Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-08-24 03:40 UTC · Community Announcements · 2013年民謡研究会
Hunt, build, and watch the market at once: introducing the Hunter Workspace This update fundamentally changes how Beast Market is organized. Instead of switching between one full screen at a time, you can now keep hunting while opening Quest Select, Builds, the Workshop, the Market, and other tools together in the new desktop-style multi-window Hunter Workspace. It is designed around Beast Market's core loop: hunt in the background while you read the market and refine your gear. {STEAM_CLAN_IMAGE}/46243681/c2e030c5f1884d95108f9dce573defba2354e259.jpg A freely arranged multi-window workspace Hu
2026-08-17 14:56 UTC · Community Announcements · 2013年民謡研究会
Beast Market Playtest Patch Notes v0.20260817.6 This update refreshes the hunt presentation and fixes layout issues in Rune Management. Hunt ScreenIntroduced a fixed-camera composition with the hunter in the foreground and the monster farther into the arena.Monster scale, attack distance, and the feeling of confronting a large target are now easier to read.Improved floor depth cues, the target marker beneath the monster, and character shadows.At 1280×720, the quest, HP, AP, equipment information, and bottom menu remain visible during combat.Rune ManagementFixed Rune names, rarity labels, and d
2026-08-17 07:36 UTC · Community Announcements · 2013年民謡研究会
Hunt Results and Auto Progress Fixed an issue where the previous hunt result could fail to appear when Advance to Next changed the quest target. Cores, rewards, and first-clear rewards from the previous hunt are now confirmed and applied before moving to the next quest. If the connection is interrupted or the game restarts, unreceived confirmed results are recovered from the server. Recovering the same result again does not grant duplicate rewards. Rune Management Rune candidates are now selected only by clicking or keyboard confirmation. Hovering alone no longer changes the selected Rune. Add
2026-08-16 16:33 UTC · Community Announcements · 2013年民謡研究会
Builds and Equipment Skills Orb Augment skills are now displayed on each piece of equipment in the Build screen. Augment results can be checked on both currently equipped gear and equipment candidates. Active skill names, levels, point totals, and sources are larger and easier to read. Skill details now identify the equipment that supplied each Orb Augment bonus. Part Break Cores Fixed an issue where a blueprint could be included in the guaranteed item awarded when every independent roll in a Part Break Core missed. The fallback now awards only a dedicated material from the broken part. Bluepr
2026-08-16 12:13 UTC · Community Announcements · 2013年民謡研究会
https://clan.fastly.steamstatic.com/images/46243681/bd1bc823970b98995e258fdaa865020f78006368.png Results Reward results now clearly distinguish Syncing, Estimated from the previous hunt, and Server Confirmed states. Estimated values explain their source and that they will be replaced by the confirmed values. Rewards whose conditions are already met, such as Cores, are shown separately from additional rewards still being calculated. Grand Hunts and Part Break Materials Grand Hunt Charts without hazards still require only common materials. Adding a hazard now consumes one of each Part Break mate
2026-08-16 05:31 UTC · Community Announcements · 2013年民謡研究会
This update reduces stale synchronization that could make rewards or gear appear missing, while improving Mail, Farm, and Build usability. Rewards, Cores, and Connectivity Hunting now waits for Cores, inventory, equipment, and first-clear progress to load at startup instead of briefly showing stale values. Unnecessary short settlement retries were reduced when no new hunt result exists, leaving more room for quest and equipment changes. Hunt Cores and Part Break Cores remain separate reward sources, and replay tests confirm that the same reward cannot be granted twice. Mail and first-clear bad
2026-08-14 19:44 UTC · Community Announcements · 2013年民謡研究会
This update overhauls how weapons interact with monster ailments. Grand Hunt controls and post-crafting feedback have also been improved. Weapon Ailment Rework Poison, Paralysis, Sleep, and Blast now build up when attacks land with a weapon that carries the matching ailment value. The ailment triggers when buildup reaches the monster's resistance threshold. Every weapon now has explicit ailment values. Heavy weapons apply more buildup per hit, while faster weapons apply smaller amounts more frequently. Repeatedly triggering the same ailment raises the threshold for the next trigger. Empowered
2026-08-14 10:59 UTC · Community Announcements · 2013年民謡研究会
This update introduces Grand Hunt, a new endgame activity, and Orb-based gear augmentation. Build Lab recommendations and search have also been improved. Grand Hunt Added Grand Hunt to the Hunt menu. Craft a Hunt Chart from surplus monster materials and challenge three monsters in sequence. Choose a route anchor, target Orb, and hazards to preview all three opponents, material costs, recommended AR, duration, and reward bonus before starting. Craft multiple Hunt Charts in one operation with quantity controls for 1, +1, +10, or the maximum craftable amount. Consuming one Hunt Chart starts a sep
2026-08-12 17:47 UTC · Community Announcements · 2013年民謡研究会
This update fixes core-reward and hunt-progression desynchronization reported since v0.20260812.2. It also adds the Mailbox, a dedicated Rune screen, and first-clear status indicators.Core rewards and hunt progressionRapidly switching equipment presets or quests, returning to combat after an equipment-change failure, and repeating the re-entry could stack hunt restarts. The next defeat could then grant x2 or x3 Hunt Cores and Part-Break Cores. Change requests are now processed in order, the next hunt waits for server confirmation, and each hunt result is settled exactly once.Changing equipment
2026-08-12 08:09 UTC · Community Announcements · 2013年民謡研究会
This update covers all changes since v0.20260810.6, including progression balance, armour workflows, 1280×720 layout, camp recovery, and Mini Mode.Combat balance and progression• Reduced the first six AR40 Empowered monsters from 100,000 to 60,000 HP and from 350 to 160 ATK.• Repositioned these hunts as the bridge from AR20 toward AR45; T1 gear makes farming substantially faster and safer.• AR75 Standard quests now guide players toward AR60 Empowered gear.• First-clear blueprint selection now recognizes crafted equipment correctly and reduces repeats.Combat and camp recovery• Fixed the hunter
2026-08-10 02:26 UTC · Community Announcements · 2013年民謡研究会
This update improves combat recovery, Quest Select, equipment and Rune controls, Inferno Drake's appearance, and multilingual support.Highlights• Return with 100% HP after the first and second faint, with no stat penalty.• Added a recovery countdown and fixed queued hits and stopped attacks after recovery.• Added breakable wings to Inferno Drake and updated its artwork in combat, quests, results, and the Wiki.• Added first-clear markers for Standard, Empowered, and Apex monsters.• Added multi-select and bulk Rune dismantling, plus a jump-to-armour control.• Retired titles and the lower-left sk
2026-08-09 07:00 UTC · Community Announcements · 2013年民謡研究会
This update improves how AP actions affect hunt results, defeat and HP presentation, Core settlement speed, and the in-combat Potion UI.AP Actions and Hunt ResultsBig Move, AP Trap, and Emergency Heal can now be combined during the same hunt.Multiple AP actions used during one hunt are retained together, and every confirmed effect is applied to the final result.After an AP action is confirmed, the remaining combat sequence and outcome are recalculated. A Big Move, Trap, or Emergency Heal can now turn a hunt that was initially projected as a defeat into a victory.Emergency Heal is now consisten
2026-08-08 19:38 UTC · Community Announcements · 2013年民謡研究会
This update improves pending Core settlement, AP interventions, automatic farming against lower-AR monsters, and Charm selection feedback.Core SettlementFixed an issue that could leave up to nine Cores waiting for confirmation on some clients during continuous hunting.Core settlement now begins after every hunt on all clients.Confirmation retries are now faster when the connection is temporarily unstable.If another hunt finishes while rewards are being confirmed, the client now continues with the remaining settlements without an unnecessary delay.Cores affected by an active request or server r
2026-08-08 08:05 UTC · Community Announcements · 2013年民謡研究会
These patch notes cover changes released after the previously announced v0.20260807.6, through the current v0.20260808.5.This update adds the Market Terminal for planning hunts around material trends and improves Apex blueprint drops, defeat presentation, rune selection, Mini Mode dialogs, and research-adjusted drop rates in the Wiki.Market TerminalAdded a Market Terminal where you can compare material trends, holdings, and sources on one screen.Added 24-hour, 7-day, and 30-day chart ranges.Added a watchlist for materials you want to follow.You can review candidates calculated from your equipm
2026-08-07 03:18 UTC · Community Announcements · 2013年民謡研究会
These cumulative patch notes cover every update released after the previously announced v0.20260805.12, through v0.20260807.6.This update addresses Playtest feedback across combat results, capture behavior, core opening, skills, equipment progression, farming, runes, status-effect visibility, the Wiki, and general stability.Combat, Capture, and HP DisplayCapture availability and the actual capture check now occur at the same point in battle.A capture now completes promptly after the monster becomes capturable.When capture is enabled and all capture requirements are met, including having a trap
Full appinfo as delivered by Steam PICS, changenumber 38804300. Also at /api/app/4974840/raw.
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