Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:19 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
27 August 2020 13:08 UTC · Community Announcements · BonzerKitten
Hi, everyone! 😊 I had a lot of fun working on the latest big update (1.3.0), and since I’m planning to start a new project very soon, I decided to invest just a little more time on polishing a few things here and there, with some new additions as well. I’ll list all the cool changes belows. 🎮 Please, let me know if you have any issues with this update, so I can fix it as soon as possible! 💻 Coyote time - The big star of this update is by far the coyote time feature! Present in both wall jumps and edge jumps. I also added a jump buffer for standard ground jumps. If you’re not very familiar w
12 May 2020 18:47 UTC · Community Announcements · BonzerKitten7
Hi, everyone! 😊 In the big 1.3.0 update I added checkpoints to the game to make it more accessible to casual players, but an user called “bENg” suggested adding a “hard mode” with no checkpoints, so hardcore players can also enjoy the game. The hard mode was added as a secret mode, that can be activated by entering the classic Konami code in the game’s main menu. Here's a small instructions manual for gamepad users and for how to activate the hard mode. {STEAM_CLAN_IMAGE}/27463369/b399396f93e15c8595822303d72020bae56e27c7.png Well, thank you very much for playing Pinkman, I really appreciate t
6 May 2020 20:47 UTC · Community Announcements · BonzerKitten7
Hi, everyone! 😊 I’ve been working with some amazing people from another company (can’t really mention their name right now because of our NDA contract) in order to bring Pinkman to more platforms, to do that, we needed to update quite a lot of stuff in the original project by adding new features and improving the old ones. Since most of the work is already done, there was literally no reason for me to not release this content as a free update for you all. I’ll list the changes below. 🎮 Please, let me know if you have any issues with this update, so I can fix it as soon as possible! 💻 Patch
12 January 2020 05:55 UTC · Community Announcements · BonzerKitten7
Hi, everyone! I've recently received a message from a Pinkman player that really enjoyed the overall experience, which makes me very happy to know, however the only issue he had with the game was related to the control scheme. He told me it was not very comfortable for everyone to use arrow keys + "Z" and "X" for skills, so I implemented a secundary control scheme (beyond the controller support) with WASD + "K" and "L" for skills, which can also be used without any need to touch the game settings. In this update I also fixed a very small bug that I'll describe below. Well, thank you very much
16 August 2019 14:29 UTC · Community Announcements · BonzerKitten7
https://store.steampowered.com/app/1125860/Rabisco/ Hi, everyone! Today is a really happy day for me, Steam just approved my next game store page, so it's already visible for everyone! This is a great step for me since I'm trying really hard to become a good indie game developer. The game itself will be avaible on September 10th, but you can already add it to your beautiful wishlist. Thank you very much to everyone who played Pinkman and Duck Souls, you literally changed my life forever for the better! ːpinkneonheartː
5 March 2019 21:21 UTC · Community Announcements · BonzerKitten7
Hi, everyone! Since launch Pinkman only uses synthwave songs under a CC-0 license, which is ideal for commercial projects. But some time ago one of the artists decided to change his song license, so i’m updating the game to remove his song and add a new one in place to avoid any licensing problem. I hope you all enjoy the new track. Patch notes 1.2.0 Replaced one of the game songs to avoid any licensing problem. Added a hidden message in your clipboard.
18 December 2018 04:29 UTC · Community Announcements · BonzerKitten7
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27463369/9e9da69a88e249714f71ac870ae23083d7f18d5c.gif Hi, everyone! It’s been a long time since the last update (a year and half, i guess) which is totally understandable since Pinkman is technically a complete game. But, recently i had a few problems with another developer who noticed some similarities between the main character animations on Pinkman and the main character animations on his game, so to avoid any future problems i decided to redesign every Pinkman animation and also fix/adjust a few things in the game. Here’s a
12 December 2018 00:41 UTC · Community Announcements · BonzerKitten
Hi, everyone Since October of 2016 I've been dedicating almost all of my time to game development, I've already made two games called: Pinkman and Duck Souls, they're probably the thing that I'm most proud of in my entire life, every single pixel and sound of these games were made with a lot of love. Each one of them took me about six months of work to complete, but I can confidently say that those were incredible six months of pure joy to me. I've a little philosophy for making games, it doesn't matter what kind of art style the game is going to be or the kind of music and sound effects, the
23 August 2018 02:11 UTC · Community Announcements · BonzerKitten
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27463369/3bb1ddafdc90fec1162ae5d62ecaae924cc89a7a.jpg Hi, everyone! Today is a really happy day for me, Steam approved my next game store page and build, so it's already visible for everyone! This is a great step for me since i'm trying really hard to become a good indie game developer. The game itself will be avaible on September 6th, but you can already add it to your beautiful wishlist. Here's the store link: https://store.steampowered.com/app/917290/Duck_Souls/ Thank you very much to everyone who played Pinkman, you literal
20 June 2018 13:43 UTC · Community Announcements · BonzerKitten
Hi, everyone! It's been a long time since my last post here, but i'm still alive and i hope that all of you enjoyed playing Pinkman as much as i did making it! :) Well, first of all i would like to thank everyone here for supporting me and Pinkman. Developing, publishing and see people playing the game i made with my heart and soul is amazing, i can't even describe how does it feel. Because of that i decided that i want to keep making games for the rest of my life and hopefully make a living out of it in the near future. That's why i created my developer page here on Steam (Green Dinosaur Game
4 March 2017 19:32 UTC · Community Announcements · BonzerKitten7
Hi, everyone! This is a little update just to keep the game with the latest Steam SDK and NWJS versions to prevent any compatibility problem. Cheers! ːpinkneonheartː
4 March 2017 19:32 UTC · Community Announcements · BonzerKitten
Hi, everyone! This is a little update just to keep the game with the latest Steam SDK and NWJS versions to prevent any compatibility problem. Cheers! :pinkneonheart:
25 January 2017 23:56 UTC · Community Announcements · BonzerKitten7
Hi, everyone! Since i released Pinkman on Steam i was wondering what speedrunners could do, and how fast they could finish the game. Well, today i received a message on Facebook from a player called "Filip Was", he beated the game in 28 minutes and 30 seconds! That's really fast, i made the game, but i can't beat it as fast as he can hahaha. You can watch the speedrun by clicking here. Thank you for playing, Filip! You're awesome, man! ːpinkneonheartː
25 January 2017 23:56 UTC · Community Announcements · BonzerKitten
Hi, everyone! Since i released Pinkman on Steam i was wondering what speedrunners could do, and how fast they could finish the game. Well, today i received a message on Facebook from a player called "Filip Was", he beated the game in 28 minutes and 30 seconds! That's really fast, i made the game, but i can't beat it as fast as he can hahaha. You can watch the speedrun by clicking here. Thank you for playing, Filip! You're awesome, man! :pinkneonheart:
25 January 2017 00:52 UTC · Community Announcements · BonzerKitten7
Hi, everyone! Now when you take the clock, you can see in real time the current play time in seconds. I can't remember exactly who asked for this feature, but here it's.. :) I also fixed a little bug in the level 33, and i added a "squeeze" effect to Pinkman everytime he jumps.
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/516480/raw.
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