Inspired by "The Thing", SurvHive is an asymmetric sci-fi horror multiplayer FPS in which the only one you can trust is yourself, as alien shape-shifters lie in wait. Will humans be able to eradicate the alien menace? Will the infection spread instead? Welcome to their Hive...
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Price history, US store (USD)
Date
Price
Regular
Discount
12 September 2026 05:15 UTC
$14.99
$14.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3968781
30 June 2019 17:06 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228983
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
229002
windows
from app 228980 · shared install
499231
windows
1.32 GB
936.69 MB
3872094308767827672
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3968781
public
30 June 2019 17:06 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 12 September 2026 07:13 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
26 May 2017 08:46 UTC · Community Announcements · Khelz
You can now play find, build jetpacks and equip them in SurvHive. You will be able to reach new spots that were out of reach before (well, especially for humans). http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25638395/a996ed037994f0ef747e1eac3d3306e8a676bdb5.jpg One Jetpack is available on each map on round start. Engineers can build new ones. Use it as a human to flee from agile aliens. Use it as an alien to attack from the sky with your appendix. We will fine-tune jetpack settings depending on the feedback we get from the community (if it should fly longer for example)
26 May 2017 08:46 UTC · Community Announcements · Khelz
You can now play find, build jetpacks and equip them in SurvHive. You will be able to reach new spots that were out of reach before (well, especially for humans). http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25638395/a996ed037994f0ef747e1eac3d3306e8a676bdb5.jpg One Jetpack is available on each map on round start. Engineers can build new ones. Use it as a human to flee from agile aliens. Use it as an alien to attack from the sky with your appendix. We will fine-tune jetpack settings depending on the feedback we get from the community (if it should fly longer for example)
16 January 2017 01:39 UTC · Community Announcements · Khelz
You can now play Mechs in SurvHive. Whether you are a human or an alien, this new feature will help you sustain, and cause heavy damage. One Mech is available on each map on round start. Engineers can build new ones (mech fights anyone?), as well as repairing them when they are damaged. Soldiers with the "pilot" trait are able to drive them more efficiently (150% speed when moving).. Use it as a human to resist alien infections. Aliens can damage you though, so be careful. Use it as an alien to approach camping humans, get out and infect them quickly! On Aurora don't forget to crouch slightly
16 January 2017 01:39 UTC · Community Announcements · Khelz
You can now play Mechs in SurvHive. Whether you are a human or an alien, this new feature will help you sustain, and cause heavy damage. One Mech is available on each map on round start. Engineers can build new ones (mech fights anyone?), as well as repairing them when they are damaged. Soldiers with the "pilot" trait are able to drive them more efficiently (150% speed when moving).. Use it as a human to resist alien infections. Aliens can damage you though, so be careful. Use it as an alien to approach camping humans, get out and infect them quickly! On Aurora don't forget to crouch slightly
24 September 2016 01:18 UTC · Community Announcements · Khelz
Patch 1.3.1 is out! This small patch fixes two issues that appeared with the sabotage update, and tweak the gameplay balance in favour of starting aliens by drastically limiting the number of spawned radios ingame. From now on, soldiers will only be given a radio if no other radio is currently owned within the current round. System boxes will now longer disappear when bouncing onto them. The duplicate "light box" on Kepler has been removed. New features coming soon, so stay tuned!
24 September 2016 01:18 UTC · Community Announcements · Khelz
Patch 1.3.1 is out! This small patch fixes two issues that appeared with the sabotage update, and tweak the gameplay balance in favour of starting aliens by drastically limiting the number of spawned radios ingame. From now on, soldiers will only be given a radio if no other radio is currently owned within the current round. System boxes will now longer disappear when bouncing onto them. The duplicate "light box" on Kepler has been removed. New features coming soon, so stay tuned!
17 September 2016 19:24 UTC · Community Announcements · Khelz
Time to give those humans some challenge, because we, shapeshifters, are going to sabotage everything. Welcome to SurvHive, version 1.3! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25638395/5bc78ef3db8b9e3c53aee75cb443696e80bfd1bd.png This update introduces big changes in the gameplay: Aliens are now able to disable various systems by sabotaging them using weapons if they are shape-shifted, or claws under their alien form. Those systems can be repaired using a wrench. You will be able to find wrenches here and there on the maps. Engineers now start directly with a wren
17 September 2016 19:24 UTC · Community Announcements · Khelz
Time to give those humans some challenge, because we, shapeshifters, are going to sabotage everything. Welcome to SurvHive, version 1.3! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25638395/5bc78ef3db8b9e3c53aee75cb443696e80bfd1bd.png This update introduces big changes in the gameplay: Aliens are now able to disable various systems by sabotaging them using weapons if they are shape-shifted, or claws under their alien form. Those systems can be repaired using a wrench. You will be able to find wrenches here and there on the maps. Engineers now start directly with a wren
26 August 2016 20:16 UTC · Community Announcements · Khelz
We would like to thank the youtuber Damien Fate for nice gameplay video he made about SurvHive: https://www.youtube.com/watch?v=Pa32l0jGkTY Now the breakdancing bug is officially a feature! We are currently working hard on a big patch that will add a whole new layer of mechanics to the game: Sabotaging and repairing systems. We hope you will like it... meanwhile thanks a lot for your patience :) We are also preparing a big plan to bring more players on our servers, and this will be done just after the patch. On your side please don't hesitate to talk about the game around you, this is still th
26 August 2016 20:16 UTC · Community Announcements · Khelz
We would like to thank the youtuber Damien Fate for nice gameplay video he made about SurvHive: https://www.youtube.com/watch?v=Pa32l0jGkTY Now the breakdancing bug is officially a feature! We are currently working hard on a big patch that will add a whole new layer of mechanics to the game: Sabotaging and repairing systems. We hope you will like it... meanwhile thanks a lot for your patience :) We are also preparing a big plan to bring more players on our servers, and this will be done just after the patch. On your side please don't hesitate to talk about the game around you, this is still th
13 August 2016 02:05 UTC · Community Announcements · Khelz
Shape-shifters from the dark side, Patch 1.2.1 is out, and is mainly about bug fixes and slight improvements here and there. Alien player names won't be displayed anymore when chat messages are intercepted through the Cultist's Alien Language perk. Alien Claws and Appendix attacks will now register correctly. Cloaking device disabled when running out of energy is now fixed. A cooldown has been added for the deployment of sentry guns. Sentry guns hitboxes now properly reflect the model (and can be destroyed). Human hitboxes have been improved. Forced transformations caused by objectives are not
13 August 2016 02:05 UTC · Community Announcements · Khelz
Shape-shifters from the dark side, Patch 1.2.1 is out, and is mainly about bug fixes and slight improvements here and there. Alien player names won't be displayed anymore when chat messages are intercepted through the Cultist's Alien Language perk. Alien Claws and Appendix attacks will now register correctly. Cloaking device disabled when running out of energy is now fixed. A cooldown has been added for the deployment of sentry guns. Sentry guns hitboxes now properly reflect the model (and can be destroyed). Human hitboxes have been improved. Forced transformations caused by objectives are not
7 August 2016 19:55 UTC · Community Announcements · Khelz
To all traitors and shape-shifters out there, this is the second patch for SurvHive. It is about balance, fixing bugs and glitches, and some new features as well ! We hope you will have fun :) Alien chat. Use Y key by default when you are an alien to communicate with other aliens. Alien language: With this perk the cultist now has a 33% chance to detect a spoken line in the Hive chat. Aliens are now able to shoot, but will suffer penalties when killing humans with lethal weapons. XP Health exploit is now fixed. Transforming sound distance is now logarithmic. Not possible anymore to use cloakin
7 August 2016 19:55 UTC · Community Announcements · Khelz
To all traitors and shape-shifters out there, this is the second patch for SurvHive. It is about balance, fixing bugs and glitches, and some new features as well ! We hope you will have fun :) Alien chat. Use Y key by default when you are an alien to communicate with other aliens. Alien language: With this perk the cultist now has a 33% chance to detect a spoken line in the Hive chat. Aliens are now able to shoot, but will suffer penalties when killing humans with lethal weapons. XP Health exploit is now fixed. Transforming sound distance is now logarithmic. Not possible anymore to use cloakin
3 August 2016 22:23 UTC · Community Announcements · Khelz
Dear Shape-Shifters, The first small patch for SurvHive is available, fixing some bugs here and there. PATCH NOTES: Secret objective "still human but infected appearance" temporarily disabled because it was broken at the moment. Will be enabled again but vastly improved in Patch 1.2. Damage over time no longer counted as teamkills. Not possible anymore to bypass the reload animation when reloading and firing at the same time. Continuous firing of weapons such as the flamethrower not possible anymore when firing very short bursts. Teamkills penalties are now decreased after a while. Your client
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