QoL Update
- Fixed Healthbar not showing when ships are highlighted with the selection line or moving your hand over them. - Re-balanced Flagship so it doesnt take 4 minutes to burn down. - Fixed Typos.
Saga of the Void: Admirals is a full, space based rts in vr!
| App ID | 535410 |
|---|---|
| App type | Game |
| Developer | RowlesCorp Studios |
| Publisher | Self-Published |
| Release date | 2 August 2017 |
| Original release | 2 August 2017 |
| Release state | released |
| Store page | store.steampowered.com/app/535410 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | SagaOfTheVoid.exe | windows | Saga of the Void: Admirals | |
| 1 | SagaOfTheVoid.exe | Saga of the Void: Admirals |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:33 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 2065091 | 24 August 2017 14:04 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 535411 | windows · 64 | 3.44 GB | 1.06 GB | 350420108899681048 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 2065091 | public | 24 August 2017 14:04 UTC | 11 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:29 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed Healthbar not showing when ships are highlighted with the selection line or moving your hand over them. - Re-balanced Flagship so it doesnt take 4 minutes to burn down. - Fixed Typos.
- Fixed Healthbar not showing when ships are highlighted with the selection line or moving your hand over them. - Re-balanced Flagship so it doesnt take 4 minutes to burn down. - Fixed Typos.
After an arduous several months remaking the game from scratch to reach my vision of the final product, saga of the void: admirals is now out! New features verses Capitalship:VR include - Vastly improved performance, 50 + ships can now be fielded at once with no issues. - Full multiplayer! Join upto 3 other players and 2 bots for upto 3v3 matches. - A new Campaign ladder of increasingly challenging missions, - So much more. Jump in and give it a try! Edit: Also added an extra small update after release - Added improved highlighting tool. - Increased "tutorial" sign contrast to prevent confusio
After an arduous several months remaking the game from scratch to reach my vision of the final product, saga of the void: admirals is now out! New features verses Capitalship:VR include - Vastly improved performance, 50 + ships can now be fielded at once with no issues. - Full multiplayer! Join upto 3 other players and 2 bots for upto 3v3 matches. - A new Campaign ladder of increasingly challenging missions, - So much more. Jump in and give it a try! Edit: Also added an extra small update after release - Added improved highlighting tool. - Increased "tutorial" sign contrast to prevent confusio
I am pleased to announce the full, release version of Capitalship will be coming in a month, with a whole new name and a ton of new features. for this version the whole game has been totally re-written to support the following new features: - up to 3 v 3 multiplayer support. - up to 50+ ships at once without dropping below 90fps - Scaling improvements, the smallest you can scale by has been increased from 750 to 400,000. Ships can now be viewed at life-like scales. - Vastly improved focus and balance, now 8 ships each with a dedicated focuses and counters. - Reworked sound effects. - Oculus sd
I am pleased to announce the full, release version of Capitalship will be coming in a month, with a whole new name and a ton of new features. for this version the whole game has been totally re-written to support the following new features: - up to 3 v 3 multiplayer support. - up to 50+ ships at once without dropping below 90fps - Scaling improvements, the smallest you can scale by has been increased from 750 to 400,000. Ships can now be viewed at life-like scales. - Vastly improved focus and balance, now 8 ships each with a dedicated focuses and counters. - Reworked sound effects. - Oculus sd
Alright, after some off time there to get everything more polished, im back with a huge new update! (If you want to see raw patchnotes skip to bottom) Firstly im introducing a new Gamemode, in this gamemode instead of building a fleet on the fly you can now create a fleet in the new skirmish area with a set amount of reasources and face off against a selection of 5 (for now) AI fleets built with the same amount. Secondly oculus touch support has been added, including the ability to rotate yourself with the extra buttons and render models for the touch controllers. Thirdly two new areas have be
Alright, after some off time there to get everything more polished, im back with a huge new update! (If you want to see raw patchnotes skip to bottom) Firstly im introducing a new Gamemode, in this gamemode instead of building a fleet on the fly you can now create a fleet in the new skirmish area with a set amount of reasources and face off against a selection of 5 (for now) AI fleets built with the same amount. Secondly oculus touch support has been added, including the ability to rotate yourself with the extra buttons and render models for the touch controllers. Thirdly two new areas have be
This Update contains a few new ships and some bugfixes. Full Patch notes: - Chaged around ship categories to "Frigate", "Cruiser" and "Support" - Added Cruiser, expensive, slow, lots of guns. - Added Healer Ship, heals surrounding ships. - Added Light Destroyer, a cheap, multipurpose ship. - Reworked Destroyer, its a bit weaker and more specialised now. - Changed Ship model on Missile Ship, is weaker and more speciallised now. All the new ships can be found in the spawn menu, the on ship menu is more of a quick menu for now. - Temporary Ship movement indicator does not show with menu open - Mi
This Update contains a few new ships and some bugfixes. Full Patch notes: - Chaged around ship categories to "Frigate", "Cruiser" and "Support" - Added Cruiser, expensive, slow, lots of guns. - Added Healer Ship, heals surrounding ships. - Added Light Destroyer, a cheap, multipurpose ship. - Reworked Destroyer, its a bit weaker and more specialised now. - Changed Ship model on Missile Ship, is weaker and more speciallised now. All the new ships can be found in the spawn menu, the on ship menu is more of a quick menu for now. - Temporary Ship movement indicator does not show with menu open - Mi
In this update i have stopped that occasional crash (i think), added better formations control, totally re-written movement and collision avoidance systems (Works in 3d again!) and fixed an uncountable number of bugs. Full patch notes below: - Fix Campaign Assault - New Collision avoidance system. - Crashing fixed - New Formations system. (More formations coming later) - Controller Indicator for formations. - a few small Optimisations - Improve Brawler Damage. - Improve LOD settings. - (Fixed like 19 smaller bugs) - Move Movement point to holographic movement pointer. - Tutorial Updated - Remo
In this update i have stopped that occasional crash (i think), added better formations control, totally re-written movement and collision avoidance systems (Works in 3d again!) and fixed an uncountable number of bugs. Full patch notes below: - Fix Campaign Assault - New Collision avoidance system. - Crashing fixed - New Formations system. (More formations coming later) - Controller Indicator for formations. - a few small Optimisations - Improve Brawler Damage. - Improve LOD settings. - (Fixed like 19 smaller bugs) - Move Movement point to holographic movement pointer. - Tutorial Updated - Remo
Patch notes are as follows -Ships now generate formation and retain the formation throughout the match. -Timer in Defence Mission now Works -Asteroids are now immpassable objects -Sounds now travel to more accurate Distances -Post Battle Victory/Defeat scene added(post game stats coming later) -Controllers now have more interesting models -CapitalShip Healthbar now works -You can now deselect units by clicking the upper right corner of the touchpad. -All ships Buffed to prolong engagements -Collision Avoidance Improved -Spawning System totally re-written, You now spawn ships physically with yo
Patch notes are as follows -Ships now generate formation and retain the formation throughout the match. -Timer in Defence Mission now Works -Asteroids are now immpassable objects -Sounds now travel to more accurate Distances -Post Battle Victory/Defeat scene added(post game stats coming later) -Controllers now have more interesting models -CapitalShip Healthbar now works -You can now deselect units by clicking the upper right corner of the touchpad. -All ships Buffed to prolong engagements -Collision Avoidance Improved -Spawning System totally re-written, You now spawn ships physically with yo
AFTER DAYS OF SLEEPLESS NIGHTS AND TIRELESS HOURS, I HAVE FIXED THE BUG. the update is now out where the game does not randomly crash other changes include: - some ships now collide wierdly again (got to find a way of stopping the colliding without crashing the game so much) - targeting now works 100% -ship explosion maybe doesnt look really strange -pending investigation- im aware of the decent number of bugs remaining, but i can actually fix them now instead of finding the source of this crash for so much time.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/535410/raw.
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