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Price history, US store (USD)
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Price
Regular
Discount
2026-09-11 22:19 UTC
$19.99
$19.99
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public
1738338
2017-04-06 04:47 UTC
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527951
windows · 64
6.56 GB
2.69 GB
3024495107317048440
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1738338
public
2017-04-06 04:47 UTC
7 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-02-20 09:43 UTC · Community Announcements · Shakkles
Hey dudes. We won't be significantly updating Year Zero in the near future. While most developers would consider "making back the money it cost to develop" to be a significant success, I think we can all agree that one staple of MMORPGs is that they're expected to be updated with new and better content regularly and that just isn't something that Year Zero is going to be able to self-fund buried ten miles deep on the Steam store ten tectonic-plates beneath candy-crush clones. We've appealed, been rebuffed, and we just don't want to stress out about it anymore. The upside is that through develo
2017-02-20 09:43 UTC · Community Announcements · Shakkles
Hey dudes. We won't be significantly updating Year Zero in the near future. While most developers would consider "making back the money it cost to develop" to be a significant success, I think we can all agree that one staple of MMORPGs is that they're expected to be updated with new and better content regularly and that just isn't something that Year Zero is going to be able to self-fund buried ten miles deep on the Steam store ten tectonic-plates beneath candy-crush clones. We've appealed, been rebuffed, and we just don't want to stress out about it anymore. The upside is that through develo
2016-11-24 06:34 UTC · Community Announcements · Shakkles
The system both of our games are built on; The foundation of features we simply just call "Divergence", is huge. It's huge, elaborate, and carries the potential of making truly groundbreaking MMORPGs. Ever since January, we'd started getting more and more interest from other studios willing to hire us as consultants to basically "teach them how to do what we did". As you can imagine, we rebuffed the vast majority of these and resolved to continue our goals of using the franchise as the means of self-funding development. Six-months later the writing was on the wall that while some players were
2016-11-24 06:34 UTC · Community Announcements · Shakkles
The system both of our games are built on; The foundation of features we simply just call "Divergence", is huge. It's huge, elaborate, and carries the potential of making truly groundbreaking MMORPGs. Ever since January, we'd started getting more and more interest from other studios willing to hire us as consultants to basically "teach them how to do what we did". As you can imagine, we rebuffed the vast majority of these and resolved to continue our goals of using the franchise as the means of self-funding development. Six-months later the writing was on the wall that while some players were
2016-11-02 05:20 UTC · Community Announcements · Shakkles
Our Halloween event is finally live! We decided to run it starting today and for a week or two to avoid the mass of commotion of all the other events going on. The result though, we think you'll enjoy! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26619505/8ee88ae3eb76bdeba7b7cd0e2df1b32ab61986e2.jpg Our event centers around a ghost town. An actual ghost-town I mean. Scattered around this town are several pages to a cryptic book. Finding and assembling these pages into chapters, then the chapters into the full book grants the player the ability to exchange that tome for
2016-11-02 05:20 UTC · Community Announcements · Shakkles
Our Halloween event is finally live! We decided to run it starting today and for a week or two to avoid the mass of commotion of all the other events going on. The result though, we think you'll enjoy! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26619505/8ee88ae3eb76bdeba7b7cd0e2df1b32ab61986e2.jpg Our event centers around a ghost town. An actual ghost-town I mean. Scattered around this town are several pages to a cryptic book. Finding and assembling these pages into chapters, then the chapters into the full book grants the player the ability to exchange that tome for
2016-10-25 07:14 UTC · Community Announcements · Shakkles
We knew in advance about the launches of two immensely huge games Battlefield 1 and Civilization 6 occurring more or less simultaneously, which is why we attempting to launch the game much sooner than it did. However there is a new approvals system which requires several additional review and approval steps before you're allowed to launch. Probably a good idea of Steam IMO and we support their decision to do so. However by the time it was our turn in the queue three weeks had passed since the day we originally wanted to launch and sure enough, it ended up launching late night pretty much the s
2016-10-25 07:14 UTC · Community Announcements · Shakkles
We knew in advance about the launches of two immensely huge games Battlefield 1 and Civilization 6 occurring more or less simultaneously, which is why we attempting to launch the game much sooner than it did. However there is a new approvals system which requires several additional review and approval steps before you're allowed to launch. Probably a good idea of Steam IMO and we support their decision to do so. However by the time it was our turn in the queue three weeks had passed since the day we originally wanted to launch and sure enough, it ended up launching late night pretty much the s
2016-10-24 00:07 UTC · Community Announcements · Shakkles
Medium and Medium-Wide bases have been moved to Novice Artisan to help people get their feet wet building homes. Since the tutorial videos were made previously for Divergence: Online, some people are having a bit of difficulty drawing the connection between "base building" and "hoppers" described in the Housing tut video. For this reason, we've renamed the "hopper" menu in the crafting schematics panel to "Hopper / Base" to make it easier to understand. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26619505/635495b672b73b1c30d7d12f97ca43047a4008c4.png Bases now require w
2016-10-24 00:07 UTC · Community Announcements · Shakkles
Medium and Medium-Wide bases have been moved to Novice Artisan to help people get their feet wet building homes. Since the tutorial videos were made previously for Divergence: Online, some people are having a bit of difficulty drawing the connection between "base building" and "hoppers" described in the Housing tut video. For this reason, we've renamed the "hopper" menu in the crafting schematics panel to "Hopper / Base" to make it easier to understand. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26619505/635495b672b73b1c30d7d12f97ca43047a4008c4.png Bases now require w
2016-10-21 08:00 UTC · Community Announcements · Shakkles
Day one of Year Zero: It's a pyramid of priorities beginning with the most critical and in need of attention to the least, so to thank everyone for the bug reports we've been getting, we decided to make your lives a little easier and hopefully more pleasurable! While some tutorials are still missing and we're still working to spawn loot in the various locations of the world, we've decided to very simply start giving out game items to anyone and everyone who wants them free of charge. It's absolutely true that this isn't a "typical zombie apocalypse game" and as such, people logging in expectin
2016-10-21 08:00 UTC · Community Announcements · Shakkles
Day one of Year Zero: It's a pyramid of priorities beginning with the most critical and in need of attention to the least, so to thank everyone for the bug reports we've been getting, we decided to make your lives a little easier and hopefully more pleasurable! While some tutorials are still missing and we're still working to spawn loot in the various locations of the world, we've decided to very simply start giving out game items to anyone and everyone who wants them free of charge. It's absolutely true that this isn't a "typical zombie apocalypse game" and as such, people logging in expectin
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/527950/raw.