10 September 2026 18:00 UTC · Community Announcements · Th3GameStudio
NEW The Grand Gallery is here! {STEAM_CLAN_IMAGE}/46219098/e86347a6b2d4488a8303b908632ef0587d498b02.png - A new, more difficult map, set in the evening, with 106 paintings, 3,761 pieces, and 10 new artists! - This map is, of course, available for the custom gallery game mode, as well as the Black & White and Janitor Mode challenge modes. Multiplayer custom galleries! {STEAM_CLAN_IMAGE}/46219098/2e953269bae8e1e46c0a37d1dd77dc059e4837da.png - You can now play the game with up to 3 of your friends, with the original works or your custom images, in the custom gallery gamemode! - You can toggle on
27 August 2026 23:08 UTC · Community Announcements · Th3GameStudio
Hey everyone! This is a quick one: LOCALIZATION - Russian localization has been added. - French localization has been added. Per usual, let me know if you run into any issues with the localization, I don't speak either language, but had the game translated by professionals. UI - Menu and tutorial text is now larger across the board — part of ongoing work toward Steam Deck Verified. COMMUNITY This patch is super short because I've been hard at work on a pretty... LARGE update. Expect more from me here in the discussions over the next couple weeks! Th3GameStudio
21 August 2026 01:22 UTC · Community Announcements · Th3GameStudio
ADDITIONS General Localization - Japanese and German localization has officially arrived! If your local device's language is set to either, the game should automatically switch over to use them. JUMP! - You asked for it. Jump with Space on keyboard, on controller clicking the right stick quickly will make you jump, and holding it zooms like it did before. Now Playing - the currently playing song's title now displays at the bottom of the pause menu. Accessibility Ooooo pretty colors - I've added a dropdown for selecting different colors, and a slider for adjusting brightness for your ability ef
15 August 2026 01:06 UTC · Community Announcements · Th3GameStudio
I had designed the game's UI to be very minimalist, as I felt it matched the gallery vibe, but believe it or not, white text on white walls ISN'T a vibe at all. I've changed the font to be a little bolder on the HUD and added shadow/outlines to some things to hopefully make the UI objects pop. Happy to change, revert, or somehow make it even bolder, feel free to let me know! QOL - CHANGE - HUD text got a full overhaul. It's slightly bigger, has a soft drop shadow, and a thin dark outline. You may find if you play on the Large text setting that you can revert to default size now. - CHANGE - Tex
13 August 2026 03:36 UTC · Community Announcements · Th3GameStudio
Localization The game is now fully playable in Korean and Simplified Chinese! Every menu, the HUD, tutorials, the puzzle book, and the gallery map have been translated by a professional human translator. Switch anytime in Settings → Accessibility → Language. If your system language is Korean or Chinese, the game switches automatically on first launch (and you can switch right back the same way). Bugs/Fixes - Painting titles and artist names stay in English by design. - I left it as long as I could, but I keep seeing it popping up in the bug reports. Cooldowns now do NOT reset on save and exit
8 August 2026 20:39 UTC · Community Announcements · Th3GameStudio
- FIX - The Hand was previously not working in the custom image mode of the My Puzzles category, and now is. - FIX - Piles now settle a bit cleaner, as well as make less noise (i increased the threshold of movement required to play the moving noise). This will probably also increase performance. Also, did you know those sound effects are just me recording my partner doing puzzles? Fun fact. - FIX - There was an issue where the Frontal Lobe capstone wasn't flipping the pieces right away, or in a couple cases at all, this has been resolved. - FIX - My puzzles custom puzzle mode now correctly tel
8 August 2026 01:06 UTC · Community Announcements · Th3GameStudio
- FIX - Someone took a bite out of the Big White pieces and now they should be patched up. - FIX - Found a couple more areas where a piece could be dropped and stuck just out of reach, patched them out so the pieces get put back in the gallery - FIX - Found a couple sneaky invisible blockers that were causing pieces to get launched if dropped onto them. They've been removed - CHANGE - The Big White challenge mode had an issue where the rescatter was scattering pieces in the blocked off gallery. It works now. Have a good weekend everyone!
7 August 2026 20:21 UTC · Community Announcements · Th3GameStudio
Hello players! Today's patch is a BIG one going into the weekend (I want to take a little time away from working as a dev/support agent/marketer and play some putt putt golf), and has a lot of QOL changes with a couple additions I've seen asked for, as well as some fixes for some of the major bugs (sorry it took me a couple days folks!). It also has an update on what I'm focusing on in the coming days/weeks, AND a question for the community. Let's get to it. New Additions Custom Gallery Collections! — you can now add subfolders to the custom gallery folder that will group the custom gallery by
6 August 2026 23:07 UTC · Community Announcements · Th3GameStudio
Howdy players! I added one more fall back for those that are having trouble locating their logs and save files, as well as their custom puzzle folders. - CHANGE - Both the "Report A Bug" and "Open Folder" buttons have been modified across the board to copy the path to the associated files/folders in question for those players who are having issues locating them or with the game not opening their location for you. That's it! That's the small patch... sorry and thanks! (also shoutout to everyone, day 2 has been just as amazing as day 1 and I'm just beside myself reading some of these kind commen
6 August 2026 18:03 UTC · Community Announcements · Th3GameStudio
Hey everyone! More QOL changes based on the feedback and bug reports regarding renaming a certain ability and making finished puzzles a little clearer. - CHANGE - Endgame Secret Ability - The endgame secret ability has been renamed. I get the name it was previously called mixed up with another word that sounds just like it. iykyk. - CHANGE - Finished or "Finished" - Some players have experienced issues with coming REALLY close to finishing the gallery, maybe even thinking they finished, but their logs seem to indicate that something is JUST off. I have expanded Occipital and the Secret Endgame
5 August 2026 22:25 UTC · Community Announcements · Th3GameStudio
My first patch! WOOHOO! This patch (patch v1.2.10) has a couple QOL changes and preventative measures to ensure everyone is having a good time based on feedback I've received today. - CHANGE - Occipital's glow has been brightened a bit to help it be more visible, I'll keep an eye on the feedback to ensure the amount is satisfactory - CHANGE - You can now rotate puzzle pieces while the book is open - CHANGE - "The Bracelet" achievement (spend 50 skill points) was previously not counting challenge mode skill spends (I am dumb and gated most achievements out of challenge modes AND custom mode). C
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