Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
| Change | Old | New |
| Branch public timebuildupdated |
1789157157 |
1789172913 |
| Build time on branch public |
11 September 2026 20:06 UTC |
12 September 2026 00:29 UTC |
| Build on branch public |
25261380 |
25264874 |
| Depot 4875451 download (public) |
214,753,232 B |
214,756,064 B |
| Depot 4875451 size (public) |
299,277,360 B |
299,284,400 B |
| Depot 4875451 manifest (public) |
964456880113701049 |
4916135719602425975 |
12 September 2026 00:29 UTC · Community Announcements · Xorbis
🔄 Changes Campaign reset — all four tracks start over at mission 1; stars, saved boards and replays are cleared. Rewards already paid stay yours. 🔧 Fixes Campaign builder — tiles can no longer land on the enemy island or be lifted off it; a stray one used to fail the fight and lose your board.
11 September 2026 20:07 UTC · Community Announcements · Xorbis
✨ New The Campaign — four tracks of ten missions, each with its own boss: build on a blank board with a set purse, then fight it. Played beside the season — no battle slot spent, no rating at stake, no island touched; replay any mission as often as you like. Stars pay out — each star earns 100 money and 100 XP, once; a star on a mission opens the next, and your stars re-seed every new season. Mission briefings — see the talents, cards, enemy island, objectives and star conditions before you place a tile. Island value, itemized — hover the island-value readout for the working: each building typ
1 September 2026 18:32 UTC · Community Announcements · Xorbis
🔄 Changes Your route is drawn on top — where your march crosses your opponent's, your own route is drawn above theirs. See more of your island while you build on a phone — choosing a tile slides the shop menu aside; the tab at the screen edge brings it back. 🔧 Fixes A new season no longer needs a restart — when a new season opens while you are playing, your island, money and rating refresh in place. Browsing no longer hits a limit — opening your flag, themes and titles one after another no longer trips a request limit. Side buttons fit a phone screen — in landscape, the column of buttons bes
30 August 2026 22:23 UTC · Community Announcements · Xorbis
🔄 Changes Path arrows point at their target — a unit's route now runs all the way to the tile or unit it stops to attack, instead of ending in open ground. Bans enforced — an account banned from Daily War is turned away at sign-in and told why, rather than let back in. 🔧 Fixes Arrival — a unit that has already reached its goal no longer paces along its own shore in the path preview. ⚙️ Under the hood Sign-in and connection hardening.
30 August 2026 05:45 UTC · Community Announcements · Xorbis
✨ New Unit paths — curving arrows now trace where your units are headed, on your island and in battle replays. Sortie routes — each production building shows the way its units will take out to the combat frontier, so you can tell at a glance whether your lanes are open. March lines in replays — every living unit traces the route it is walking and the cell where it stops to open fire. True to the simulation — the arrows follow the same movement rules the battle itself uses, right down to infantry filing through your own defences. Paths button — a new button under Back switches the arrows on and
29 August 2026 02:31 UTC · Community Announcements · Xorbis
✨ New Range rings on hover — rest the cursor on a tile already on your island to see exactly what it covers, and the blind spot it cannot reach. ⚖️ Balance Chopper attack cut in half — it now hits like an APC and keeps everything that made it worth the price: the speed, the flight and the reach past the front rank. 🔄 Changes Seasons run twelve weeks — with a break week after each one, before the next opens. Four seasons a year, as before. Your progress carries through the break — the island, money and rating you finish a season with are yours until the next season opens. Standings freeze the
28 August 2026 23:13 UTC · Community Announcements · Xorbis
✨ New Tile storage — take a building or a road off your island for free and keep it whole; put it back down later at no cost, with its age, veterancy and service record intact. Move tiles by dragging — hold a placed tile and carry it to another cell. The move is free and the tile keeps everything it has earned. Pave under your buildings — a road can go down before or after you build on the cell, and a paved defence line carries your own infantry at road speed. Favourite cards — star one card per rarity: your defence plays it instead of a card drawn at random, and it leads every list in the sho
26 August 2026 14:48 UTC · Community Announcements · Xorbis
Daily War Online is available on Steam on August 28thIt is a strategy game you play in a few minutes and think about all day. You shape an island of tiles, choose one opponent, and the battle resolves at the daily rollover — then you come back and watch how it went, turn by turn.⚔️ BUILD THE ISLAND THAT WINS THE FIGHTFifteen kinds of tile, and where you put them decides everything. Barracks and factories send troops out; walls, gun towers and mortars stop the ones coming in. Every tile has a range, a line of sight and a job — a mortar buried behind your walls shells over them, but it cannot de
Full appinfo as delivered by Steam PICS, changenumber 38809220. Also at /api/app/4875450/raw.
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