Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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7 December 2018 13:37 UTC · Community Announcements · Atomicom Team
Hello Pioneers, After months of hard work, we are now happy to announce that we will be pushing our Beta Version 2 build to the main steam branch! What this means? For anyone who hasn't been playing the BETA branch of the game, you will now be required to download the new version of JCB Pioneer: Mars. Unfortunately, due to the nature of our restructuring and rebuilding of the game, you will be forced to lose any and all progress that you have gained up to this point and will need to restart the game from the very beginning. We apologise for any inconvenience but are assured that you will find
29 August 2018 15:03 UTC · Community Announcements · Atomicom Team
Hello Pioneers, We'd like to announce to you all that we've now made the Beta test build for Version 2.0 publicly available to everyone who has purchased the game. Please bear in mind it is the test build for Version 2 and we'd like your help in finding issues and bugs with the build, and possible balancing issues. Issues fixed will be applied to the test build as soon as possible. If you'd like to help, any issues you've found with the new build can be reported to this Version 2/0 BETA Test -Bugs & Issues Reports thread. We sincerely thank you all for your support. Atomicom
28 August 2018 15:00 UTC · Community Announcements · Atomicom Team
Hello Pioneers, VERSION 2.0 BETA TEST CHANGE/UPDATE NOTES Some of you are already aware, but we now have the Beta build of version 2.0 available to test. Over the last week, we've been adding those who've asked to be part of the Beta testing and will be doing so for those who've yet to be added but have signed up for it. We already thank most of you for your feedback and on-going support you have given us. We're planning to make the beta test build available for everyone soon and after that make Version 2.0 the official version. As requested and promised we're providing update/change notes tha
13 August 2018 14:07 UTC · Community Announcements · Atomicom Team
Hello Pioneers, We have a very quick announcement. We have Version 2 ready in our test branch right now and we would like to inform you that if you are still interested in getting involved and helping us test out Version 2 there is still time to join in. Post your reply here if you would like to receive access. Thank you, Atomicom Team.
18 July 2018 14:58 UTC · Community Announcements · Atomicom Team
Hello Pioneers, Here’s the next update on our progress. Fixed a few bugs with our new UI and building information panels. Added in new assets for our new levels and underground cave systems. We are now beginning to build these internal levels. Improvements to the Dropship; how it handles and delivers purchased vehicles and their garages, as well as transporting vehicles across the game map. Fixes to the vehicle garage terminal, with new displays for the vehicle and handling when a vehicle enters its respective garage. Changes to the UI screen when purchasing, managing and making any changes to
2 July 2018 14:01 UTC · Community Announcements · Atomicom Team
Hello Pioneers, Here’s the next update on our progress. Improved displays when looking at the buildings in your colony which highlights their health, efficiency and storage details. Better logic when handling setting way points and deleting them in the map. The new save/load system will now allow you to access saves from multiple profiles in the main menu. And when in game you can access the saves related to the profile you are currently playing. There will be a limit to the number of saves in the future which we will mention when it is implemented. A new, cleaner Pause Screen. Adding audio ef
18 June 2018 15:36 UTC · Community Announcements · Atomicom Team
Hello Pioneers, Here’s the next update on our progress. Adding in new missions, with planned rewards and better signage of those rewards. Improvements to the player rank level, with new icons and rewards for when players reach certain ranks. Updates to the UI to handle the various rewards players will achieve during gameplay. A new and improved map system. Visual feedback tweaks to when upgrading buildings through the tech tree. One of the new tools that will be made available in game, we're calling it the "Gravity Gun" https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3050745
4 June 2018 08:04 UTC · Community Announcements · Atomicom Team
Hello Pioneers, Here’s an update on our progress: We're making changes into improving player feedback; showing player upgrades and stats within the journal. Creating new buildings assets. Improved the Trade post shop, concentrating on the overall UI display and additional signage. We’ve implemented new HUD icons for the CPV. Added two new tools for gameplay, the Rock Cutter and Gravity Gun. Improvements to the repair sockets on buildings. Improvements to the usage of connectors when connecting buildings to the colony, you will now find it easier to remove buildings and re-apply connections. It
20 April 2018 09:03 UTC · Community Announcements · Atomicom Team
Hello Pioneers, We know things have been quiet for a while but we are getting close to testing the next major update that we’ve been working on for the past 3 months. We’ve spent time going through all of your feedback, both negative and positive, and addressing as much as we can in the new update. We’ve fixed a lot of bugs but the major ones have resulted in us doing a major technical re-write of the underlying parts of the game which should result in no crashing. Feedback on over thousands of hours’ worth of gameplay testing has been reviewed to get the balancing of fun and challenge just ri
28 February 2018 13:47 UTC · Community Announcements · Atomicom Team
Pioneers, Back in our previous announcement regarding Patch 1.07r we mentioned about beginning to bring you updates regarding our long-promised code base update. It’s taken us to the end of the month, but we’re now confident that what we’ve been working on in the meantime will be something you’ll all be pleased to see. What have we been up to? For transparency’s sake, in short, we decided it was best to bring JCB Pioneer: Mars back to the drawing board, collating all of the concerns, complaints and comments you guys have given us for the last 5/6 months - all of which are greatly appreciated.
28 February 2018 13:47 UTC · Community Announcements · Atomicom Team
Pioneers, Back in our previous announcement regarding Patch 1.07r we mentioned about beginning to bring you updates regarding our long-promised code base update. It’s taken us to the end of the month, but we’re now confident that what we’ve been working on in the meantime will be something you’ll all be pleased to see. What have we been up to? For transparency’s sake, in short, we decided it was best to bring JCB Pioneer: Mars back to the drawing board, collating all of the concerns, complaints and comments you guys have given us for the last 5/6 months - all of which are greatly appreciated.
29 January 2018 15:12 UTC · Community Announcements · Atomicom Team
Happy 2018 Pioneers, Before we go over the latest patch notes we want to address some concerns regarding our continued work on the game, which we have always been 100% committed to. Some of you may have read that we are working towards a new code base for the game and haven’t been given more information than that. Now, we are happy to say that through February and onwards we will be showing you the first in a series of small updates on our progress; you will get to see exactly what we’ve been working on over these last few months. We hope that you’ll be pleased with what you see as we have spe
29 January 2018 15:12 UTC · Community Announcements · Atomicom Team
Happy 2018 Pioneers, Before we go over the latest patch notes we want to address some concerns regarding our continued work on the game, which we have always been 100% committed to. Some of you may have read that we are working towards a new code base for the game and haven’t been given more information than that. Now, we are happy to say that through February and onwards we will be showing you the first in a series of small updates on our progress; you will get to see exactly what we’ve been working on over these last few months. We hope that you’ll be pleased with what you see as we have spe
11 November 2017 03:00 UTC · Community Announcements · Atomicom Team
Happy Weekend Pioneers, We have a patch that fixes the inventory transfer issue, the tech tree issues, vehicle repair issues, and many more things... It also addresses the recent Hab/O2 Generator change; as promised, the O2 generator now feeds the Hab O2. Tech Trees Tech Trees should no longer stall. Flickering/glitch issues should no longer occur. HAB As requested by the community, the O2 Generator now recharges the Hab's O2 supply once it is connected. So after connecting the O2 Generator, the player can receive an amount of O2 upon entering the HAB. Vehicle Repairs The Crawler and Pitspade
11 November 2017 03:00 UTC · Community Announcements · Atomicom Team
Happy Weekend Pioneers, We have a patch that fixes the inventory transfer issue, the tech tree issues, vehicle repair issues, and many more things... It also addresses the recent Hab/O2 Generator change; as promised, the O2 generator now feeds the Hab O2. Tech Trees Tech Trees should no longer stall. Flickering/glitch issues should no longer occur. HAB As requested by the community, the O2 Generator now recharges the Hab's O2 supply once it is connected. So after connecting the O2 Generator, the player can receive an amount of O2 upon entering the HAB. Vehicle Repairs The Crawler and Pitspade
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/536660/raw.
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