Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:44 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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28 September 2017 00:54 UTC · Community Announcements · FMG Labs
Hello all, We've got a few good updates for you all this evening. 1.Fixed issue with the teleport system and smoothened transitions when fast travelling. 2.Solved a rare bug where players would fall off of the world after fast travelling. 3.Fix for a bug where users are teleported back to the habitat teleport. Stay tuned for more updates and announcements!
28 September 2017 00:54 UTC · Community Announcements · FMG Labs
Hello all, We've got a few good updates for you all this evening. 1.Fixed issue with the teleport system and smoothened transitions when fast travelling. 2.Solved a rare bug where players would fall off of the world after fast travelling. 3.Fix for a bug where users are teleported back to the habitat teleport. Stay tuned for more updates and announcements!
15 September 2017 00:36 UTC · Community Announcements · FMG Labs
Hi all, Due to popular demand, we've added a simplified way to drive the rover. The original joystick method will still work but you will now also be able to use the pads on the HTC Vive or Oculus Rift. There have also been a few minor visual changes in order to improve performance. Stay tuned for more updates!
15 September 2017 00:36 UTC · Community Announcements · FMG Labs
Hi all, Due to popular demand, we've added a simplified way to drive the rover. The original joystick method will still work but you will now also be able to use the pads on the HTC Vive or Oculus Rift. There have also been a few minor visual changes in order to improve performance. Stay tuned for more updates!
18 August 2017 13:02 UTC · Community Announcements · FMG Labs
Hello all, After a full rework of our Mars landscape and countless hours by our devs, we’ve made a breakthrough on Mars 2030 performance across the board. Mars 2030 1.1 addresses most of the issues raised related to poor framerate in VR on our target required and recommended specs. The build is now live. We’re eager to hear your thoughts on this update. We will be tweaking auto graphics scalability settings in the coming days so feel free to send us your favorite customizations with your hardware so we can evaluate. Thanks for bearing with us and all of the feedback you’ve sent our way. As we’
18 August 2017 13:02 UTC · Community Announcements · FMG Labs
Hello all, After a full rework of our Mars landscape and countless hours by our devs, we’ve made a breakthrough on Mars 2030 performance across the board. Mars 2030 1.1 addresses most of the issues raised related to poor framerate in VR on our target required and recommended specs. The build is now live. We’re eager to hear your thoughts on this update. We will be tweaking auto graphics scalability settings in the coming days so feel free to send us your favorite customizations with your hardware so we can evaluate. Thanks for bearing with us and all of the feedback you’ve sent our way. As we’
14 August 2017 13:47 UTC · Community Announcements · FMG Labs
Hello all, We've just uploaded a fix for Mars 2030 crashing on AMD machines after landing on the surface. Thank you all for your help in getting to the root of the problem and appreciate the patience. The issue should be fixed now. Let us know if you encounter any other issue related to this crash. As well as this, we've introduced a fairly simple tutorial for driving the rover at the beginning of the experience which visualizes the necessary movements required for HTC Vive and Oculus Touch controllers. We aimed to make the rover drive just like the real one at Johnson Space Center by having t
14 August 2017 13:47 UTC · Community Announcements · FMG Labs
Hello all, We've just uploaded a fix for Mars 2030 crashing on AMD machines after landing on the surface. Thank you all for your help in getting to the root of the problem and appreciate the patience. The issue should be fixed now. Let us know if you encounter any other issue related to this crash. As well as this, we've introduced a fairly simple tutorial for driving the rover at the beginning of the experience which visualizes the necessary movements required for HTC Vive and Oculus Touch controllers. We aimed to make the rover drive just like the real one at Johnson Space Center by having t
8 August 2017 23:04 UTC · Community Announcements · FMG Labs
Hi all, We've just put out a quick update addressing some performance issues and bugs we've hit so far. More to come in the next few days. Here's what's in the latest update. 1. We've addressed an UnrealEngine bug where changing graphics settings while in-game causes the application to run at a low framerate. Switching between Auto, Epic, Medium, or Low would cause framerate to dip on the Martian surface and make the game unplayable. 2.Performance optimizations for Mars foliage system, which has improved performance. 3.New MMSEV performance improvements and overall optimization of rover textur
8 August 2017 23:04 UTC · Community Announcements · FMG Labs
Hi all, We've just put out a quick update addressing some performance issues and bugs we've hit so far. More to come in the next few days. Here's what's in the latest update. 1. We've addressed an UnrealEngine bug where changing graphics settings while in-game causes the application to run at a low framerate. Switching between Auto, Epic, Medium, or Low would cause framerate to dip on the Martian surface and make the game unplayable. 2.Performance optimizations for Mars foliage system, which has improved performance. 3.New MMSEV performance improvements and overall optimization of rover textur
3 August 2017 21:36 UTC · Community Announcements · FMG Labs
Hi all, This is also our first public announcement! Thank you for purchasing Mars 2030! We're all very excited about our v1.0 release to the public. This project has been a blast to work on and we hope you're enjoying your stay and exploration of the Red Planet so far. We want to let you know right off the bat that is an ongoing endeavor for us and we are very excited about what's coming in the near future. We want to engage with your ideas and build on this new home for humans on Mars. We've been reading your initial feedback and are hard at work at addressing all known issues you've encounte
3 August 2017 21:36 UTC · Community Announcements · FMG Labs
Hi all, This is also our first public announcement! Thank you for purchasing Mars 2030! We're all very excited about our v1.0 release to the public. This project has been a blast to work on and we hope you're enjoying your stay and exploration of the Red Planet so far. We want to let you know right off the bat that is an ongoing endeavor for us and we are very excited about what's coming in the near future. We want to engage with your ideas and build on this new home for humans on Mars. We've been reading your initial feedback and are hard at work at addressing all known issues you've encounte
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/510850/raw.
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