Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:14 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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11 September 2026 10:05 UTC · Community Announcements · 阿昆达
各位好汉: 本次更新带来以下改进: 底部指挥栏更清爽 未选中单位或建筑时,底部指挥栏会收成一条矮栏,只保留小地图和操作提示,战场视野更大。选中己方单位或建筑后,会重新展开完整的头像、属性与命令卡。 第三章「三打祝家庄」体验修复 接应内应打开偏门时,成功提示不再重复堆叠;右侧键位说明在提示出现时会暂时隐藏,避免文字叠在一起看不清。 其他 战役稳定性和界面细节继续打磨。战斗中途保存/续玩仍在开发中,本次尚未对玩家开放。 祝各位梁山聚义顺利! Hello heroes, This update includes: Sleeker command bar When nothing is selected, the bottom command bar collapses to a slim strip with the minimap and a hint, giving you a larger battlefield view. Selecting a unit or building expands the full portrait, stats, and command card again. Chapter 3 “Zhu Family Manor” polish Opening the side gate via the inside contact no longer sta
10 September 2026 06:40 UTC · Community Announcements · 阿昆达
Dear Heroes, This update focuses on resolving progression blockers and gameplay flow issues in Campaign Chapter 3 ("Three Strikes on the Zhu Family Manor"): 🐛 Bug Fixes - Fixed Black Screen on Chapter 3: Resolved an issue where selecting Chapter 3 could result in a black screen during level transition. - Fixed Side Gate Infiltration: - Units no longer auto-target and attack the Zhu Family Manor side gate when arriving at the rendezvous point. - Relaxed rendezvous requirements: In addition to Sun Li, moving Song Jiang, Lin Chong, or Hua Rong to Marker 3 can now also trigger the insider countdo
9 September 2026 03:17 UTC · Community Announcements · 阿昆达
Mission interface Refined language handling for mission-location and character-selection tooltips, including the “Select · Shi Qian” and “Select · Rescued group” buttons in Zhu Manor. Battle resume development This update also includes internal preparation for saving and restoring battles, covering game settings, mission interfaces, scenery, and visual-effect state. Current availability Mid-battle saving and resuming are still in development and are not available in this update. Testing will continue for the classic 30-wave mode and all eight chapters. We will announce their availability separ
8 September 2026 18:17 UTC · Community Announcements · 阿昆达
Steam stats fixes This update improves stats reads, save status across consecutive games, and messages when something goes wrong. Fixed failed stats reads being treated as valid results. Fixed later battle progress being incorrectly treated as already saved during consecutive games. If Steam corrects your stats, the game pauses further stats tracking for the current game and asks you to restart, so that progress from the current game does not overwrite the correction. If you see this message, restart the game before starting your next battle. About resuming battles Mid-battle saving and resumi
8 September 2026 08:39 UTC · Community Announcements · 阿昆达
Three new languages, four ways to play The update is now live on Steam. Alongside the existing Simplified Chinese, you can now play in Traditional Chinese, English, or Japanese. Switch languages at the top left of the main menu or at the top of Settings. Menus, objectives, skill descriptions, and character biographies follow your selection. {STEAM_CLAN_IMAGE}/46272698/a7e330d6ce5719ca732176a95f2b7e9fe51e9602.png In-game screenshot: English main menu. Revisiting all 108 Liangshan heroes We have revised all 108 biographies against the 120-chapter edition of Water Margin, checking identities, how
7 September 2026 19:27 UTC · Community Announcements · 阿昆达
Public build: collapsible mission objectives The objective panel now starts collapsed in all eight campaigns. Click the mission objectives button to expand it, then click again to hide the details and free up your view of the battlefield. Mission progress and timers keep updating while the panel is collapsed. You can also click and drag-select in the space it previously covered. {STEAM_CLAN_IMAGE}/46272698/19add50bbf1f5f024e4d147846b911c355b2c29e.png In-game screenshot: expand the objective panel whenever you need to check the details. A new Windows test build is available The steam-integratio
6 September 2026 17:44 UTC · Community Announcements · 阿昆达
Added a reduced effects option to decrease decorative particles and trails. Improved control hints in Wild Boar Forest, mission information in Zhu Family Village, and unit selection after rescues. Fixed settings panel layering and closing issues. Fixed throwing axes failing to process later hits when a target became invalid, and reduced some redundant drawing calculations.
6 September 2026 06:55 UTC · Community Announcements · 阿昆达
Adjusted all eight campaign missions, with more base management, split squads, rescues and unit coordination. Fixed gate and wall alignment, Sun Li's rendezvous trigger, and defender engagement at Zhu Family Manor. Added basic four-direction animations for Song Jiang and Lin Chong, and fixed costume changes when some campaign characters fall. Optimized pathfinding, target selection and rendering. Please keep sharing your feedback on mission pacing, difficulty and controls!
3 September 2026 09:37 UTC · Community Announcements · 阿昆达
This update focuses on the first mission, “Wild Boar Forest.” The escort party now advances on its own instead of waiting for mission buttons. If Lu Zhishen does not follow, he will miss the rescue as the story continues. Following and intercepting are now handled directly by the player. After Lin Chong is saved, unbinding him, treating his injuries, and leaving the forest continue as part of the scene. We have also unified the visual style across the main menu, battle interface, settings, hero codex, and editors. The startup image has been replaced, and icon and resource caching at launch hav
2 September 2026 18:46 UTC · Community Announcements · 阿昆达
A few days ago, a player left some useful feedback in the discussions: characters needed more facing directions, shadows were hard to see, terrain looked too flat, and battlefields stayed too clean after a fight. I saw it, and it was specific enough to work from. So that is what I've been doing. I'm still adding four-direction animations. I redid the unit and building shadows, and I'm continuing to work on forests, shorelines, docks, and several campaign maps. I have a first version of persistent battle marks working, but it still needs testing. September 5 is close. Anything that tests well w
Full appinfo as delivered by Steam PICS, changenumber 38789135. Also at /api/app/5088120/raw.
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