All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 22:22 UTC
$4.99
$4.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
1531409
20 December 2016 15:56 UTC
badupload
1451282
10 November 2016 17:40 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
552221
windows
56.62 MB
13.08 MB
9036619022752737329
branches: badupload
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1531409
public
20 December 2016 15:56 UTC
12 hours ago
1451282
badupload
10 November 2016 17:40 UTC
12 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:22 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
20 December 2016 16:03 UTC · Community Announcements · jake
Pushed out an update today with a major improvement -- the enemy Invaders are now higher in the air, and a bit larger. For such a simple change, this really makes a huge difference in how fun the game is to play! We've hosted several high score VR Tournaments over the last week, and Invaders has fit in perfectly to the high score model we were using. All of the kids loved having the game as part of the tournament!
20 December 2016 16:03 UTC · Community Announcements · jake
Pushed out an update today with a major improvement -- the enemy Invaders are now higher in the air, and a bit larger. For such a simple change, this really makes a huge difference in how fun the game is to play! We've hosted several high score VR Tournaments over the last week, and Invaders has fit in perfectly to the high score model we were using. All of the kids loved having the game as part of the tournament!
15 November 2016 18:10 UTC · Community Announcements · jake
Today we pushed a new update to adjust the positioning of the gun, as well as to fix a big where the gun would become detached from the controller after leaving the game through the system button and coming back in. Keep playing - and keep sending us your thoughts and ideas! Thanks for playing!!!
15 November 2016 18:10 UTC · Community Announcements · jake
Today we pushed a new update to adjust the positioning of the gun, as well as to fix a big where the gun would become detached from the controller after leaving the game through the system button and coming back in. Keep playing - and keep sending us your thoughts and ideas! Thanks for playing!!!
10 November 2016 17:50 UTC · Community Announcements · jake
We made a quick update from some early feedback to change the following: We removed the player ship from the intro, and made the Invaders you have to shoot larger - to help with confusion when starting the game. We also added a background behind the player, so if you are facing the wrong direction it will tell you to turn around! Invaders will now move forward slightly less, making the earlier levels a bit easier - but things can still get plenty hectic as the game moves forward! Thanks for playing!
10 November 2016 17:48 UTC · Community Announcements · jake
We made a quick update from some early feedback to change the following: We removed the player ship from the intro, and made the Invaders you have to shoot larger - to help with confusion when starting the game. We also added a background behind the player, so if you are facing the wrong direction it will tell you to turn around! Invaders will now move forward slightly less, making the earlier levels a bit easier - but things can still get plenty hectic as the game moves forward! Thanks for playing!
10 November 2016 17:48 UTC · Community Announcements · jake
We made a quick update from some early feedback to change the following: We removed the player ship from the intro, and made the Invaders you have to shoot larger - to help with confusion when starting the game. We also added a background behind the player, so if you are facing the wrong direction it will tell you to turn around! Invaders will now move forward slightly less, making the earlier levels a bit easier - but things can still get plenty hectic as the game moves forward! Thanks for playing!
9 November 2016 02:03 UTC · Community Announcements · jake
Hey guys! Really excited about our first release - and I'm insanely excited about the concept of bringing retro games, with their original unadulterated retro feel into the VR world! There are several classic arcade style games in the steam store, but they all try to put a new "VR" space age look to them - and I think one of the most fun parts about those games is the original style graphics being a bit out of place in the new and exciting world of VR! Looking forward to hearing what everyone thinks!
9 November 2016 02:03 UTC · Community Announcements · jake
Hey guys! Really excited about our first release - and I'm insanely excited about the concept of bringing retro games, with their original unadulterated retro feel into the VR world! There are several classic arcade style games in the steam store, but they all try to put a new "VR" space age look to them - and I think one of the most fun parts about those games is the original style graphics being a bit out of place in the new and exciting world of VR! Looking forward to hearing what everyone thinks!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/552220/raw.