Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:34 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
22 January 2017 01:37 UTC · Community Announcements · b.stolk
Currently, 10 people have managed to finish the 'Jumbo' level in Children of Orc. Of these 10 people, the top ranked player is: Umbrella Incorporated, in a time of 2 hrs, 1 minute and 4 seconds. The player that ranks #1 one week from now as fastest-win on Jumbo, will win a stylish long sleeved Children of Orc shirt. I'll contact the winner next week, if the prize remains unclaimed, it will go to a runner up. Sizes available: Medium and Large. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26874369/f6ad4e1003ec3b9003553421a5425ec7a0dfbb60.png
22 January 2017 01:37 UTC · Community Announcements · b.stolk
Currently, 10 people have managed to finish the 'Jumbo' level in Children of Orc. Of these 10 people, the top ranked player is: Umbrella Incorporated, in a time of 2 hrs, 1 minute and 4 seconds. The player that ranks #1 one week from now as fastest-win on Jumbo, will win a stylish long sleeved Children of Orc shirt. I'll contact the winner next week, if the prize remains unclaimed, it will go to a runner up. Sizes available: Medium and Large. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26874369/f6ad4e1003ec3b9003553421a5425ec7a0dfbb60.png
15 January 2017 02:36 UTC · Community Announcements · b.stolk
I've uploaded V127 with the following changes: - Block the staking of a tile that has already been staked. - Number one player request: stop surprising player with the direction of the bridge. Now, the bridge directions are indicated before the bridge is staked out. Note: I've upgraded my build machine to windows 10. So this is the first build that was made on that architecture. This should not make any difference for the build, but if it somehow mangled the game, let me know in the forums or via email to b.stolk@gmail.com Thank you. Bram Stolk
15 January 2017 02:36 UTC · Community Announcements · b.stolk
I've uploaded V127 with the following changes: - Block the staking of a tile that has already been staked. - Number one player request: stop surprising player with the direction of the bridge. Now, the bridge directions are indicated before the bridge is staked out. Note: I've upgraded my build machine to windows 10. So this is the first build that was made on that architecture. This should not make any difference for the build, but if it somehow mangled the game, let me know in the forums or via email to b.stolk@gmail.com Thank you. Bram Stolk
31 December 2016 04:18 UTC · Community Announcements · b.stolk
I just released V126 with the following changes: Fixed a freeze bug when path finding would freeze on jumbo planets if really long paths (>256 tiles) were found. Seeing that people playing the Jumbo sized planets are my paying customers, I feel really bad for the fact that the jumbo planet was less stable than the normal size. Hopefully, playing jumbo size is now as stable as the large size. My thanks go out to Mr Woodchuck for helping me track down the issue.
31 December 2016 04:18 UTC · Community Announcements · b.stolk
I just released V126 with the following changes: Fixed a freeze bug when path finding would freeze on jumbo planets if really long paths (>256 tiles) were found. Seeing that people playing the Jumbo sized planets are my paying customers, I feel really bad for the fact that the jumbo planet was less stable than the normal size. Hopefully, playing jumbo size is now as stable as the large size. My thanks go out to Mr Woodchuck for helping me track down the issue.
23 December 2016 20:05 UTC · Community Announcements · b.stolk
I just uploaded V124 of the game. It fixes the following bug: When building roads that cross other roads, or bridges, the Orcs can get stuck on those tiles.
23 December 2016 20:05 UTC · Community Announcements · b.stolk
I just uploaded V124 of the game. It fixes the following bug: When building roads that cross other roads, or bridges, the Orcs can get stuck on those tiles.
23 December 2016 05:10 UTC · Community Announcements · b.stolk
I just uploaded V123. This version has a less grating music under accelerated time. You can even switch off fast forward music altogether using the in-game menu by pressing F1.
23 December 2016 05:10 UTC · Community Announcements · b.stolk
I just uploaded V123. This version has a less grating music under accelerated time. You can even switch off fast forward music altogether using the in-game menu by pressing F1.
18 December 2016 00:58 UTC · Community Announcements · b.stolk
I just uploaded a new version: V121. - Improved performance of action planner (less CPU cycles used if no plan can be found.) - Improved look of action menu. - Resized text in conversation menu. - Removed underscores from action menu. - Narrowed Z-clipping planes.
18 December 2016 00:58 UTC · Community Announcements · b.stolk
I just uploaded a new version: V121. - Improved performance of action planner (less CPU cycles used if no plan can be found.) - Improved look of action menu. - Resized text in conversation menu. - Removed underscores from action menu. - Narrowed Z-clipping planes.
12 December 2016 20:29 UTC · Community Announcements · b.stolk
I plan to leave early access soon, to bring in a larger audience. If you think there are some things left to implement before a larger release, please leave a note in this thread with your thoughts. Thank you for helping out Children of Orc. I appreciate your time spent with the game. Yours Sincerely, Bram Stolk
12 December 2016 20:29 UTC · Community Announcements · b.stolk
I plan to leave early access soon, to bring in a larger audience. If you think there are some things left to implement before a larger release, please leave a note in this thread with your thoughts. Thank you for helping out Children of Orc. I appreciate your time spent with the game. Yours Sincerely, Bram Stolk
7 December 2016 18:10 UTC · Community Announcements · b.stolk
I have released a new build of the game with the following fixes: - Increased max nr of buildings, so that playing on Jumbo planet will not crash. - Don't compile windows binary with AVX switch. This theoretically should replace the launch crash with a warning dialog saying AVX support was not detected. Let me know if this is indeed the case.
Full appinfo as delivered by Steam PICS, changenumber 38709905. Also at /api/app/544840/raw.
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