Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:29 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
12 November 2024 18:39 UTC · Community Announcements · CJG Studio
Welcome back and thanks for checking out the new installment in the Pixel Arcade franchise 🥳 https://store.steampowered.com/app/2603560/Pixel_Arcade/ On November 28th, return to Cyberspace with more features than ever. Over 10 levels at launch for Season 1, where you will traverse the courses and master to get your best time, unlock exclusive trophies to show off to friends and progress through the campaign for the ultimate test, level 10 containing all previous levels. Optmize each level and perfect your strategy to memory so you can take over the leaderboards. Roadmap for the first season C
12 November 2024 18:30 UTC · Community Announcements · CJG Studio
Welcome back and thanks for checking out the new installment in the Pixel Arcade franchise 🥳 https://store.steampowered.com/app/2603560/Pixel_Arcade/ On November 28th, return to Cyberspace with more features than ever. Over 10 levels at launch for Season 1, where you will traverse the courses and master to get your best time, unlock exclusive trophies to show off to friends and progress through the campaign for the ultimate test, level 10 containing all previous levels. Optmize each level and perfect your strategy to memory so you can take over the leaderboards. Roadmap for the first season C
1 September 2024 11:07 UTC · Community Announcements · CJG Studio
🎮 Get Ready for the Sequel to Pixel Arcade! 🎮 Thrilled to announce that the new Pixel Arcade VR Demo will be playable at Steam Next Fest on October 14th! Don't miss your chance to experience the demo and dive into all the new features we've packed into this sequel. It features one level designed specifically for the demo, a short tutorial. The demo will be a beta demo as the game is still in development! If you enjoyed Pixel Arcade Legacy check out Pixel Arcade at the link below! 👉 Wishlist on Steam 👈 Be the first to know when the demo goes live! Your support helps us bring the game to lif
17 September 2018 21:11 UTC · Community Announcements · CJG Studio
New Audio! With the audio being more subtle before, I have found a very talented artist that really did have the perfect audio for the game(PMSFX). Intense. Suspense. Not repetitive but with an infinite build up. Im sure you will love it! Give it a try! New Tutorial I find that reading text is boring, so now we have a simple tutorial in game, showing how to move correctly around the map. This will be refined over the course of time, players were wanting to climb around the map. The game was designed to fly, throw, vault yourself between obstacles, so its my fault for not presenting this in a b
24 May 2018 19:15 UTC · Community Announcements · CJG Studio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30015406/0d9df97947d385be5ac9a89f1cfdb132097e8568.png Theres more atmosphere coming to the game! After playing around with some new prototypes im developing (apocalyptic low poly) there are definately some features in there that I must integrate into pixel arcade. These include fog, lights and particles. This should hopefully come as a nice bonus for those of you who have played the levels a lot! A new option for this type of enviromental asset i feel is always a bonus when added. GPDR We comply We now dont hold ANY information
2 April 2018 11:10 UTC · Community Announcements · CJG Studio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30015406/52213a9226080d0daddc8c8f0beab17955d753b0.png Pixel Arcade is now out of Early Access Taking community feedback from live streams, emails, tweets and even watching walkthroughs on youtube I hope I have fixed any issues / annoyances in the game and made a relaxing (well sweaty) VR game! Its been a long journey but im glad to have the game out and hopefully get a release going to the Oculus GO and HTC Vive Focus in the near future. The main update for release is adding oculus support! So now everyone has the opportunity t
2 April 2018 11:10 UTC · Community Announcements · CJG Studio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30015406/52213a9226080d0daddc8c8f0beab17955d753b0.png Pixel Arcade is now out of Early Access Taking community feedback from live streams, emails, tweets and even watching walkthroughs on youtube I hope I have fixed any issues / annoyances in the game and made a relaxing (well sweaty) VR game! Its been a long journey but im glad to have the game out and hopefully get a release going to the Oculus GO and HTC Vive Focus in the near future. The main update for release is adding oculus support! So now everyone has the opportunity t
1 December 2017 21:24 UTC · Community Announcements · CJG Studio
Finally... http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30015406/8c8f505d86609065df88f502b879fa8f772ecb7d.png A surplus of quick, but hard to master levels. Unlike other levels in game which may take anywhere from 10-30 minutes to master, these ones may take 10 minutes tops to complete first try, a and a good few hours to master. Leaderboards are coming! Im having issues speaking to Steamworks api but rest assured all your stats that you have now, will be posted to the leaderboards. Nothing is out of the ordinary from my end and you all seem to be killing certain levels
1 December 2017 21:24 UTC · Community Announcements · CJG Studio
Finally... http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30015406/8c8f505d86609065df88f502b879fa8f772ecb7d.png A surplus of quick, but hard to master levels. Unlike other levels in game which may take anywhere from 10-30 minutes to master, these ones may take 10 minutes tops to complete first try, a and a good few hours to master. Leaderboards are coming! Im having issues speaking to Steamworks api but rest assured all your stats that you have now, will be posted to the leaderboards. Nothing is out of the ordinary from my end and you all seem to be killing certain levels
25 August 2017 01:09 UTC · Community Announcements · CJG Studio
Fortnight Update 1.0.2 http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30015406/53ac3e9d1c4be4c96a635e6dfe08565065665c8b.png Large update improving loading times, user experience, UI, tutorial, options, graphics, textures, levels and more. One of the super exciting updates that will come every two weeks to the game with the next update including a large number of levels. http://i.imgur.com/06c3ivH.gif Update Highlights New textures on start cube, checkpoint and bonus cubes Loading times have been decreased and levels will fade in and out of eachother respectively Intro dis
25 August 2017 01:09 UTC · Community Announcements · CJG Studio
Fortnight Update 1.0.2 http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30015406/53ac3e9d1c4be4c96a635e6dfe08565065665c8b.png Large update improving loading times, user experience, UI, tutorial, options, graphics, textures, levels and more. One of the super exciting updates that will come every two weeks to the game with the next update including a large number of levels. http://i.imgur.com/06c3ivH.gif Update Highlights New textures on start cube, checkpoint and bonus cubes Loading times have been decreased and levels will fade in and out of eachother respectively Intro dis
10 August 2017 00:50 UTC · Community Announcements · CJG Studio
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30015406/e14c5e05622e318120b8008c1dbc600636109cc4.png Release Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway). http://i.imgur.com/l5pbt6S.gif The tutorial has been updated to give new VR players a better understanding of their
10 August 2017 00:50 UTC · Community Announcements · CJG Studio
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30015406/e14c5e05622e318120b8008c1dbc600636109cc4.png Release Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway). http://i.imgur.com/l5pbt6S.gif The tutorial has been updated to give new VR players a better understanding of their
26 July 2017 12:40 UTC · Community Announcements · CJG Studio
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30015406/01103aa2e190a7a1733fa3d4d119091d772370ad.png First Build IS NOW LIVE for Beta testers If you are lucky enough to have reciveved a Beta code, then you can jump straight into Pixel Arcade and start completeing the campaign. There are a total of 10 levels in the Beta, initial release should have 25 levels with more added weekly if popular enough! Otherwise you can expect to see new levels monthly, in a large update at the end of each month. Checkpoints are being updated already thanks to feedback. Rather than landing
26 July 2017 12:40 UTC · Community Announcements · CJG Studio
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30015406/01103aa2e190a7a1733fa3d4d119091d772370ad.png First Build IS NOW LIVE for Beta testers If you are lucky enough to have reciveved a Beta code, then you can jump straight into Pixel Arcade and start completeing the campaign. There are a total of 10 levels in the Beta, initial release should have 25 levels with more added weekly if popular enough! Otherwise you can expect to see new levels monthly, in a large update at the end of each month. Checkpoints are being updated already thanks to feedback. Rather than landing
Full appinfo as delivered by Steam PICS, changenumber 34835236. Also at /api/app/618570/raw.
{
"appid": "618570",
"common": {
"name": "Pixel Arcade",
"type": "Game",
"releasestate": "released",
"controllervr": {
"steamvr": "1",
"oculus": "1"
},
"playareavr": {
"standing": "1",
"roomscale": {
"width": "2",
"depth": "1.5",
"360_required": "0"
},
"seated": "1"
},
"oslist": "windows",
"osarch": "",
"logo": "e6c7ae0564e6ed16b1b95bc825ff8e8379afeb53",
"logo_small": "e6c7ae0564e6ed16b1b95bc825ff8e8379afeb53_thumb",
"icon": "2616a3859dc7b24c4e6b66b070308ae890aaff70",
"clienttga": "d59a4908236f8e5cce64a9c76448085f06064441",
"clienticon": "ae70f00223ba56f230c95221be30d0bfd68f0507",
"clienticns": "81f1a877a772a294acb633af844f059f654bef2c",
"linuxclienticon": "81f1a877a772a294acb633af844f059f654bef2c",
"openvrsupport": "1",
"othervrsupport": "1",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"store_screenshot": "ss_b9b9a5b3c22e51deaf9c3c60113a2679437a93bc.jpg",
"store_asset_mtime": "1719347246",
"associations": {
"0": {
"type": "developer",
"name": "CJG Studio"
},
"1": {
"type": "publisher",
"name": "CJG Studio"
},
"2": {
"type": "franchise",
"name": "Pixel Arcade"
}
},
"primary_genre": "23",
"genres": {
"0": "1",
"1": "25",
"2": "4",
"3": "23",
"4": "28"
},
"category": {
"category_2": "1",
"category_29": "1",
"category_23": "1",
"category_52": "1",
"category_54": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1522666578",
"community_hub_visible": "1",
"gameid": "618570",
"onlyvrsupport": "1",
"store_tags": {
"0": "19",
"1": "492",
"2": "597",
"3": "599",
"4": "21",
"5": "21978"
},
"review_score": "7",
"review_percentage": "84"
},
"extended": {
"vrheadsetstreaming": "1",
"developer": "CJG Studio",
"publisher": "CJG Studio",
"homepage": "http://www.pixelarca.de"
},
"config": {
"installdir": "Pixel Arcade",
"launch": {
"0": {
"executable": "Pixel Arcade.exe",
"type": "vr",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"618571": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "3489699766170234765",
"size": "420568391",
"download": "78881344"
}
}
},
"baselanguages": "",
"branches": {
"public": {
"buildid": "3123665",
"timeupdated": "1537218634",
"timebuildupdated": "1536966523"
}
}
},
"ufs": {
"quota": "1000000",
"maxnumfiles": "1",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "CJG Studio/Pixel Arcade",
"pattern": "*.sav",
"platforms": {
"1": "Windows"
}
}
}
}
}