Pixel Motion Studio is a complete pixel art and animation suite. Draw sprites, animate characters frame by frame or with rigs and keyframes, create effects and scenes, manage palettes, and take your work from first pixel to finished animation.
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Price history, US store (USD)
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:19 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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26 August 2026 14:22 UTC · Community Announcements · ChallAcc
Ever had some pixel art that's been scaled up, but you don't know exactly what it was originally? Maybe it was enlarged by 2x, 4x, 7.2x, or some other scale entirely.Auto Scale can analyse the image and work out how far it can be reduced while preserving the original pixel detail. So a 160×160 image could be reduced to 40×40 without you needing to know that it was originally scaled up by 4x.It's now available to try in the demo!Give it a go and show me what you make. Share your screenshots, try it on some of your own artwork, and please let me know if you find anything Auto Scale struggles wit
Full appinfo as delivered by Steam PICS, changenumber 38431841. Also at /api/app/4896890/raw.