Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
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2025-10-23 16:45 UTC · Community Announcements · richiebee
Epic Tavern – Early Access Build 1209: Foundations of Fate Adventurers — the tavern doors are open once more.This update represents the culmination of deep, foundational work: extensive refactoring, engine upgrades, and system reconstruction that bring Epic Tavern to a far more stable and flexible footing. Much of it happens under the hood, but it’s the groundwork that allows us to move forward with greater confidence and speed.---Core Systems RebuiltDeath, Dying, and Incapacitation OverhaulThe adventurer lifecycle has been rebuilt from the ground up. Death, exhaustion, recovery, and post-ques
2023-08-10 05:03 UTC · Community Announcements · richiebee
Hi, all! It's your friendly village programmer Rich here to let you know we've just gone live with a hotfix (version 1195) that adjusts some elements of spirit and fatigue to create a more player-friendly experience, building upon our recent major release (ver. 1193). As always, please keep in mind that we'll be doing a major balancing pass on the game as we head into final release. Please let us know if you experience any bugs that significantly harm your experience by contacting us on our Discord at: http://discord.gg/epictavern , or by creating a bug report on our Steam forum (we check the
2023-07-24 13:46 UTC · Community Announcements · thewronghouse
Good morning, Tavernmasters. We are all kinds of psyched to unleash our new Critical Choices update, including an overhaul of adventuring, hunger, spirit management and resting on the road. The Critical Choices feature will allow for greater control over your parties in the field and more opportunities to use their specific skills. {STEAM_CLAN_IMAGE}/30455159/79a6604ebe7cc6dfa9e68ea27c182e13239ec641.png Included in this feature are Conditional buttons that only appear if you have certain heroes or skills present. In the screenshot above, the Fireball button only appears if you have a fire mage
2023-07-21 11:48 UTC · Community Announcements · thewronghouse
Greetings, tavernmasters! We've now completed our main overhaul of the adventuring experience. Micromanaging hunger and starvation effects are a thing of the past. In its place is a whole new system for managing Spirit through midday Rest stops. Each day, your parties in the field will receive a popup offering a choice between Resting (+10 Spirit) or going on one of our new Side Quests, each with 10 different results. Side Quests include three new popup shops (Weapons, Armor, Accessories) with rotating inventories, exploring a seemingly deserted cave, gambling at an Undermarket pavilion, helpi
2023-05-30 13:24 UTC · Community Announcements · thewronghouse
Greetings, tavernkeepers! While we're chipping away at the last major bug preventing the release of our new Rest Stop patch, I thought I'd shoot you folks a quick update on one of my favorite aspects of Epic Tavern... the fact that heroes you fail to recruit will continue their careers without you and often become your enemy. SPOILER WARNING: I deliberately stay pretty vague with the info below, but folks who would rather discover everything on their own might want to skip reading this update. Here are 11 Epic Tavern characters who can Break Bad... Emilia Mortalis {STEAM_CLAN_IMAGE}/30455159/0
2023-04-24 13:07 UTC · Community Announcements · thewronghouse
Greetings, Tavernkeepers! Our new testing build 1191 is now live on Unstable. Included are a host of little fixes and tuning adjustments to our new Rest Stop feature that gives each party a mid-day choice between Resting, Healing (only if a healer is present), or sustaining a spirit penalty to skip rest and pursue a small side adventure. Rest stop stages include: three new vendors with rotating inventories, food- and drink-tasting events with a chance to unlock new menu items for your tavern, assisting dwarven miners with a dangerous task, training local soldiers, drawing a card from the Oracl
2023-04-05 00:04 UTC · Community Announcements · richiebee
Greetings, fellow tavern keepers! It's time for an update on the latest happenings in Epic Tavern. Our development team has been slaying bugs and responding to community feedback on the Unstable branch. We appreciate your patience and support as we work to make the tavern even more epic! In response to your requests for more regular news, we'll be posting behind-the-scenes updates to keep you in the loop. Stay tuned for more information on the exciting changes and features we have in store for you. Speaking of changes and features, get ready for critical decisions and revamped hero rest stops
2023-03-16 17:58 UTC · Community Announcements · thewronghouse
Greetings, Tavernkeepers! We're excited to announce that a new Unstable testing build is now live! This update rolls out our new Critical Choices feature in full force along with a new approach to rest stops and hunger. Say goodbye to micromanaging hunger and stopping twice a day to eat/rest. We’ve scrapped hunger/starvation effects and having to manually feed your heroes. Any food shortages on the road will now be handled directly through the story instead of as a separate mechanic. In our new system, each party will instead be presented with a midday choice using our new Critical Decision fe
2022-10-27 15:14 UTC · Community Announcements · thewronghouse
Greetings, brave heroes! We have been hard at work overhauling some of the outdated mechanics from the earlier incarnations of the game to lay the groundwork for a much more robust narrative experience. In addition to a host of bug fixes, the new 1184 build contains your first early peek at Critical Decisions, my personal Holy Grail feature that I've been searching for a way to make work since I started on Epic Tavern. Here's an advanced look at what this new more robust style of questing looks like... The previous version of Bandito Verde had the heroes attempting to negotiate with a group of
2022-08-11 12:51 UTC · Community Announcements · thewronghouse
Greetings, brave heroes. We have a new Unstable testing build (1181) up with fixes for a number of questing bugs, most notably an issue where exiting the game with multiple parties in the field could result in wonky behavior upon reload. That fix unleashed a few other bugs that we have also since tracked down and squashed with the help of our faithful players on Discord (https://discord.com/invite/epictavern). There are also data fixes for a dozen or so random encounters that could cause the game to soft lock and force you to reload. And we’ve squashed an issue where dead heroes were occasiona
2022-05-23 19:41 UTC · Community Announcements · thewronghouse
Greetings, adventurers! Our new build just went live on Stable, containing fixes for every Achievement that wasn't previously triggering properly. New achievements await on your next trip to Beor. Along with a host of stability fixes, Build 1171 contains a fix for our Death & Dying system for heroes. Character deaths could sometimes get a little wonky if you only had one living hero in your party, and the system never really handled party wipes elegantly up until now. This fix means I now have much more leeway in my writing to unleash potentially lethal consequences for failed missions. Look f
2022-05-11 12:08 UTC · Community Announcements · thewronghouse
Greetings, brave adventurers! We have a new Unstable testing build up if you'd like an early peek of the patch that will be released to everyone in just a few days. Every achievement in Epic Tavern is now confirmed working, which required Rich take a deep dive into every remaining area of the game that was acting a little wonky, including the dreaded Death & Dying system for heroes. Hero deaths, and particularly full party wipes, were always a little dodgy. If you got down to one surviving hero in the party, you could sometimes encounter strange behavior. And full party wipes never quite worke
2022-01-25 19:53 UTC · Community Announcements · thewronghouse
Greetings, heroes! A special thanks to all you folks who helped test out our new Tavern Trophy feature, which is now live for everyone to enjoy on our latest Stable build! Tavern trophies offer a fun new way to customize your taverns. Upon completing quests, you’ll now sometimes unlock special trophies to commemorate your victories and defeats. These trophies can be displayed on the new wall mounts found all around your tavern, allowing you to deck out your Epic Tavern exactly how you want it. How it works... Upon returning to the tavern after accomplishing important story events, you'll now s
2022-01-13 14:27 UTC · Community Announcements · thewronghouse
Greetings, brave adventurers! We are all kinds of excited to roll out a cool new way to customize your taverns. As you complete quests, you'll now sometimes unlock special trophies that commemorate your victories and defeats. These trophies can be hung on the new wall mounts found all around your tavern, allowing you to deck out your Epic Tavern however you wish. How it works... Upon returning to the tavern after accomplishing important story events, you'll now see a special popup that tells you a trophy has been unlocked. From the tavern floor, click on the DECOR button in the top-right to ac
2021-12-09 22:42 UTC · Community Announcements · thewronghouse
Greetings, mighty adventurers. After our last update, some players encountered a bug that could cause the prologue to fail. With the help of you folks who submitted bug reports, logs, and save files, we were able to trace it to an issue where numbers were being parsed in local formats after our upgrade to Unity 2020, which could change periods to commas and wreak all kinds of havoc for players outside the United States. The fix is confirmed working by all our international players who stopped by our Discord to report it and is now live as Stable build 1158. Huge thanks to our friends across th
Full appinfo as delivered by Steam PICS, changenumber 37427810. Also at /api/app/517720/raw.
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