Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:12 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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10 July 2018 05:25 UTC · Community Announcements · CarbonJames
What a whirlwind these past few days have been! Lots of things have been going great, and a few things not so great. In particular, we feel we dropped the ball when it comes to introducing some parts of the game to new players, ESPECIALLY those who haven't played AirMech before. A recurring point of feedback is "pay 2 win" or "feels like F2P". We were not getting this kind of feedback from players ahead of leaving Early Access, but we didn't change anything in this area. So we're taking a fresh look to see where we went wrong. Originally, we made great efforts to remove the premium currency fr
8 July 2018 15:36 UTC · PC Gamer
After six years in Early Access and a split into three games, Carbon Games's transforming robot action-RTS AirMech now boasts a (mostly) complete solo and co-op campaign, now known as AirMech Wastelands. While technically still considered a beta, it officially left Early Access this week. Inspired by 1989 Mega Drive/Genesis game Herzog Zwei (arguably one of the first ever real-time strategy games), AirMech has you piloting a Macross/Robotech-esque transforming aircraft/robot hybrid and juggling direct combat with foes and constructing autonomous combat units, to assist you in assaulting e
22 June 2018 06:09 UTC · Community Announcements · EricSpiker
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30213315/03165ae3d6741e6fbf13c3350065ae2686af65e9.jpg June 22nd is the release of the new AirMech soundtrack created for Wastelands. It is titled WarMech as a compliment to the original, and referencing the WarMechs that are encountered in the Wastelands campaign. We'll do an update when that is live, as there is a bunch of new exclusive content that is unlocked if you buy the album on top of hearing the amazing new music created by Front Line Assembly. With the release of the soundtrack we also plan to switch from "alpha" to "
9 June 2018 04:36 UTC · Community Announcements · EricSpiker
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30213315/95e49f2467b67b36ceccdba648a1c2b559d02e5a.png We've been working hard on the latest Wastelands patch and have a lot of new features, bugfixes and even a few easter eggs for you. Check out the new LFG mode to speed up the grouping process and find new people to stand with you against The Iron Hand. Once the group leader has initiated a mission, group members will now have an accept dialog for coordinating the start of the mission. Give it a try and let us know what you think. The Wastelands have expanded! There's a new a
7 May 2018 20:39 UTC · Community Announcements · EricSpiker
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30213315/d9c26de939dc8f2f75fe94948230a3583e792651.gif New items, more power! We've added new series of items including the Protector Helm, Comm Link types, Cloak Charger, new ammo types and more. Check out the details below. General Updates: Adding offensive and defensive command module parts Adding melee damage to Neo Cloak Charger (primary) parts Adding 'Hammer Stasis Time' modifier to Hammer Charger parts Adding 'EMP Stasis Time Bonus' modifiers to Neo Parts Adding 'Protector Helm' parts Adding 'Reaper Assault' Helm parts Ad
26 April 2018 00:02 UTC · Community Announcements · EricSpiker
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30213315/1fb83832c475e044a05d9a6cac7cb4e78fad0576.png Head over to your basecamp to try out the new progression features, drop points into the new 'Commander' skill paths to get the most of your AirMech. The two additional skill tree paths are in development. We've also added two item slots to allows you to equip more gear for an additional boost to your stats. The shops have been updated to have a selection of these new items so keep an eye out in when selling off those piles of scrap. Here are some of the improvements made ov
5 December 2017 23:12 UTC · Community Announcements · CarbonJames
This may or may not be interesting to you, but we are currently doing a key giveaway with Alienware Arena for an exclusive cosmetic head--the Alienware Head: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30213315/536673e5049c01cbb5fc4390ba46a74f4561d4f3.png This code can only be used in AirMech Strike because it has a Shop and Wastelands doesn't. At some point, we'll add a way to enter codes in Wastelands, but since the Strike and AMW accounts are linked, if you install/run Strike and use the code there, you'll get the contents of the Alienware Arrival pack in Wastelands
5 December 2017 23:12 UTC · Community Announcements · CarbonJames
This may or may not be interesting to you, but we are currently doing a key giveaway with Alienware Arena for an exclusive cosmetic head--the Alienware Head: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30213315/536673e5049c01cbb5fc4390ba46a74f4561d4f3.png This code can only be used in AirMech Strike because it has a Shop and Wastelands doesn't. At some point, we'll add a way to enter codes in Wastelands, but since the Strike and AMW accounts are linked, if you install/run Strike and use the code there, you'll get the contents of the Alienware Arrival pack in Wastelands
5 December 2017 22:53 UTC · Community Announcements · CarbonJames
The last two updates (we push these out every couple days) cover a lot of ground, everything from changes to equipping parts, finalizing jump values, MoneyMakers having a purpose again....and a ton of general bugs fixed. Feast your eyes on this list: General Updates: rebalanced some legacy parts new Warthog and Paladin parts added no longer allow multiple ammo parts to be equipped at the same time removed AirMech and unit outlines while spectating added Hangar upgrade tutorial to the Basecamp Outposts and Moneymaker now increase unit stack regen rate balance tweaks to jump and glide for mechs
5 December 2017 22:53 UTC · Community Announcements · CarbonJames
The last two updates (we push these out every couple days) cover a lot of ground, everything from changes to equipping parts, finalizing jump values, MoneyMakers having a purpose again....and a ton of general bugs fixed. Feast your eyes on this list: General Updates: rebalanced some legacy parts new Warthog and Paladin parts added no longer allow multiple ammo parts to be equipped at the same time removed AirMech and unit outlines while spectating added Hangar upgrade tutorial to the Basecamp Outposts and Moneymaker now increase unit stack regen rate balance tweaks to jump and glide for mechs
1 December 2017 21:32 UTC · Community Announcements · CarbonJames
Build 68542 was pushed live and has some nice fixes. Our crashdump system is now able to report back problems in a more useful way, so we can get reports and fix crashes without players needing to say anything. If you do crash, it helps us if you launch the game once more before finishing playing so it can send us the crash data. Desyncs are another thing that we have automatic reporting for, so now with the game being played by more people, combinations of things are popping up that cause desyncs but we are able to squash them quickly. This is more of a hardcore player thing, but Void Mechs h
1 December 2017 21:32 UTC · Community Announcements · CarbonJames
Build 68542 was pushed live and has some nice fixes. Our crashdump system is now able to report back problems in a more useful way, so we can get reports and fix crashes without players needing to say anything. If you do crash, it helps us if you launch the game once more before finishing playing so it can send us the crash data. Desyncs are another thing that we have automatic reporting for, so now with the game being played by more people, combinations of things are popping up that cause desyncs but we are able to squash them quickly. This is more of a hardcore player thing, but Void Mechs h
1 December 2017 00:27 UTC · Community Announcements · CarbonJames
We put our patchnotes ingame but have been bad about updating them here, so we're changing our update process to sync up the ingame patchnotes with putting it here, so it's easier to see what we have been working on without going ingame. We have a new build coming later tonight, and fresh patchnotes at that time. -CarbonJames Update #7 - Build 68488 November 28th, 2017 Another update in the Wastelands! Glad to have all the feedback from our Early Access players. Thanks for that, it's much appreciated. General Updates: added multiple sets of additional Power Core parts Don't allow "inventory" a
1 December 2017 00:27 UTC · Community Announcements · CarbonJames
We put our patchnotes ingame but have been bad about updating them here, so we're changing our update process to sync up the ingame patchnotes with putting it here, so it's easier to see what we have been working on without going ingame. We have a new build coming later tonight, and fresh patchnotes at that time. -CarbonJames Update #7 - Build 68488 November 28th, 2017 Another update in the Wastelands! Glad to have all the feedback from our Early Access players. Thanks for that, it's much appreciated. General Updates: added multiple sets of additional Power Core parts Don't allow "inventory" a
27 November 2017 06:10 UTC · PC Gamer
The original AirMech was a browser game we first wrote about all the way back in 2012 . Inspired by Herzog Zwei, it was a game about a giant robot that could transform into flying form, allowing levels to be split between ground and sky. The series has persisted over the intervening years, most recently with the VR version AirMech Command. Now AirMech Wastelands is out in Early Access, and this one isn't VR. Instead it's an online ARPG, what they're calling, "AirMech reimagined as an RPG where you explore a huge area of the world, gaining power and fame along the way."
Full appinfo as delivered by Steam PICS, changenumber 35920391. Also at /api/app/595770/raw.
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