Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-09-11 20:36 UTC · Community Announcements · RelyNoir
Based on feedback from our players, we have extensively redesigned the workspace, where switching between screens and viewing multiple screens at once had been difficult to understand. We have also added GOLD Vouchers, allowing players to circulate in-game GOLD between one another, and improved issues affecting farms, equipment changes, Steam authentication, and more. Workspace UI Redesign The layout is now organized into navigation on the left, the active workspace in the center, and progress information on the right. You can normally focus on a single screen, while still placing Hunting alon
2026-09-10 14:49 UTC · Community Announcements · RelyNoir
We have added a long-term endgame challenge for the equipment developed during Season 0. ## Endless Apex Levels - The current Apex difficulty is Lv1, and clearing it unlocks the next level. - Choose any unlocked level and either advance after victory or continue farming it. - Monster HP and Attack rise with level; Gold rewards and drop rates also improve. - Apex monsters at Lv2 and above cannot be captured. - The Quest screen shows your highest clear, highest selectable level, and current farming level separately. - The battle HUD shows the current Apex Lv and its adjusted maximum HP. Time Att
2026-09-09 04:15 UTC · Community Announcements · RelyNoir
Based on player feedback, this update introduces Limit Breaks so that developed equipment and excess skill points continue to matter. We have also improved the Build screen, equipment search, hunt timing, and combat records. This update adds a new path for growing stronger after completing a build while making long-term hunting and equipment comparison easier to understand. Skill Limit Breaks Skill points beyond Max Lv are now converted into additional effects. Limit Break does not create new skill levels. The game calculates Max-Lv effect + Limit Break gain = current effective value. Standard
2026-09-07 09:27 UTC · Community Announcements · RelyNoir
Based on reports that opening cores required frequent attention, hunts stayed unsettled after an enemy appeared defeated, and enhanced equipment was not reflected in auto-equipping, we have improved idle-play convenience and the reliability of hunting and equipment updates. More core storage and 8 hours of auto-opening The Beast Market - Grand Warehouse core-storage DLC is now even more useful. Its capacity has increased from 240 to 500 cores, and it now includes automatic core opening every 10 minutes for 8 hours. Existing DLC owners can use these improvements at no additional cost. Turn auto
2026-09-05 12:19 UTC · Community Announcements · RelyNoir
What changed at a glance Based on combat simulations and player feedback after v0.20260905.8, we have adjusted weapon balance, Legendary Resonance, and the value of Stun, Paralysis, and part breaks. Strong weapons were not nerfed; less-selected weapons were raised instead. Shield Hammer: Attack for all 23 weapons, including starter, squad, and T1–T4 weapons, is now 1.6× the previous value. Gun: Attack for all 23 weapons is now 1.3× the previous value. All six weapon types: Each now has an always-active weapon trait. Legendary Resonance: Reworked into 18 independent abilities across six lineage
2026-09-05 06:19 UTC · Community Announcements · RelyNoir
Major Update v0.20260905.8 Based on player reports, this update improves early weapon progression, endgame Legendary Gear development, and the clarity of hunt information. Weapon Development Contract Added a one-time Weapon Development Contract that lets you choose one weapon branch where both T1 and T2 are still incomplete. First-clearing the target Standard monster grants the T1 design right. Its first craft uses a contract recipe with no blueprint and reduced materials. After reaching the required AR, first-clearing the target Empowered monster grants the T2 design right for the same branch
2026-09-04 11:09 UTC · Community Announcements · RelyNoir
Based on reports received since the previous major update, v0.20260902.2, this update focuses on hunt settlement, quest selection, equipment switching, core reward visibility, and finding items on the Steam Community Market. Hunt settlement and reward stability Fixed cases where settlement could remain pending after combinations of manual actions, Auto Progress, Proceed to Next, target changes, or reconnection. Strengthened recovery so a confirmed hunt result can be reconciled after a temporary connection loss without granting the same reward twice. Improved recovery for interrupted first-clea
2026-09-01 18:22 UTC · Community Announcements · RelyNoir
Based on the feedback we have received since the official launch, we have made broad improvements across the game, focusing especially on navigation issues such as not knowing what to do next or how to reach the screen you need. This update introduces new hunting assistants, a redesigned workspace UI, clearer quest and crafting guidance, combat balance adjustments, and more reliable Steam Inventory transfers. Hunting Assistants Added Added Hunting Assistants that can remain on your desktop. Choose from 30 assistants with different personalities and roles. Search in everyday language with reque
2026-08-30 01:25 UTC · Community Announcements · RelyNoir
Based on reports received since launch, this update improves onboarding, workspace controls, quest progression, Steam Market status information, and connection stability. GETTING STARTED • Command has been renamed Home and now presents the next useful action based on your current progress. • Improved the transition from the first-run tutorial to Home so it no longer appears to freeze while data is being prepared. • Added contextual Wiki help to each major screen. Help prompts can be enabled or disabled in Settings. • Home now makes it clear when you have enough materials to craft your next pie
2026-08-27 03:32 UTC · Community Announcements · 2013年民謡研究会
https://beastmarket.monster/press/assets/00-workspace-overview.jpg Beast Market Is Now Available Beast Market officially launched on August 28, 2026 at 1:00 a.m. PDT / 4:00 a.m. EDT / 8:00 a.m. UTC and is now available as a free-to-play RPG for Windows PC. Beast Market combines monster hunting that continues while the game is closed with a market-driven decision loop: read supply and demand, choose the next target, and reshape your build around what the market needs. Hunt. Collect. Read the market. Choose the next target. Your hunter keeps working while you are away, returning with materials a
2026-08-11 07:05 UTC · Community Announcements · 2013年民謡研究会
BUILD SCREEN• Your equipped weapon and all five armour slots are now grouped in a Current Loadout rail at the top. Select a slot to jump directly to its editor.• Armour is organised into Head, Chest, Arms, Waist, and Legs tabs, so you can compare one slot at a time.• Owned armour is shown by default. Disable Owned Only to review uncrafted options.• Each candidate now displays its tier, DEF, equipped/owned/uncrafted state, and granted Skill Points.• My Sets can now be collapsed to reduce scrolling before reaching armour controls.ARMOUR CRAFTING• Added a global Standard, Empowered, and Apex tier
2026-08-08 08:08 UTC · Community Announcements · 2013年民謡研究会
These patch notes cover changes released after the previously announced v0.20260807.6, through the current v0.20260808.5.This update adds the Market Terminal for planning hunts around material trends and improves Apex blueprint drops, defeat presentation, rune selection, Mini Mode dialogs, and research-adjusted drop rates in the Wiki.Market TerminalAdded a Market Terminal where you can compare material trends, holdings, and sources on one screen.Added 24-hour, 7-day, and 30-day chart ranges.Added a watchlist for materials you want to follow.You can review candidates calculated from your equipm
2026-08-07 03:26 UTC · Community Announcements · 2013年民謡研究会
These cumulative patch notes cover every update released after the previously announced v0.20260805.12, through v0.20260807.6.This update addresses Playtest feedback across combat results, capture behavior, core opening, skills, equipment progression, farming, runes, status-effect visibility, the Wiki, and general stability.Combat, Capture, and HP DisplayCapture availability and the actual capture check now occur at the same point in battle.A capture now completes promptly after the monster becomes capturable.When capture is enabled and all capture requirements are met, including having a trap
2026-08-05 08:24 UTC · Community Announcements · 殺人-SATSUJIN-
Beast Market Playtest Patch Notes v0.20260805.12This update includes a large number of fixes and improvements based on issues discovered during the ongoing Playtest.The update focuses on combat, AP, Results, offline progression, Cores, equipment, Farms, and overall game stability.Combat & APFixed conflicts between AP refills and AP usage, which occurred frequently when using Great Swords.Fixed cases where an AP action would not process correctly immediately after an AP refill.AP now updates to the correct amount even when a previous AP action is still being completed.AP shortages and connectio
2026-08-04 10:17 UTC · Community Announcements · 殺人-SATSUJIN-
I've fixed a number of bugs and reopened the playtest.If you ran into any issues before, I'd really appreciate it if you could give it another try. Thanks to everyone who's been sending feedback—it has been a huge help!Looking forward to hearing what you think after the latest fixes. Enjoy!
Full appinfo as delivered by Steam PICS, changenumber 38804710. Also at /api/app/4922900/raw.
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