and a Repairman. I think their purpose is pretty clear and doesn’t really need much explanation. The main problem here, as usual, is finding suitable animations.If I like how this system looks and works, I also want to add “durability” to desks, the coffee machine, the toilet, and some other objects.Next — the personal office and first-person gameplay.Ma
10 September 2026 18:10 UTC · Community Announcements · MadeRZ
1. Fixed the visual HR status indicator — it now correctly turns green when the employee is active. 2. Fixed an issue with scrolling when adjusting discounts and markups. 3. Added and connected a new active contracts row. 4. Added and connected the updated Details panel for active contracts. 5. Performed major optimization work across the game and several systems. 6. Added an option to skip assigning workers to crews during hiring. To use it, check the corresponding box at the top of the hiring window. 7. Adjusted the Foreman list during hiring — an available Foreman, if there is one, will now
9 September 2026 11:05 UTC · Community Announcements · MadeRZ
Fixed an issue where a Russian notification could appear at the start of a new game and could not be dismissed.
9 September 2026 04:52 UTC · Community Announcements · MadeRZ
Hi!A fairly large update was released today!The game now has a new office employee, a new window for managing office staff, as well as a system for controlling and automating material purchases.On top of that, there were many smaller changes and fixes. You can find the full list in the news post titled Update.From now on, updates may take a little longer than they did during the last week and a half. I’m still actively working on the game, but I’ll now post news either after new features are added or when the work on them is already close to release.Over the next few days, I plan to:Adjust the
9 September 2026 04:49 UTC · Community Announcements · MadeRZ
1. Added a new office employee — the Procurement Manager — along with their dedicated workplace. 2. Added a new office employee management panel. 3. Added an automatic material purchasing system. 4. Adjusted the UI to better support localization and different text lengths across languages. 5. Updated office NPC levels and reworked some of their abilities. 6. Added a confirmation window when declining a contract to help prevent accidental cancellations. 7. Adjusted the functionality of several “Information” buttons. 8. Improved building mode controls — you can now free your hand not only with R
7 September 2026 23:36 UTC · Community Announcements · MadeRZ
Hi!Today’s news is coming a little earlier than usual.I’ve just uploaded an update that adds the new office expansion system through renovations and upgrades, and also expands the F1 panel.There won’t be any more updates today.Now I’m starting work on the office NPC management panel, as well as the Procurement Manager — their workplace, functions, and everything connected to that system.If everything goes according to plan, I’ll try to release it tomorrow.Yesterday I also experimented a little and built a small personal office that I was able to walk around in from a first-person perspective.I
7 September 2026 23:28 UTC · Community Announcements · MadeRZ
1. Added an office expansion system. The entire office is no longer available from the start — some rooms now need to be renovated. Renovations unlock at certain levels and require both money and time. Old save files are not affected — this system only applies to new games. 2. Updated the F1 window. You can now view the total value of your company until you reach the Top 100. 3. Made several small UI adjustments.
7 September 2026 03:23 UTC · Community Announcements · MadeRZ
Hi!Today’s updates may not look very big from the player’s side, but from my side they took a little more time than I expected.The good news is that every construction worker in both categories now has 3 levels.I also spent some time experimenting and built a personal office scene that you’ll eventually be able to enter and walk around in.I may also add free building there. For now, I’m mainly testing what I’m capable of before I start fully working on locations such as the vehicle market, construction sites, and other scenes.Plan for the next few days:Possibly improve the notebook and notes v
7 September 2026 00:00 UTC · Community Announcements · MadeRZ
1. Added a level system for construction workers. 2. Reworked the tutorial. 3. Reworked contract requirements across all categories. Please report any bugs or let me know if the XP gain needs further adjustment. At the moment, different professions have an XP multiplier ranging from x1 to approximately x1.30 per contract.
6 September 2026 13:59 UTC · Community Announcements · MadeRZ
1. Fixed visual UI issues and inconsistencies. 2. Added a notebook system. A special button now appears when workers or vehicles are missing, allowing you to quickly add a note. A notebook has also been added to the job market and vehicle market, showing your saved notes for hiring and purchases. 3. Added protection against NPCs “sliding” off chairs in the garage. 4. Updated the tutorial to include the new notebook system and related features.
6 September 2026 03:24 UTC · Community Announcements · MadeRZ
Hi everyone!Here’s what’s new today:The materials store has been updated.You now have several suppliers to choose from, so you can pick the one that best fits your purchasing style.To understand how they differ, click the question mark in the top-right corner and check the information while switching between the different suppliers.Some minor bugs have been fixed, and the requirements system has also been heavily reworked.Before, I was using simpler solutions, but today I can say that I practically rewrote this part from scratch.Right now, I’m working on a notes system.If you are missing worke
6 September 2026 00:22 UTC · Community Announcements · MadeRZ
1. Added new achievements. 2. Fixed an issue where the Foreman’s material purchasing budget would reset.
5 September 2026 22:35 UTC · Community Announcements · MadeRZ
1. Added a new materials store window in the garage with four different suppliers. 2. Updated the tutorial related to the materials store and the new supplier system. 3. Adjusted the functionality of toilet stalls and coffee for office employees. 4. Performed additional technical work and optimization on the project files.
Full appinfo as delivered by Steam PICS, changenumber 38816727. Also at /api/app/4838360/raw.
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