Get ready to set sail! You are the captain of the M.S. Tradewind, a trade ship bound for the open sea!
Gather your crew, test your sea readiness, and explore the world in this 8-bit action/RPG inspired by NES classics.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:56 UTC
$9.99
$9.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3881322
2 June 2019 18:14 UTC
beta
24692936
12 August 2026 12:59 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
506701
windows · english
125.40 MB
64.15 MB
1737293902522661806
branches: beta
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
24692936
beta
12 August 2026 12:59 UTC
10 hours ago
3881322
public
2 June 2019 18:14 UTC
10 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:56 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
10 June 2026 18:31 UTC · Community Announcements · Lasso Games
Ahoy, Captains!It's been a long while since our last major update, and we have been busy. The waters have been rough, but we've charted a new course and made significant progress toward the full release. Jack and Jeff have been working hard to get all these big overhauls out the door for yall. I know yall know how tough it is for indies out there and that this project has been a heavy load to carry so far for so long.Please excuse/permit the tool assisted format of the update below, it really helps to organize all the code changes for this update, it was a big one. I won't make a habit of this
11 December 2024 22:24 UTC · Community Announcements · Lasso Games
Howdy! It's Jack again. Little patch for the beta build; I fixed the stars in the sky drawing strangely and a couple of critical crashes preventing progress in chapter 1. {STEAM_CLAN_IMAGE}/30758336/25afa1b6bc542af35c555abb8d87f9660282fa0e.gif There are still a bunch more but I fixed a few of them! Let me know if you see any improvements and let me know if you like this type of update style!
10 December 2024 17:09 UTC · Community Announcements · Lasso Games
Howdy yall, it's Jack! The beta branch now has a highly unstable build of 6.0.0 with lots of bugs, it is merely a tech demo of the new combat system. This project has been through a lot over the years, and the team and player community has experienced a lot of highs and lows around this title. There have been a lot of missed opportunities, unmet expectations, and struggles with designing and developing this game. It has sort of served as the background project for developing Lasso Games as a company, and as a result of not turning away other opportunities that have presented themselves, we hav
6 May 2024 18:01 UTC · Community Announcements · Lasso Games
Hello everyone! It's Jack. I know it has been a long time since the last update. I have good news this time! Lasso Games has recently converted into a worker co-op and has gotten a lot of new activity lately, and I think we are going to be able to put together a plan to get this game finished! I'm providing a super high-level development road map to let yall in on what we are planning. Levantera: Tale of the Winds Game Development Roadmap Phase 1: Framework and Core Mechanics Objective: Establish the basic framework and core mechanics of the game. Tasks: Develop the combat system, including me
25 October 2022 14:19 UTC · Community Announcements · Lasso Games
Howdy everyone, Jack here. I've spent a little over a month trying to figure out how to write this announcement. The Post-Mortem There has been a lot of heavy weight on me to deliver something to yall and to complete this title as promised, but it seems as though at this point in time, the trajectory of completion is going to result in a final product that is nowhere near what I intended this game to be when it was conceptualized in early 2015. Myself and a small group of developers started Lasso Games as a partnership in 2015. Levantera was just a little tech demo I called "Project Tradewind"
19 November 2021 14:50 UTC · Community Announcements · Lasso Games
Howdy, Jack here. I know a lot of yall have been wondering why there have been no updates to this game in like...a long time? Well, the folks that have been hanging out in our discord, following us on twitter, and those that know us personally know that there have been a lot of things going on behind the scenes this whole time, and a lot of things that have come up in our personal lives that took Lasso Games off track a bit. But! This is not a bad news announcement. It's a good news announcement! A lot of major overhauls are underway that will completely transform the gameplay experience of th
2 June 2019 18:14 UTC · Community Announcements · Lasso Games
Howdy! Jack here again, I know it's been a very long time. Before we get started, I just want to remind and reassure everyone that this project is still very much underway and we have no plans of giving up on it. At all. Ever. It's going to be finished and that's that, so you are stuck with us. This update is primarily bug fixes, but there has been quite a bit of content added that I think will give mid-game play a lot more mileage. We are in the middle of a major re-balancing so feedback on weapons, item drop frequency, and overall gameplay is always welcome. Do be aware we did not fix every
28 August 2018 01:38 UTC · Community Announcements · Lasso Games
Howdy! Been awhile since the last update, but we've got a big hinge in place now to springboard gameplay to the end of the main story. Here's some of the stuff that got done: Added a few Sea Devils players around Cerrawyn. Currently playing the game has no stakes or real benefit, but it's coming! Added some dialogue lines to late-game bosses to explain what to do. Added basic animation to the bear quest mini-boss. Fixed mana drops to occur after you can cast spells. Added self-portrait to the wisp at the end of the huntzone to prompt return to ship. Added some new mechanics to the big treant b
24 June 2018 15:24 UTC · Community Announcements · Lasso Games
There was a window-sizing bug that went unnoticed for a few days that was induced in one of the recent updates, and it is now patched. Thanks for the reports in the bugs forums! Still working on the Linux controller crashes, hope to have something in there in the next update.
1 June 2018 23:45 UTC · Community Announcements · Lasso Games
Howdy! Took a long Memorial Day vacation to meet up with my family and some of the long distance dev team! Was good to get together, but ready to get back to work. Couple big things we are trying out in this build. One major bug that was fixed was highlighted in a couple stream events I had the pleasure of seeing last week, and that was a sequencing bug with Crow's back story. The flashback sequence should be a little more palatable now and less prone to bugs. https://i.imgur.com/YllPEDv.gif Another thing we are kicking around is a prototype of a card game called "Sea Devils." It's going to be
6 May 2018 04:41 UTC · Community Announcements · Lasso Games
Uhhh waddup...it's Jack! I got a Linux build pushed out to a new OS depot and updated the store page. I got the Linux build to compile on a VM but I can't exactly playtest it in that kind of environment, so the ball is in your court! I added the Linux depots to the default branch and will try to keep them up to date alongside the Windows builds. Let me know if you have any questions or bugs with installation and I will try to get them sorted! https://i.imgur.com/xu3yz0q.png Also, let all your $root sudo apt-get install -y cmd penguin hat notwindows buddies know there is another game out there
28 April 2018 00:43 UTC · Community Announcements · Lasso Games
Howdy! Jack again. This time with patch notes for a minor update. I have spent a lot of time in the last 2 weeks fixing bugs from the forums and adding new content to Cerrawyn! Hope you guys have a more enjoyable play experience and find some new things in familiar places. New Stuff Key Customizer works and saves from an active game session. Technically it works from the menu screen too, but it doesn't pass through to a new game. Some slight improvements to Crew AI. They should put up a better fight in the hunt zones now, though they still have a long way to go with navigating terrain and havi
13 April 2018 02:31 UTC · Community Announcements · Lasso Games
Howdy, Jack here. This new build has lots of improvements on things that have been reported in the community hub, and a couple of things that have just been outright broken. Broken stuff: Key customizer just straight doesn't work for now. The guts are hanging out of it and it is passing inputs from keyboard and controller and storing aliases properly, but we need to do some more work on it to get it to detect key conflicts and some other stuff. We are going to try and have a new build up tomorrow with this fully functional. Fixed stuff: Lots of improvements to player movement and collisions. S
9 April 2018 05:50 UTC · Community Announcements · Lasso Games
Howdy! Jack again. You guys have been absolutely shredding the bug reports! We've been trying to keep up. Here is another build as promised with the following fixes per your requests: Master Audio now saves and loads Cleaned up an incorrectly pointing door in Beckberry Fixes to ship collisions and some collision masks for enemy ships. (They will still chase you through land, though. Still working on that one!) Applied another fix to some huntzone stuff to prevent freezes and a crash when you try to go on land from a load game. Added some log entries for when the lumberjack is defeated to expla
9 April 2018 05:50 UTC · Community Announcements · Lasso Games
Howdy! Jack again. You guys have been absolutely shredding the bug reports! We've been trying to keep up. Here is another build as promised with the following fixes per your requests: Master Audio now saves and loads Cleaned up an incorrectly pointing door in Beckberry Fixes to ship collisions and some collision masks for enemy ships. (They will still chase you through land, though. Still working on that one!) Applied another fix to some huntzone stuff to prevent freezes and a crash when you try to go on land from a load game. Added some log entries for when the lumberjack is defeated to expla
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