1812 features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.
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All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:33 UTC
$24.99
$24.99
DLC
AppID
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
25021476
30 August 2026 14:07 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
555371
windows
619.23 MB
217.97 MB
7624964267300803594
555372
macos · 64
634.16 MB
225.62 MB
6253870309743340227
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
25021476
public
30 August 2026 14:07 UTC
9 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:32 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
30 August 2026 15:33 UTC · Community Announcements · Hunted Cow Games
Commanders, Game Update 4.2.2 is now available. This small update fixes an issue that could cause a computer-controlled army to move one territory farther than its movement card allowed while advancing towards a distant control point. Please let us know if you encounter any further issues with the game and we'll get them fixed asap!
26 August 2026 00:02 UTC · Community Announcements · Hunted Cow Games
Commanders, Hotfix 4.2.1 is now available. This update fixes an issue that could prevent newly rolled battle dice from being counted, causing combat to repeat instead of advancing normally. Every battle die is now read correctly and play proceeds as expected after each roll. Please let us know if you encounter any further issues with the game and we'll get them fixed asap!
24 August 2026 23:09 UTC · Community Announcements · Hunted Cow Games
Commanders, Update 4.2.0 is here, bringing a new way to step back from the front line and understand the whole campaign: the Strategic Overview. Open it at any point during play to see the complete 1812 battlefield in one clean, full-screen view. No more hunting around the board to find a distant army or work out who holds a key part of the map—the bigger picture is now always one click away. https://clan.fastly.steamstatic.com/images/28774495/40a0cb6642204db910abd5589cfc1bd3cfac49c8.jpg Map Find every army across the campaign and compare the forces gathering on each front. Clear markers make
18 August 2026 01:40 UTC · Community Announcements · Hunted Cow Games
Two small fixes in this update: Corrected the 1812 scenario setup. Fort Erie now starts with the intended 2 British, 2 Canadian, and 1 Native American unit, while Fort George has its correct starting forces. Fixed the Truce victory condition. The British side must now play the British, Canadian, and Native American Truce cards before the game can end.
13 August 2026 20:37 UTC · Community Announcements · Hunted Cow Games
We've just fixed a couple of bugs that made there way into the previous update: Fixed the green and red region highlights used when placing and moving troops. Fixed the missing numbers on the fled-unit counters.
7 August 2026 18:00 UTC · Community Announcements · Hunted Cow Games
Engine and compatibility Updated the game to a much newer version of the Unity engine. Computer opponent The computer opponent has been improved across the board, and Easy, Normal, and Hard now each offer a clearly different challenge. The computer now places enlistments and returning fled units where they count: defending an objective it is scoring, contesting one of yours, or holding a muster area. The computer no longer misjudges the odds when retaking its own territory. It assumed the defender always rolls first, when the first roll belongs to the side whose homeland the battle is fought i
7 August 2017 23:50 UTC · Community Announcements · HexWar Games
We've just updated the game with the following fixes: Fixed an issue with the game manual showing. Fixed an issue with the text on the "General Brock" card. Fixed an issue with the "General Brock" card so that it now works correctly (Canadian Militia ignore flee). Fixed the "Publication Ban" card so that it now lets you place additional fled units in Rome after the card has been played. Fixed an issue with cities/forts name toggle. Fixed an issue which could cause the incorrect units to be placed during the Enlistments phase. Fixed the Enlistments for American Regulars so 3 are now placed in A
7 August 2017 23:50 UTC · Community Announcements · HexWar Games
We've just updated the game with the following fixes: Fixed an issue with the game manual showing. Fixed an issue with the text on the "General Brock" card. Fixed an issue with the "General Brock" card so that it now works correctly (Canadian Militia ignore flee). Fixed the "Publication Ban" card so that it now lets you place additional fled units in Rome after the card has been played. Fixed an issue with cities/forts name toggle. Fixed an issue which could cause the incorrect units to be placed during the Enlistments phase. Fixed the Enlistments for American Regulars so 3 are now placed in A
Full appinfo as delivered by Steam PICS, changenumber 38452197. Also at /api/app/555370/raw.