Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2018-09-29 21:31 UTC · Community Announcements · Batholith Entertainment
I took steps to reduce both CPU and GPU requirements for the game. CPU: When the Update thread drops frames it will reduce how fast the AI updates for the units. They are minor adjustments, but it should give you about 20% more "reach" for your CPU. GPU: When the Draw thread drops frames the game will start reducing units being drawn. Selected units will always draw, as will military units and cart pushers. However all the rest of the units will start to be left of the scene. This seems to give your CPU about 25% greater "reach". IF you see any bugs (they should be all display bugs if any, as
2018-09-21 21:27 UTC · Community Announcements · Batholith Entertainment
Hey Everyone, All of this is feedback based, so please make sure to let me know below (or on the forums) if you have some feedback. I still have more to address but this takes care of a decent chunk of it... Patch Notes: - Events now happen a bit less often. - The Emperor's gold request now scales more slowly. - The Emperor's resource and gold requests now have a bit longer cooldowns. - You are now told why you lost on the lost screen ("your city is bankrupt", or "Your Town hall was destroyed"). - I added some even small font sizes for the font system to choose from. This should help when usin
2018-09-01 02:44 UTC · Community Announcements · Batholith Entertainment
Hey Everyone, Today's added 40 bundles/boxes that represent 2.5% total stock in the warehouse. This should make it easier to tell how full your warehouse's are at a glance. Along with that there is a minor change to the way zoom works (which I dont think anyone will notice, and a few bug fixes to boot. I hope you all had a great summer!
2018-08-10 21:28 UTC · Community Announcements · Batholith Entertainment
Hey Everyone, Today's patch includes level 12 named Asturica as well as some QoL stuff. Asturica is a level that has military events as well as requires a very high happiness score to complete. Along side the level you can now hold left click while demolishing in order to continue demolishing :) Rally point standards are now separated by faction, and that should be 1 step in the right direction. As always, there is plenty more to come :) Patch Notes: - Level 12: Asturica - Enemy battle standards are now different than yours :) - Right click and drag no longer has the effect of the buildings ap
2018-07-27 23:19 UTC · Community Announcements · Batholith Entertainment
Hey Everyone, Well in Today's patch I added 2 more graphs that I felt were needed. I also fixed an alert bug that was mentioned in feedback, and added a merchant to the upgraded market which should help to keep the market stocked in mature cities. Patch Notes: - The Market upgrade now adds 2 merchants up from 1, and max resources goes to 175 up from 150. - Added Desires Food Variety to the Graph Section - Added Desires Basic Goods to the Graph Section - Warning alerts should no longer appear while the game is paused, The exception to this rule is that debt warnings should still come up due to
2018-07-16 21:35 UTC · Community Announcements · Batholith Entertainment
Hi Everyone, It has been a longtime coming, but we now have graphs! The graphs can be set to 30, 90, or 180 days as of now and the there are graphs for all resources, as well as gold and starving... More can be added later on as well, so let me know if there are categories you would like to see. You can find the graphs by clicking the new button on the bottom right of the stats page (stats tab). That will open up a new window with a graph and 2 drop downs, one for range, and 1 for category. Patch Notes: - Graphs! - Fixed a bug where when deselecting a fountain the reservoirs did not stop showi
2018-07-06 23:28 UTC · Community Announcements · Batholith Entertainment
Hey Everyone, Today there are UI Improvements that should help you get more information at a glance than before. I would still like feedback on specific UI changes/additions that would help you guys out, so please let me know below... Patch Notes: - The range finders for buildings now have different colors for each building per category. For now a purple and blue color have been added along side the original green color. This should help you determine at a glance which buildings you have in an area without clicking one them. - Selecting an overlay will now show you the range finders of all of
2018-06-29 22:50 UTC · Community Announcements · Batholith Entertainment
Hello Everyone, Before I get to the patch details, I would like to ask for specific UI improvements that you guys would like to see... I am planning to add graphs for money and resources, but beyond that I would like some feedback from you all. Today's patch adds the Imperial Army Event. This event can happen if your Imperial Favor drops to or below -25. This event brings multiple assaulting armies to attack your city. This event is designed to make imperial favor more important. Patch Notes: - Imperial Army Event: The Emperor sends armies to punish your poor behavior. This event can only take
2018-06-25 21:47 UTC · Community Announcements · Batholith Entertainment
Hey Everyone, This is not the patch I mentioned last week (that is still on track for later this week at this point). Rather this patch deals with some bugs that were reported, and I wanted to get them fixed sooner rather than wait for the other patch. Patch Notes: - Fixed a crash where saving a game with a gold request (introduced last patch), could cause a crash... - Fixed a bug where when playing the game in fullscreen mode, and in your right Monitor (as oppose to the left in a side by side setup) your mouse could bug out and do some weird things... - Fixed a bug where the Emperor could req
2018-06-20 18:43 UTC · Community Announcements · Batholith Entertainment
Hey Everyone, I hope you are all having a great World Cup (or just a great summer for those of you that dont like soccer/football)! Today's patch is a bit smaller than I had wanted it to be, but I ran out of time and was unable to finish another imperial event. For now at least there is 1 more, and some tweaks to the system that make it feel better. - New Imperial request: Gold Request, The Emperor will now request gold ranging from 500 to 3500. This number is based on the day, and increases over time. - New Alert: Imperial Gold Request alert to let you know that the request was made. - Change
2018-06-01 18:57 UTC · Community Announcements · Batholith Entertainment
Hey Everyone, Today's patch includes a new building, the Stone Mason Hut. The Stone Mason Hut converts Stone -> Marble, and Marble is used for trading and for upgrading. Along with that I have included upgrades for most of the 1x1 buildings in order to increase their range from 3 to 4. These upgrades are quite expensive, but should add quite a few new builds to your cities when used wisely. Patch Notes: - New Building: Stone Mason Hut, Converts Stone -> Marble - New Resource: Marble, Marble is a high value trade item, as well as being used for upgrading your buildings. - New Upgrade: Dice Hous
2018-05-23 16:44 UTC · Community Announcements · Batholith Entertainment
Hey Everyone! Today's update contains a user created Spanish translation. I have done my best to check it over, and it seems to be very high quality. That being said I cant read Spanish (meaning I can only double check it with google/bing translate) so if there are any issues with it please let me know. I also have an upgrade for the Architect Office, some wage changes, and bug fixes as well. Patch Notes: - Added a User created Spanish translation of the game. It means a lot to me that you guys care enough to do this :) - New Upgrade: Architect Office, this upgrade is 250 gold, and 10 stone. T
2018-05-11 20:47 UTC · Community Announcements · Batholith Entertainment
Hey Everyone, Today I have some balance changes to the unit purchasing algorithm as well as some balance changes to wages and home desires. As far as my testing has gone, this has created a much more consistent outcomes from the unit AI's. This patch is directly based on the feedback of users, so make sure that you let me know if you think something is not working properly. Because if it is a bug, or not working as intended then I can fix it ;) Patch Notes: - The purchasing algorithm has been substantially updated. This should produce more consistent , and more accurate, purchasing choices for
2018-05-04 19:44 UTC · Community Announcements · Batholith Entertainment
Hi Everyone, I mentioned that I had new tech options in the last set of patch notes and here they are :) 7 more of them added, which makes 13 total options up from 6. On top of that I added some keybinds that were requested. Many of the tech options are made to address some of the feedback that was given to me over the last month or so. Hopefully you guys like the additions! I do plan to add more of these over time, so if you have ideas for new ones feel free to make the suggestions :) Patch Notes: - New Population Tech Option: "Hidden Pathways", Merchants move 3% faster per point spent. - New
2018-04-28 01:41 UTC · Community Announcements · Batholith Entertainment
Hey Everyone, Today I have the 11th level for you guys. This level is available at the same time as level 10 (by beating level 9), and the challenge for this level is space and logistics related. I ran into some rare bugs that I simply couldnt finish this patch without fixing (call is OCD if you want, though I really am not OCD...), so that is why this is later than I had hoped it would be. Patch Notes: - Faventia (Level 11) - Merchants now move 10% faster ( I plan to add a talent to further increase this). - Fixed an issue with the trading cards, you should now be getting them much more often
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/593490/raw.
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