Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:09 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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22 June 2017 17:34 UTC · Community Announcements · nathanmeunier
Hey, thanks again for checking out Missile Cards! This update fixes a few small bugs and adds some minor improvements and requested tidbits for the UI. If you're enjoying the game, don't forget to please take a moment to leave a Steam review! Thanks a bunch! Release Notes: -Fixed a base shield LV 1 unlock bug that wasn't letting you deploy when clicking on the base deploy arrows after charging and triggering the chip -Fixed a bug with the save reset button in the Options menu -Fixed some minor text bits and art wonky bits -Updated "Save and Quit" in-match text to "Abandon Match" for clarity. -
22 June 2017 17:34 UTC · Community Announcements · nathanmeunier
Hey, thanks again for checking out Missile Cards! This update fixes a few small bugs and adds some minor improvements and requested tidbits for the UI. If you're enjoying the game, don't forget to please take a moment to leave a Steam review! Thanks a bunch! Release Notes: -Fixed a base shield LV 1 unlock bug that wasn't letting you deploy when clicking on the base deploy arrows after charging and triggering the chip -Fixed a bug with the save reset button in the Options menu -Fixed some minor text bits and art wonky bits -Updated "Save and Quit" in-match text to "Abandon Match" for clarity. -
24 May 2017 14:34 UTC · Community Announcements · nathanmeunier
Have you been enjoying the game? Great! If so, please take a moment to leave a quick Steam review. That helps me out a ton! I'm really keen to get more user reviews on the board ASAP, so don't forget to take a sec to post one -- especially if you're having fun with Missile Cards! Patch Updates Meanwhile, I've fixed a few things and added screenshot capabilities with Patch 1.0.7! Here are the deets: 1) Added Screenshots in Steam Finally! Hitting F12 to take a screenshot should now work! Seems odd that I had to hard-code that in, but it's all setup now, I tested it out, and should be working nic
24 May 2017 14:34 UTC · Community Announcements · nathanmeunier
Have you been enjoying the game? Great! If so, please take a moment to leave a quick Steam review. That helps me out a ton! I'm really keen to get more user reviews on the board ASAP, so don't forget to take a sec to post one -- especially if you're having fun with Missile Cards! Patch Updates Meanwhile, I've fixed a few things and added screenshot capabilities with Patch 1.0.7! Here are the deets: 1) Added Screenshots in Steam Finally! Hitting F12 to take a screenshot should now work! Seems odd that I had to hard-code that in, but it's all setup now, I tested it out, and should be working nic
3 May 2017 18:58 UTC · Community Announcements · nathanmeunier
Hey folks, thanks again for keeping me posted on bug reports! Patch 1.0.6 fixes a few recent crashes and bugs reported by players in the later stages of the game. The biggies: 1) Fixed a few sneaky bugs that were throwing crash errors during base 5 / the final boss level. 2) Re-fixed the firewall cards sometimes not clearing single hack cards on the conveyor in base 4. Both of those were tough to sort, as they're fairly rare and were hard to replicate on my playthroughs. I was able to update the code, test it out a bunch, and we *should* be all set, but please do let me know if you run into an
3 May 2017 18:58 UTC · Community Announcements · nathanmeunier
Hey folks, thanks again for keeping me posted on bug reports! Patch 1.0.6 fixes a few recent crashes and bugs reported by players in the later stages of the game. The biggies: 1) Fixed a few sneaky bugs that were throwing crash errors during base 5 / the final boss level. 2) Re-fixed the firewall cards sometimes not clearing single hack cards on the conveyor in base 4. Both of those were tough to sort, as they're fairly rare and were hard to replicate on my playthroughs. I was able to update the code, test it out a bunch, and we *should* be all set, but please do let me know if you run into an
25 April 2017 19:27 UTC · Community Announcements · nathanmeunier
Nice surprise! PC Gamer just posted a really positive write-up of Missile Cards! An excerpt: "You'll need to play lots of hands before you can become a Missile Cards powerhouse. But it's easy to play a lot of hands: each round only takes a few minutes, so it's perfect for short and mostly sweet gaming during your breaks, at lunchtime, or when you've got a few minutes to kill." You can check the rest of what they had to say about Missile Cards right here!
25 April 2017 19:27 UTC · Community Announcements · nathanmeunier
Nice surprise! PC Gamer just posted a really positive write-up of Missile Cards! An excerpt: "You'll need to play lots of hands before you can become a Missile Cards powerhouse. But it's easy to play a lot of hands: each round only takes a few minutes, so it's perfect for short and mostly sweet gaming during your breaks, at lunchtime, or when you've got a few minutes to kill." You can check the rest of what they had to say about Missile Cards right here!
25 April 2017 15:56 UTC · PC Gamer
It's a Missile Command situation: comets and bombs plunge from alien skies toward your base, and you need to defend yourself before you're wiped off the planet. Your defenses come in the form of cards: laser cards and missile cards, primarily, in this turn-based game from developer Nathan Meunier. Missile Cards is a bit of a casual game in that it's easy to learn and playing a hand only takes a few minutes. But it's tough challenge, and winning even a few consecutive hands isn't so easy. Your base has a main module, which begins with a few ticks of health, and two sub-
10 April 2017 14:38 UTC · Community Announcements · nathanmeunier
Whew. It's been an intense few days. Thanks so much to everyone who picked up the game during launch weekend! Feedback has been really positive and encouraging so far! I'm really psyched to hear people are having fun with it. If you're enjoying Missile Cards, please don't forget to take a quick second to leave a Steam review! That's really important, and I super appreciate you taking the time to do that ASAP! Patch update 1.0.3 Thanks a bunch to folks who've emailed or posted about issues! So far, the bug reports have been pretty minimal and minor, so I haven't been rolling out massive patches
10 April 2017 14:38 UTC · Community Announcements · nathanmeunier
Whew. It's been an intense few days. Thanks so much to everyone who picked up the game during launch weekend! Feedback has been really positive and encouraging so far! I'm really psyched to hear people are having fun with it. If you're enjoying Missile Cards, please don't forget to take a quick second to leave a Steam review! That's really important, and I super appreciate you taking the time to do that ASAP! Patch update 1.0.3 Thanks a bunch to folks who've emailed or posted about issues! So far, the bug reports have been pretty minimal and minor, so I haven't been rolling out massive patches
7 April 2017 22:58 UTC · Community Announcements · nathanmeunier
Hey all! Just a quickie patch before I pack it in for the day. Be sure to have auto updates turned on for the latest fixes. And if you run into problems, restarting Steam should also work, too. v 1.0.1 Updates: * Fixed major HACK card bug in Base/LV 4. Cards weren't destroying when you triggered the firewall cards. Should be fixed now. * Lowered the price of many of the card store unlocks. That's all I've got for tonight, but be sure to ping me if you have any problems. I'll be keeping my eyes open over the weekend for any other bug reports! Also, if you're enjoying the game, don't forget to l
7 April 2017 22:58 UTC · Community Announcements · nathanmeunier
Hey all! Just a quickie patch before I pack it in for the day. Be sure to have auto updates turned on for the latest fixes. And if you run into problems, restarting Steam should also work, too. v 1.0.1 Updates: * Fixed major HACK card bug in Base/LV 4. Cards weren't destroying when you triggered the firewall cards. Should be fixed now. * Lowered the price of many of the card store unlocks. That's all I've got for tonight, but be sure to ping me if you have any problems. I'll be keeping my eyes open over the weekend for any other bug reports! Also, if you're enjoying the game, don't forget to l
7 April 2017 12:01 UTC · Community Announcements · nathanmeunier
Whew. What a crazy week! I'm really excited to FINALLY be able to share this crazy strategy defense card game with you all. If you grab the game and are enjoying it, PLEASE take a quick second to leave a Steam review this weekend! Those are really critical, especially early-on during launch. Only a very small percent of players actually take the time to leave reviews, but they're super important for indie devs. And if you run into issues or aren't enjoying the game, please let me know and I'll see what I can do to improve the experience! My Quest to 5,000 Steam Sales on Launch Month You can re
7 April 2017 12:01 UTC · Community Announcements · nathanmeunier
Whew. What a crazy week! I'm really excited to FINALLY be able to share this crazy strategy defense card game with you all. If you grab the game and are enjoying it, PLEASE take a quick second to leave a Steam review this weekend! Those are really critical, especially early-on during launch. Only a very small percent of players actually take the time to leave reviews, but they're super important for indie devs. And if you run into issues or aren't enjoying the game, please let me know and I'll see what I can do to improve the experience! My Quest to 5,000 Steam Sales on Launch Month You can re
Full appinfo as delivered by Steam PICS, changenumber 35382088. Also at /api/app/586390/raw.
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