Wildegrove is a fast-paced magical roguelike isometric bullet hell where you wield powerful spells as a gnome chosen by the gods. Battle the relentless waves of enemies, collect runes that compliment your playstyle, and upgrade your favorite spells to unleash devastating blows to save Wildegrove!
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:18 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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31 August 2026 16:56 UTC · Community Announcements · vepticc
Wildegrove 0.3 Update NotesNew Enemies & Bosses:We added many new enemies to Wildegrove! You can now encounter various types of goblins, new skeletons and new types of mages!You can now fight 2 different bosses at waves 5 and 10! These bosses are spawned with an arena of their own, and pose a threat to the Keeper.New BalancingWe re-balanced all the waves in the game to better fit the new enemies and the player experience. Moreover, mosts of the enemy attacks have been considerably slowed down and their sizes reduced. With the addition of new ranged enemies and many melee enemies the baseline d
3 August 2026 06:00 UTC · Community Announcements · vepticc
Wildegrove 0.2.2 Update NotesFixes:Fixed some localization errorsMinor bugfixesChanges:Added French language support.Added a new minimap feature: The minimap shows enemies and pickups near the player.Added a tutorial that can be checked on or off from the start menuAdded new sounds for some spells.Thanks to everyone trying out our game! We are working hard on it to better the user experience.You can join our community Discord to give feedback!Dont Forget To Wishlist!Community Discord:https://discord.gg/n5fRXeNQ4b
23 July 2026 09:50 UTC · Community Announcements · vepticc
Wildegrove 0.2.1 Update NotesFixes:Added projectile cleanup on wave ends.Fixed UI scaling issues on different aspect ratios.Fixed spells not upgrading the first time they are bought.Changes:Added a prevention for spells that are already level 3; now you will not get an extra scroll of that spell in the shop.Updated the energy costs in the shop so that unaffordable items are now shown with red coloring instead of blue.Changed the model of energy pickups dropped from enemies.Added outlines to dropped pickups.Added sounds to dropped pickups.Thanks to everyone trying out our game! We are working h
Full appinfo as delivered by Steam PICS, changenumber 38815230. Also at /api/app/4925470/raw.