Mix menus and build facilities to hit daily revenue goals. Create brand new synergy builds every run with 70+ types of facilities and 4 distinct theme perks in this restaurant deck-building roguelike.
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:19 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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12 September 2026 07:02 UTC · Community Announcements · 초록맛사탕
UIDistinguished run-end settlement headers.Final clear: Game Clear!Failure (bankruptcy): Bankrupt...Header colors differ for day clear / run clear / failure.Applied thousand separators to numbers such as target revenue and projected revenue (e.g. 1,234).Removed the yellow caption text from menu/facility acquire presentations.Fixed an issue where a menu pinned to the sell board by Complaint Display was not visible on screen.Presentation / SoundAdded trigger presentations for conditional facilities during serve: facility → menus.The facility lights up first with a short effect label, then affect
23 July 2026 18:53 UTC · Community Announcements · 초록맛사탕
New FacilitiesGourmet Inspector: After 10 business days owned, replaces itself with Certified Ribbon Mark.Certified Ribbon Mark: Not sold in the shop. Revenue +250, multiplier +3, Tables +1, Complain +1Factoryization: Facility slots +2. Cannot buy or delete menus in the shop. Whenever the shop list refreshes (including when the shop opens after a business day ends), all offered menus are force-acquired.Emergency Sale: Revenue +350 only on days with a sudden/premium incidentSpecial Support Part-Timer: Multiplier +2 only on days with a sudden/premium incidentRandom Box: When sold, gain 1 random
20 July 2026 18:01 UTC · Community Announcements · 초록맛사탕
Facility Shop Price FixFixed an issue where the displayed price and the actual purchase price did not match.Previously, facilities were charged 1 less than the price shown in the UI. This update makes the displayed price the actual purchase price.Facility Price RebalanceAdjusted the prices of 16 facilities to better match their value relative to their effects.Price DecreasesStar Chef: 18 → 17Course Dessert: 14 → 13Overtime Operations: 14 → 13Fine Dining Pardon: 15 → 14Narrow Hall: 8 → 7Gambling Hall: 7 → 6Swap FF/FD: 13 → 12Swap Diner/Dessert: 13 → 12Menu Hunter: 9 → 8Odd Price Menu: 8 → 7Even
17 July 2026 21:05 UTC · Community Announcements · 초록맛사탕
UI / PresentationExpected Revenue DisplayBefore: Revenue × Multiplier = TotalAfter: Shows only Revenue × MultiplierThe expected revenue display no longer shows the final total immediately. The underlying system is unchanged, but predicting the final revenue is now harder than before.Revenue Gauge Over 100% EffectBefore: Always flashed red when exceeding the targetAfter: Shake is unchanged; flash color now depends on that day’s target revenueBelow 10,000: Yellow10,000 ~ 25,000: Orange25,000 ~ 50,000: RedAbove 50,000: PurpleThe effect that plays when revenue is added to the gauge has been update
Full appinfo as delivered by Steam PICS, changenumber 38568563. Also at /api/app/4905960/raw.