Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 23:30 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
| Change | Old | New |
| Branch public timebuildupdated |
1789173682 |
1789212617 |
| Build time on branch public |
12 September 2026 00:45 UTC |
12 September 2026 11:33 UTC |
| Build on branch public |
25265002 |
25270335 |
| Depot 4999672 download (public) |
166,752,784 B |
166,752,560 B |
| Depot 4999672 size (public) |
362,696,211 B |
362,695,121 B |
| Depot 4999672 manifest (public) |
2116100961728369661 |
4738619210921870217 |
| Depot 4999671 download (public) |
174,694,400 B |
174,696,896 B |
| Depot 4999671 size (public) |
361,393,347 B |
361,395,728 B |
| Depot 4999671 manifest (public) |
635199736980899723 |
3252677591961728936 |
| Change | Old | New |
| Branch public timebuildupdated |
1789172433 |
1789173682 |
| Build time on branch public |
12 September 2026 00:21 UTC |
12 September 2026 00:45 UTC |
| Build on branch public |
25264799 |
25265002 |
| Depot 4999672 download (public) |
166,751,760 B |
166,752,784 B |
| Depot 4999672 size (public) |
362,694,201 B |
362,696,211 B |
| Depot 4999672 manifest (public) |
3688870285941486399 |
2116100961728369661 |
| Depot 4999671 download (public) |
174,694,544 B |
174,694,400 B |
| Depot 4999671 size (public) |
361,391,920 B |
361,393,347 B |
| Depot 4999671 manifest (public) |
3628839436099474536 |
635199736980899723 |
| Change | Old | New |
| Branch public timebuildupdated |
1789169264 |
1789172433 |
| Build time on branch public |
11 September 2026 23:30 UTC |
12 September 2026 00:21 UTC |
| Build on branch public |
25264187 |
25264799 |
| Depot 4999672 download (public) |
166,731,296 B |
166,751,760 B |
| Depot 4999672 size (public) |
362,627,249 B |
362,694,201 B |
| Depot 4999672 manifest (public) |
2420768304678896039 |
3688870285941486399 |
| Depot 4999671 download (public) |
174,677,552 B |
174,694,544 B |
| Depot 4999671 size (public) |
361,323,403 B |
361,391,920 B |
| Depot 4999671 manifest (public) |
7567092764974132157 |
3628839436099474536 |
| Change | Old | New |
| Added language tchinese |
|
tchinese |
| Added language latam |
|
latam |
| Added language schinese |
|
schinese |
| Added language russian |
|
russian |
| Added language brazilian |
|
brazilian |
| Added language koreana |
|
koreana |
| Added language japanese |
|
japanese |
| Added language german |
|
german |
12 September 2026 00:28 UTC · Community Announcements · CasperJames
The utensils were always multilingual. We just hadn't caught up. DartPotato is now fully playable in nine languages — interface, menus, perks, achievements, all of it: English · Deutsch · Español · Português · Русский · 日本語 · 한국어 · 简体中文 · 繁體中文 English - German - Spanish - Portuguese - Russian - Japanese - Korean - Simplified Chinese - Traditional Chinese Pick yours under Language in Settings. The game remembers. On the translation This wasn't run through a machine and shipped. Genre terms and gamer slang were localized the way players in each language actually talk, not translated literally —
10 September 2026 23:21 UTC · Community Announcements · CasperJames
HARDCORE MODEThis update adds a new game mode: Hardcore. 1 life, 50 cities - you die you start over at city 1! All cuts available in Hardcore as well as all perks available that exist in Standard mode. Hardcore only has 1 difficulty, Normal. Who can make it the furthest without dying?SPIN THE WHEELThis update also includes a new wheel in the pantry! Test your luck, wager a percentage of your collected resources for a chance to win big. You can only spin before purchasing any perks. The wheel locks once you've made a purchase. BOSS UPDATESBosses now move and track you rather than just hang out
30 August 2026 15:32 UTC · Community Announcements · CasperJames
You can now set your reticle to one of 5 different colors to help aiming stand out better. Searing Trail and Dinner Roll did damage but wouldn't kill enemies. They now do.
30 August 2026 00:31 UTC · Community Announcements · CasperJames
Your Build Never MatteredBut now it does!Prior to this update, your build never mattered much beyond wave 14 or so. You bought one of everything, the pantry ran out of ideas, and every run started looking like the last one. Fixed.Eight slots. Choose wisely.The Pantry stocks a limited shelf now. You can carry 8 different perks in a run — once they're spoken for, the pantry stops offering new ones and starts selling you more of what you already run.Depth is untouched. Extra Prong still stacks to 24. What changed is that saying yes to Searing Trail on wave 5 now costs you something, because that'
27 August 2026 20:18 UTC · Community Announcements · CasperJames
Patch 3Added 5 new perksSmoothed difficulty to get rid of peak waves and overwhelmAdded in toughened enemies for waves above 10Added Health Bars to enemiesAdded current health to Pantry screenFixed ability to unsave heal perk when saved and at full healthNerfed Ricochet as it was too OPBrought the web demo up to the latest mods
23 August 2026 02:06 UTC · Community Announcements · CasperJames
Big fix: enemy scaling was broken — your build could hit 17,682x power but enemies only ever scaled 4.56x. Fixed by making normal mobs scale HP like bosses did and numbers scale up as well.Nerfs: Sharper Darts & Piercing capped at 10 (were uncapped, people had 40+). Momentum capped 8 > 4. Quick Feet 6/sec > 2/sec. Enemy speed no longer outpaces you late-game.New stuff: 5 perks, 6 shop cards, geometric shop pricing, more late-game danger (contact dmg, boss aggression), better fireworks/hazard variety, bosses now have colliders, better hazard identification as well as some new hazards, pots on c
20 August 2026 17:53 UTC · Community Announcements · CasperJames
We've added Linux support to the game, which is now live!
19 August 2026 23:35 UTC · Community Announcements · CasperJames
Boss waves, rebuiltBoss waves used to drop the boss on you the instant the wave began, and then keep the wave's normal enemy spawner running for the entire fight. You were fighting a boss and a full wave at the same time, and it was far and away the most common place a run ended. Boss waves now play out in two halves: A full wave first — same length, same spawn rate, same everything as any other wave in the city. A short breather to resources, with one guaranteed health pickup before the boss shows up. Then the boss arrives, alone. Boss fights are now just you and the bossOn top of the wave sp
Full appinfo as delivered by Steam PICS, changenumber 38817242. Also at /api/app/4999670/raw.
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