Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:42 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
6 December 2016 16:49 UTC · Community Announcements · greysphere
War of Shadows content - Over 40 new card types - Day/Night mechanic and powers - Day/Night forest environments - Dual cost cards General updates - Tracked motion controller support - Puppeteered avatar arms/hands - Revised start game UI (including variable honor pool)
6 December 2016 16:49 UTC · Community Announcements · greysphere
War of Shadows content - Over 40 new card types - Day/Night mechanic and powers - Day/Night forest environments - Dual cost cards General updates - Tracked motion controller support - Puppeteered avatar arms/hands - Revised start game UI (including variable honor pool)
4 October 2016 23:31 UTC · Community Announcements · greysphere
- New game end screen - Mirror display in player profile - End of game honor warnings - New/Improved fx for player spawn, active player, winner, card acquire and others - Pile inspect order reversed (newest to oldest)
4 October 2016 23:31 UTC · Community Announcements · greysphere
- New game end screen - Mirror display in player profile - End of game honor warnings - New/Improved fx for player spawn, active player, winner, card acquire and others - Pile inspect order reversed (newest to oldest)
10 August 2016 00:50 UTC · Community Announcements · greysphere
- Updated Avatar Skins - VoIP quality improved under stressed network conditions - Gear: Touch and hold on cards shows Quick Text - Notification when players enter the lobby during multiplayer games - Network bandwidth reduced - Recenter menu item (with tilt option!) - Rift/Gear: Mic mutes when headset off - Fix crash when using non-stereo speakers - Quick text on Void Thirster corrected from Rune to Power - Empty Discard/Deck graphic
10 August 2016 00:50 UTC · Community Announcements · greysphere
- Updated Avatar Skins - VoIP quality improved under stressed network conditions - Gear: Touch and hold on cards shows Quick Text - Notification when players enter the lobby during multiplayer games - Network bandwidth reduced - Recenter menu item (with tilt option!) - Rift/Gear: Mic mutes when headset off - Fix crash when using non-stereo speakers - Quick text on Void Thirster corrected from Rune to Power - Empty Discard/Deck graphic
2 August 2016 09:04 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Philippa Warr)
You know how sometimes you just stare at an email and the individual words make sense but it won’t quite come together as a whole? So, one of my preferred mobile deck-building games is getting a virtual reality adaptation: Ascension VR . I feel like that should somehow make sense to me, yet here I am, standing firm in the path of progress and saying “but… it’s a 2D game and I play it in not VR?” Let’s take a closer look: …
1 August 2016 17:27 UTC · Product Release · Valve
Ascension VR is Now Available on Steam! Ascension VR is the first deckbuilding Virtual Reality experience. Bringing the tabletop world into one virtual space, Ascension VR uses 3D fully animated avatars and showcases social elements including spatialized voice chat, avatar lip sync and avatar animation triggered by real time player movement.
Full appinfo as delivered by Steam PICS, changenumber 35709790. Also at /api/app/499940/raw.
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