1 June 2023 16:07 UTC · Community Announcements · PerunCreative
Hi everyone! ːsteamhappyː We would like to take a moment to express our heartfelt gratitude to each and every one of you for your unwavering support and enthusiasm throughout the development journey of Hobo: Tough Life. Your dedication and feedback have been instrumental in shaping the game into what it is today. As we continue to grow and evolve as a company, we want to be transparent about the current status of Hobo: Tough Life. After 8 years of development, we have reached a point where the development of the game has transitioned into a support phase. This means that while we will continue
18 August 2022 15:45 UTC · Community Announcements · PerunCreative
{STEAM_CLAN_IMAGE}/29994717/37f6fcf5c0a8e34e5e650bc759dbb1228fd01b05.jpg Hello, everyone! ːsteamhappyː Version 1.20 is now publicly available after more than a year of hard work since the release of the 1.0 update. Big thank you to all of our customers as well as people who were testing the new version of our game. You are our heroes! The update brings a lot of changes to the game, hundreds of fixed bugs and issues as well as some upgrades. If we were to list every single thing, the list would be way too long. Here is at least selection of the main changes in this new update. Multiplatform sup
13 May 2022 13:49 UTC · Community Announcements · PerunCreative
Bug fixes Selling items to NPCs. Unstuck option in Drax’s area not working properly. Scale for female models (there was an unintentional reduction in size of about 30% during optimizations). The error of freezing the screen and items disappearing in the buyback screen. Player collision with the environment (fixed "flytraps"). Warehouse upgrades not showing in HC mode. Duplicated hints in the dialog. Upgrade options even if the player has a bonus in the hideout at max. GUI getting stuck when selling/ buying. Quest and character tracking on the map. Defecating notifications. Cap reduction of def
1 April 2022 16:43 UTC · Community Announcements · PerunCreative
Hello and good day everyone! ːsteamhappyː The experimental beta is here and you can finally try it for yourselves! Let me remind you that this is not an official release of the patch. Despite our rigorous testing there might be bugs, occasional crash, or you might experience surprising behavior from the game. However, it is an important step in the development of both the console version and the better version for the PC, and we’d be very grateful for your help with the testing to help us make the game as polished as possible. You can download the experimental beta following the steps in the G
13 March 2022 14:01 UTC · Community Announcements · PerunCreative
Hi, everyone! ːsteamhappyː As promised in the ancient times of 2 months ago by a different guy, I’m bringing you the anticipated news from our studio. Peter, our previous community manager, has been assigned to our new project and decided to focus more on design and project management. That’s where I come in. So, let me introduce myself. I’m David, or Ireas as my friends and co-players knows me. I am the new community manager at Perun Creative. If I should mention a few things that describe me I’d say hectoliters of black coffee, an obsession with renaissance Venetian schiavona swords and an u
7 January 2022 11:01 UTC · Community Announcements · PerunCreative
Hello everyone! ːsteamhappyː We hope you had wonderful Holidays and properly celebrated the end of 2021. New year is here and we‘ve got some exciting news to share with you all! We know we tend to go radio silent for longer periods of time, but the game is far from abandoned and we‘ve been working tirelessly on the project to meet our internal deadlines. Experimental Branch New update should come into the experimental branch of the game relatively soon. However, it‘s still too early to set a specific date. We‘ll need to test all the changes we‘ve made before going live and the experimental bra
15 October 2021 15:25 UTC · Community Announcements · PerunCreative
Hello, everyone! ːsteamhappyː It’s been quite a while since our last update post. We apologize for this radio silence, but frankly there’s not been much to update on. Until now… Console Ports Possibly the most frequent question we’ve gotten post release was “Console ports when?” Well, we wanted to be done with the console ports by the end of the year. We now know that we’re not going to make it in time for that deadline. We’ve been falling behind the schedule slightly for a while now, but we wanted to wait until the end of September to be absolutely sure. After some deliberation, we have decid
27 July 2021 11:46 UTC · Community Announcements · PerunCreative
This patch will be lighter on the content, as explained in our Steam posts. Work on multiplayer security features still continues, but it's taking much longer than expected. However, fixes introduced in this patch will hopefully solve some repeatedly reported issues. Apart from fixes, we have also reworked the backend infrastructure for dialogue systems and the item database. It won’t have any noticeable impact on the game right now, but it will help us with optimizations later down the line, especially for consoles. Fixes: * Fixed navigation in the quest "Secret," quest marker leading to Hero
27 June 2021 10:15 UTC · Community Announcements · PerunCreative
{STEAM_CLAN_IMAGE}/29994717/688fa9d2416f3f41903fbe2b6353c6e1b054a656.png Hello everyone! ːsteamhappyː We are nearing the end of June and with it the next “June” update. Or are we? Unfortunately, we have hit a few bumps on the road and won’t be able to finish the update on time. We will still release a patch addressing some more issues that we have managed to uncover and fix, but the major features that were supposed to be included will not make an appearance just yet. Main features of this upcoming update were supposed to be “security” measures and player management for multiplayer games. Firs
1 June 2021 17:04 UTC · Community Announcements · PerunCreative
Features: - Begging expertise and mastery perks rebalanced - Expert Begging now gives 30 % chance to get an item in addition to cash. Master Begging increases the chance to 70 %. That should hopefully result in less items cluttering the inventory of master beggars. - Early elections available - Now, if you've got enough votes, you can ask Herold to start the elections early, allowing you to become the king mid-season. - Difficulty balance pass - First season has been made a little bit easier (some parameters deplete slower, withdrawal drains less health), to compensate, seasons 2 and 3 are col
1 June 2021 15:10 UTC · Community Announcements · PerunCreative
Hello, everyone! ːsteamhappyː We are back with another update on the situation of our game. Progress on the console ports is steady, but we still have a loooong way to go. We’ll share more once we have something more substantial. Sadly, we can’t really show you any progress on tape as it is strictly under NDA. {STEAM_CLAN_IMAGE}/29994717/fb84ba1c8c3e33362ad879c7fff71761d3ae224c.jpg However, we can share that on the next generation consoles, we can already run the game on the highest quality settings in 4k resolution maintaining a steady 60 FPS. The biggest problem is going to be the Nintendo S
12 May 2021 12:11 UTC · GamingOnLinux
Games about being homeless aren't new but they're still quite surprising when actually done well, and Hobo: Tough Life actually seems like a reasonably good experience. Read the full article here: https://www.gamingonlinux.com/2021/05/hobo-tough-life-is-an-urban-co-op-survival-game-where-youre-on-the-streets
3 May 2021 17:54 UTC · Community Announcements · PerunCreative
Hello, everyone! ːsteamhappyː We are back with another update on things to come. Our last statement addressed these issues somewhat, but we now have much clearer vision that we can share with you all! First, we’d like to thank you for the awesome release. We are aware that it was a bumpy ride at times and we absolutely appreciate your patience, help, and cooperation with reporting and fixing bugs. Thank you. We’ll continue doing our best improving the game going forward. But what does that mean? We have a light roadmap here to help with the explanation. Are there going to be more updates? Yes.
3 May 2021 17:53 UTC · Community Announcements · PerunCreative
Features: - added new NPC "Stink" that sells some of the most coveted items (for outrageous prices). You gotta find him first though. - lightning near Drax and Shrug improved - added animation to a character change and fixed the activation spot - added a conversation option to not ask drunk Hobos for money (for RP reasons) Fixes: - fixed some colliders and poorly placed props - issue with dumpster diving UI getting stuck on screen if approached by an NPC fixed - issues with unresponsive combat fixed - playpen fixed - some floating interact icons fixed - fixed containers in Guzzler lair - explo
21 April 2021 15:44 UTC · Community Announcements · PerunCreative
Features: - smoother camera transitions - slight improvement to loading times - loading bar added before intros - added option to adjust brightness - added option to adjust FOV - added option to lock FPS - adjusted the volume of the intro movies - Maisner now teaches recipes during his quests like he used to - improved global illumination and reduced the number of lighting artefacts - added option to change audio source (stereo, quad, 5.1) - added more portraits to 2D interiors Fixes: - TO UNLOCK OLDSTER: You have to read 30 books while using the Study hideout equipment. There is a mistake in
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