Ever wanted to create your own Multiplayer FPS? Now you can!
"But.. it's hard." No, it isn't, you just need motivation and some basic programming knowledge.
This game is the Free-to-play Demo of what you can create by watching the Video Series "How to Create a Multiplayer FPS in Unity" available on Steam Video Platform!
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:08 UTC
Free
Free
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2142710
23 September 2017 19:37 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
628441
windows
110.67 MB
39.35 MB
7761781492963021539
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2142710
public
23 September 2017 19:37 UTC
12 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:08 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
23 September 2017 18:44 UTC · Community Announcements · Caleca
Hey everyone!! New update is now live! Change log: - New Map (not too pretty, but ... it's something :P ) - Steam Matchmaking - Auto-Portforward (UPnP) - New weapons - New weapon sounds This is still far away from being called a "game" but I have very little time to work on this more than I already do, sorry. Hope you can have some fun with your friends ;) P.S: UPnP should work with around 90% of todays routers. If your router doesn't support UPnP, then please check portforward.com website for instructions on how to open ports. Ports for the game are TCP & UDP 7777.
23 September 2017 18:44 UTC · Community Announcements · Caleca
Hey everyone!! New update is now live! Change log: - New Map (not too pretty, but ... it's something :P ) - Steam Matchmaking - Auto-Portforward (UPnP) - New weapons - New weapon sounds This is still far away from being called a "game" but I have very little time to work on this more than I already do, sorry. Hope you can have some fun with your friends ;) P.S: UPnP should work with around 90% of todays routers. If your router doesn't support UPnP, then please check portforward.com website for instructions on how to open ports. Ports for the game are TCP & UDP 7777.
21 September 2017 19:35 UTC · Community Announcements · Caleca
Hey, today I had some free time again and I added new weapon sounds for all new weapons, change the recoil a little bit and implemented the NAT punchthrough system that will auto-portforward routers so that everyone can play with everyone. Only thing left is the map which I have started but I still haven't finished. Thanks for the feedback and support ;)
21 September 2017 19:35 UTC · Community Announcements · Caleca
Hey, today I had some free time again and I added new weapon sounds for all new weapons, change the recoil a little bit and implemented the NAT punchthrough system that will auto-portforward routers so that everyone can play with everyone. Only thing left is the map which I have started but I still haven't finished. Thanks for the feedback and support ;)
18 September 2017 20:56 UTC · Community Announcements · Caleca
Hey everyone. Sorry for the huge stop of updates in the last days but I've got a lot going on at the moment and the free time is kind of short. Anyway, today I managed to put 1 hour into the development and finally added new weapons to the game: - MP5K - Glock - G3A3 - Short Barrel Shotgun - Long Barrel Shotgun - Mac-10 Steam matchmaking is also done and working 100%. Final thing will be to create a better map and that will be it for Season 2 Update. I wanted to make this a full game, but for now that is just not possible. I have a lot of work to do for college this year and my summer vacation
18 September 2017 20:56 UTC · Community Announcements · Caleca
Hey everyone. Sorry for the huge stop of updates in the last days but I've got a lot going on at the moment and the free time is kind of short. Anyway, today I managed to put 1 hour into the development and finally added new weapons to the game: - MP5K - Glock - G3A3 - Short Barrel Shotgun - Long Barrel Shotgun - Mac-10 Steam matchmaking is also done and working 100%. Final thing will be to create a better map and that will be it for Season 2 Update. I wanted to make this a full game, but for now that is just not possible. I have a lot of work to do for college this year and my summer vacation
8 September 2017 12:23 UTC · Community Announcements · Caleca
The next update is going nicely. I've got the weapons ready to be added, and I've added the outside player model as you can see in the screenshot below. Now I just have to improve the map and the round based game mode. Finally I'll look into Steam Matchmaking for lobby creation. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29513272/5096a2f7b3bae870ec30706a40c4e91fb81b01ca.png Thank you for your support and feedback.
8 September 2017 12:23 UTC · Community Announcements · Caleca
The next update is going nicely. I've got the weapons ready to be added, and I've added the outside player model as you can see in the screenshot below. Now I just have to improve the map and the round based game mode. Finally I'll look into Steam Matchmaking for lobby creation. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29513272/5096a2f7b3bae870ec30706a40c4e91fb81b01ca.png Thank you for your support and feedback.
31 August 2017 20:08 UTC · Community Announcements · Caleca
Hi everyone. I didn't have much time today to work on the game so I fixed some bugs and pushed what's done. In this update round system is fully implemented. FPS Arms are implemented as well, but TPS full body isn't yet, that has to come later. Also, weapon and health buying / points collection is done too. So in the next update (which will be the biggest one) there will be: - TPS Model - Better map design - FPS and TPS animations - Map divided into buyable sections (like COD zombies) - More weapons (around 5 new weapons) - And maybe steam matchmaking Sorry for not delivering more, I had very
31 August 2017 20:08 UTC · Community Announcements · Caleca
Hi everyone. I didn't have much time today to work on the game so I fixed some bugs and pushed what's done. In this update round system is fully implemented. FPS Arms are implemented as well, but TPS full body isn't yet, that has to come later. Also, weapon and health buying / points collection is done too. So in the next update (which will be the biggest one) there will be: - TPS Model - Better map design - FPS and TPS animations - Map divided into buyable sections (like COD zombies) - More weapons (around 5 new weapons) - And maybe steam matchmaking Sorry for not delivering more, I had very
30 August 2017 10:31 UTC · Community Announcements · Caleca
Hi everyone, I finally got some free time late yesterday and this morning and made some changes to the game. For this update some major changes will be a point system, that is now used to buy pickups (weapons and health). 3D Models for FPS and TPS views. I'll keep on working on this as I work on the tutorial series. After this update I'll work on Steam Lobbies (for matchmaking) and on better maps and more content. Thank you for the support. Here's a screenshot of the FPS arms: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29513272/f86bd4bc56cd33056f97425dbc358ee03c90e0
30 August 2017 10:31 UTC · Community Announcements · Caleca
Hi everyone, I finally got some free time late yesterday and this morning and made some changes to the game. For this update some major changes will be a point system, that is now used to buy pickups (weapons and health). 3D Models for FPS and TPS views. I'll keep on working on this as I work on the tutorial series. After this update I'll work on Steam Lobbies (for matchmaking) and on better maps and more content. Thank you for the support. Here's a screenshot of the FPS arms: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29513272/f86bd4bc56cd33056f97425dbc358ee03c90e0
25 August 2017 17:58 UTC · Community Announcements · Caleca
Hello everyone :) The game will have a future :) Steam P2P networking system failed, you can see my testing here: https://youtu.be/W_saZWNSlVA As you can see... Steam P2P is not made for real time (it never was, I just decided to try it out since it was free). Now what? Well I will continue to work on the game like previously was. I will build on top of what's made (the networking part is all made) but it uses Listen servers, a.k.a Player hosted servers. I will develop a NAT punchthrough application that will auto-portforward your router to allow networking to be made through your PC. This is
25 August 2017 17:58 UTC · Community Announcements · Caleca
Hello everyone :) The game will have a future :) Steam P2P networking system failed, you can see my testing here: https://youtu.be/W_saZWNSlVA As you can see... Steam P2P is not made for real time (it never was, I just decided to try it out since it was free). Now what? Well I will continue to work on the game like previously was. I will build on top of what's made (the networking part is all made) but it uses Listen servers, a.k.a Player hosted servers. I will develop a NAT punchthrough application that will auto-portforward your router to allow networking to be made through your PC. This is
17 August 2017 18:41 UTC · Community Announcements · Caleca
It was with some discontent that today I checked the results after testing the Steam P2P networking approach. For those who don't know what this was, it's basically how the game would play out in terms of networking, all data (player movements, shootings, etc) would be exchanged through Steam servers, player to player (peer-to-peer). So, the news. At first I was head first, implemented the full FPS controllers, shooting and all that and tested how movement, shooting, look-around would be sent through the internet to connected players. It didn't go well. The movements were very jerky and delaye
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/628440/raw.