27 August 2019 19:20 UTC · PC Gamer
"Bard's Tale 4 was good at launch" is a hill I will happily die on, but not everyone had a smooth-sailing experience with it out of the gate, and even I have to admit that there were some rough spots. The Bard's Tale 4: Director's Cut, released today, aims to address those shortcomings with new features, a "massive balance pass," and new content including more powerful bosses, Dwarven weapons, and the Royal Necropolis of Haernhold. "We had a rough launch as you know and the sales were not as strong as we had hoped. We knew we had a good game but the issu
19 August 2019 15:34 UTC · Eurogamer
Microsoft has fumbled around in its magical bag of Game Pass treats and yanked out a fresh helping of games coming to the Xbox One and PC subscription service this month, including Devil May Cry 5, The Bard's Tale 4, and Blair Witch. Starting today, the big 'un is Capcom's superb hack-and-slash revival, Devil May Cry 5, which will be available for Game Pass subscribers on Xbox One. Also coming to console via Game Pass today is Paradox's mighty sci-fi grand strategy opus Stellaris, while PC players get their strategy fix in the form of Age of Empires: Definitive Edition. As for the rest of Augu
11 July 2019 23:48 UTC · PC Gamer
The Bard's Tale 4: Barrows Deep was one of my favorite games from 2018, and I wrote a glowing review to prove it. In August it will get even better as The Bard's Tale 4 Director's Cut, which was announced in February, will go live. The Director's Cut "directly addresses feedback received from the game’s initial launch with thousands of fixes and tweaks included," developer inXile Entertainment said. It will also add long-awaited DLC in the form of a new final chapter that promises to add hours of new content. No details were revealed, but based on appearanc
11 July 2019 21:52 UTC · Eurogamer
Developer InXile's long-awaited Director's Cut mega-update for The Bard's Tale 4 has finally received a release date: it arrives on 27th August, and the game, in its freshly refined guise, will be making its way to PS4, Xbox One, Mac, and Linux on the same day. Although The Bard's Tale 4's puzzle-y RPG action was well-received at launch, the experience was more than a little rough around the edges. Indeed, Eurogamer's Robert Purchese, a fan of the game, noted that it was hard to ignore its "general lack of finesse" in his review. Since release, InXile has offered numerous bug fixes and optimis
7 June 2019 22:38 UTC · Community Announcements · paul_inxile
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32396885/96470b9d513a4aaa3b52bb6ddeeadb295ba183b4.jpg Hi everyone, work on the Director’s Cut is going very well, and we’re excited to share more about our progress today. As you’re aware, we were acquired by Microsoft late last year, and they’ve been a truly amazing partner, providing us access to new resources and refinement processes, and allowing us to take the time we want to ensure we make this the definitive edition of The Bard’s Tale IV. The good news is that the wait won’t be that much longer, as we’re targeting late s
18 February 2019 22:40 UTC · Eurogamer
Developer InXile has announced that it will be releasing an expanded, enchanced version of its 2018 RPG The Bard's Tale 4: Barrows Deep later this year, and that its additions are significant enough to warrant a new Director's Cut moniker. When Eurogamer's Robert Purchese reviewed The Bard's Tale 4 at the tail-end of last year, he was a big fan of its puzzle-y RPG action. However, for all the praise he heaped on its richly imaginative design, it was, he said, hard to ignore its "general lack of finesse". The game has received several updates since then, adding new features, ironing out wrinkle
18 February 2019 21:10 UTC · PC Gamer
I thought The Bard's Tale 4: Barrows Deep was an excellent dungeon crawler when it came out in the fall of 2018, but not everyone was quite so satisfied with the experience. I enthusiastically stand by my assessment—I enjoyed it throughout, even though the ending was a bit of a bummer—but if you're on the "disappointed" side of the divide, inXile is working on a "Director's Cut" version of the game that might give you a reason to take another look.  The Director's Cut is an outgrowth of the 2.0 update that the studio announced in Decem
21 December 2018 19:19 UTC · PC Gamer
I liked The Bard's Tale 4: Barrows Deep an awful lot when it came out earlier this year and it's improved considerably since then, with new features, performance improvements, and bug fixes. Today developer inXile Entertainment announced that the studio is working on a new dungeon, the Royal Necropolis of Haernhold, which will be free for everyone who owns the game.  The Royal Necropolis will be a combat-focused dungeon with "several new mini-boss fights and two very challenging boss fights." Players will have the opportunity to uncover the truth of Tarjan's treac
28 November 2018 22:10 UTC · Community Announcements · paul_inxile
Hello everyone, We have just released a hotfix regarding the following issues: Loading time improvements. These improvements are targeted for people with non-Solid State Drives. Reported push block puzzle issues with free movement are now resolved. We also have an additional known issue: If player charges characters on elevated platforms or cliffs, there is a chance that the combat will start off-grid or the player will not be aligned properly to the combat. We are working to address this in the next full patch. Thanks for helping us to continue improving the game for everyone. Please keep let
22 November 2018 23:24 UTC · PC Gamer
InXile Entertainment has rolled out a major update for The Bard's Tale 4: Barrows Deep that brings a host of new features to the old-timey dungeon crawler. Collectively known as "Legacy Mode," the changes include the promised grid-based movement with selectable free or fixed camera, a save anywhere option, character respeccing, and toggles for gameplay options including waypoint display, automapping, and auto-resurrection.  The grid-based movement mode is still in beta, "but rather than holding back for longer we wanted those of you who are passionate about this featur
22 November 2018 12:04 UTC · Eurogamer
The Bard's Tale 4: Barrows Deep was scruffy at launch - I used that word in my Bard's Tale 4 review - but inXile has done significant work since. Case in point: this week's Second Sight patch, which is a whopper. It allows you to save anywhere in the game - halle-bloody-lujah! Previously you had to wait until you reached a Luck Stone, which was a pain in the arse if your game crashed, which mine did, over and over. Arguably the biggest thing in the patch, however, is the ability to play the game in Grid mode, like the original Bard's Tale games. As it stands, you free-roam The Bard's Tale 4 an
21 November 2018 19:05 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Whether you appreciated its fresh approach or loathed the concepts behind The Bard’s Tale 4, it’s hard to deny that the revival of the ancient RPG series needed a few more months in the oven. Today’s big ol’ patch, which developers inXile are calling the Second Sight Update, smooths over some of the bigger cracks in its pseudo-old-school facade. For the good of everyone, you can now save the game anywhere, but those wanting a more uncompromising retro experience can enable grid-based movement and even recruit the original six pre-made Bard’s Tale heroes. (more&he
20 November 2018 21:13 UTC · Community Announcements · paul_inxile
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32396885/8c8334990365622dd37c15cc010490f58d9f9193.png Hello everyone! Today, we are pleased to bring you the Second Sight Update, which brings a number of requested features (most notably an option for “save anywhere and anytime”) and a host of fixes. It also brings our previously mentioned Legacy Mode features, which we’re thrilled to finally deliver, especially to our long-time fans of the series! For details on this patch, please check out the notes below. Work on the game continues. Certain major milestones, such as a revam
19 November 2018 11:00 UTC · Eurogamer
On Saturday 10th November, Microsoft announced buying Californian role-playing game developers inXile Entertainment and Obsidian Entertainment. Two studios independent which had fought for survival for a decade-and-a-half were now under the Xbox umbrella. The message from Microsoft was reassurance: don't worry, nothing will change, we won't kill them - they'll continue to make the games you love, only they'll have more resources and support available to "fully realise" their ambitions. Nevertheless, questions remained. Both companies are tied up in crowdfunding - particularly inXile, which has
10 November 2018 22:48 UTC · Eurogamer
The rumours were true: Microsoft Studios is buying Obsidian Entertainment. It's also, in an unexpected twist, buying inXile Entertainment. The acquisitions were announced during the X018 fan event in Mexico today. In a statement sent to Eurogamer, Microsoft said of Obsidian: "As one of the industry's premiere RPG developers, we couldn't be more excited about the opportunity to add their expertise to Microsoft Studios, while enabling the studio to preserve its unique culture and build on its talent and vision to fully realise their creative ambitions." Read more…
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