Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:32 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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17 November 2018 09:10 UTC · Community Announcements · Aggroblakh
Hi all, Some of you had issues with marketing which would effectively prevent you from ever booking a network ever again. Thanks to a few of you sending me your save games, I was able to track down the issue and fix it. Furthermore, I made it so that if your save game has already been affected by this bug, the game will handle it in a way that prevents you from having to restart your whole game. Thanks for the patience!
13 July 2018 04:55 UTC · Community Announcements · Aggroblakh
Hi all, Good news! Thanks to all of you that have sent me your save files, I've managed to track down and fix the issue many of you were having with world titles not being defendable after winning them. As a further plus, you won't need to restart your saves or continue with an undefendable title - if you've encountered this problem, I've added code to vacate the title so that you can win it again and go from there. Sorry for taking so long, the problem itself was simple but I had trouble tracking it down.
11 March 2018 19:23 UTC · Community Announcements · Aggroblakh
Hi all, I managed to find some time to take a look at World Boxing Manager again, and I've updated a few things based on suggestions in the forums (yes, I do check in from time to time!) Multi-fighter cards I've restructured events so that you can now book multiple fighters on the same card. This was a frequently requested feature, so hopefully you like it! Note that income from networks booked for that event only counts once, so there's still a reason NOT to book everyone on the same card. Tactic-based Sparring Gains Thanks to a suggestion from the discussion forums, I've tweaked sparring gai
11 March 2018 19:23 UTC · Community Announcements · Aggroblakh
Hi all, I managed to find some time to take a look at World Boxing Manager again, and I've updated a few things based on suggestions in the forums (yes, I do check in from time to time!) Multi-fighter cards I've restructured events so that you can now book multiple fighters on the same card. This was a frequently requested feature, so hopefully you like it! Note that income from networks booked for that event only counts once, so there's still a reason NOT to book everyone on the same card. Tactic-based Sparring Gains Thanks to a suggestion from the discussion forums, I've tweaked sparring gai
3 January 2018 23:46 UTC · Community Announcements · Aggroblakh
Hi all, Sorry for the relative lack of updates post-release. Nevertheless, I've carved out some time and fixed a couple of issues: Thanks to a suggestion from a Godot developer, I managed to fix the loading speed issue. Loading games, starting new games, and loading custom databases should now all take a matter of seconds rather than minutes. Fixed an issue in which payout for an opponent counteroffer was fixed at 100 rather than scaling depending on the reputation of the fighters involved. There's a known issue concerning the defense of multiple titles, but I haven't been able to reproduce it
3 January 2018 23:46 UTC · Community Announcements · Aggroblakh
Hi all, Sorry for the relative lack of updates post-release. Nevertheless, I've carved out some time and fixed a couple of issues: Thanks to a suggestion from a Godot developer, I managed to fix the loading speed issue. Loading games, starting new games, and loading custom databases should now all take a matter of seconds rather than minutes. Fixed an issue in which payout for an opponent counteroffer was fixed at 100 rather than scaling depending on the reputation of the fighters involved. There's a known issue concerning the defense of multiple titles, but I haven't been able to reproduce it
11 December 2017 07:49 UTC · Community Announcements · Aggroblakh
Hey all, As is often the case, there were a few bugs that flew under the radar when I released the Godot version: Fixes Display issue in which the game would appear off-center is fixed. Added the ability to import an edited fighter into your gym. Fixed the subsequent issue in which weight data was not appearing for said fighter. Edit Data screen had an issue where the last few fighters weren't able to be edited because selecting them didn't bring up their information. This is now fixed. Organization screen "Detailed Information" button wasn't working for player fighters. This is also fixed. A
11 December 2017 07:49 UTC · Community Announcements · Aggroblakh
Hey all, As is often the case, there were a few bugs that flew under the radar when I released the Godot version: Fixes Display issue in which the game would appear off-center is fixed. Added the ability to import an edited fighter into your gym. Fixed the subsequent issue in which weight data was not appearing for said fighter. Edit Data screen had an issue where the last few fighters weren't able to be edited because selecting them didn't bring up their information. This is now fixed. Organization screen "Detailed Information" button wasn't working for player fighters. This is also fixed. A
9 December 2017 07:15 UTC · Community Announcements · Aggroblakh
Hi all, About two months ago I stated my intention to provide a Godot-based version of World Boxing Manager for people on Mac, Linux, and mobile who weren't able to play the game. I'm happy to announce that I've managed to do it! Thanks to all of you for the continued support! Most of the actual in-game changes are, quite frankly, simple quality of life and balancing changes. This was never meant to be a complete overhaul with entirely new features - I would probably have released an entirely new game with that kind of effort. My first priority was to simply get the game working as it was on a
9 December 2017 07:15 UTC · Community Announcements · Aggroblakh
Hi all, About two months ago I stated my intention to provide a Godot-based version of World Boxing Manager for people on Mac, Linux, and mobile who weren't able to play the game. I'm happy to announce that I've managed to do it! Thanks to all of you for the continued support! Most of the actual in-game changes are, quite frankly, simple quality of life and balancing changes. This was never meant to be a complete overhaul with entirely new features - I would probably have released an entirely new game with that kind of effort. My first priority was to simply get the game working as it was on a
3 October 2017 20:14 UTC · Community Announcements · Aggroblakh
Hey all, First off, thank you everyone, for your patience and support thus far. It never ceases to amaze me how much some of you love this game, and it means everything to me. I know I haven't been very active on this game or its forums recently. For those who have been wondering why, it's because I've been hard at work on a second (sadly, not boxing related) game. It was my intention to check in and update World Boxing Manager from time to time, but I found it more difficult than expected to switch gears between games, so I figured I might as well finish my second game before going back to ta
3 October 2017 20:14 UTC · Community Announcements · Aggroblakh
Hey all, First off, thank you everyone, for your patience and support thus far. It never ceases to amaze me how much some of you love this game, and it means everything to me. I know I haven't been very active on this game or its forums recently. For those who have been wondering why, it's because I've been hard at work on a second (sadly, not boxing related) game. It was my intention to check in and update World Boxing Manager from time to time, but I found it more difficult than expected to switch gears between games, so I figured I might as well finish my second game before going back to ta
15 June 2017 18:44 UTC · Community Announcements · Aggroblakh
Hi all, It's been a while, but I managed to scrape together some time to finally release another update! Tweaks: Can now permanently change weight classes via a new button in the Fighter Information screen The same penalties for one-off fights at different weight classes apply, only this time they apply to permanent stats rather than temporary stats. These penalties, however, do NOT apply if your fighter has fought at the target weight class several times recently. Thus, by fighting matches with temporary disadvantages you can prevent permanent disadvantages. Bugfixes: Champions are no longer
15 June 2017 18:44 UTC · Community Announcements · Aggroblakh
Hi all, It's been a while, but I managed to scrape together some time to finally release another update! Tweaks: Can now permanently change weight classes via a new button in the Fighter Information screen The same penalties for one-off fights at different weight classes apply, only this time they apply to permanent stats rather than temporary stats. These penalties, however, do NOT apply if your fighter has fought at the target weight class several times recently. Thus, by fighting matches with temporary disadvantages you can prevent permanent disadvantages. Bugfixes: Champions are no longer
18 March 2017 21:54 UTC · Community Announcements · Aggroblakh
Hi all, I managed to implement a few suggestions and fix a few bugs that you've brought up over the past few weeks! Bugfixes: Network Counteroffers Fixed a bug in which accepting a network counter-offer after the event in question would create a blank upcoming match. Counteroffers are now invalidated after the event. For those of you who have already run into this problem, I added functionality to clean up any empty events you have scheduled. They'll be cleaned up the next time you hit the Next Day button. Multi-weight Rankings Fixed an issue in which fighters who fought at different weight cl
Full appinfo as delivered by Steam PICS, changenumber 34834054. Also at /api/app/563750/raw.
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