Cleveland Mark Blakemore's Magnum Opus! The ultimate classic style turn-based roleplaying game in the tradition of Wizardry, Might&Magic, Lands Of Lore and Eye of the Beholder! 600+ hours of play with hand-painted graphics and old skool goodness!
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:24 UTC
$9.99
$9.99
DLC
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
4388404
14 November 2019 07:29 UTC
grimoire_release
4388404
14 November 2019 07:29 UTC
Depots
Depot
Name
OS
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Download
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Notes
228983
windows
from app 228980 · shared install
650672
windows
79.60 MB
42.29 MB
1262280922116510440
branches: grimoire_release
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
4388404
public
14 November 2019 07:29 UTC
9 hours ago
4388404
grimoire_release
14 November 2019 07:29 UTC
9 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:24 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
7 May 2020 06:37 UTC · Community Announcements · GOLDEN ERA GAMES
Gitcha red-hot Grimoire updates now fresh and smoking off the depot! This has been scored up to version 3.0.0.0 just to start with a clean slate to prepare for many updates coming before the end of the year. Grimoire plays better than ever and the Necromancer class has established suitable advantages to make up for them starting so weak and difficult to keep alive initially. {STEAM_CLAN_IMAGE}/29175391/f0773fac4c6099692557c13c9ee96320c34bf0e7.png
6 August 2019 09:59 UTC · Community Announcements · GOLDEN ERA GAMES
RPGCodex Poll for 2019 of 101 Greatest RPGs Of All Time Only 22nd? I knew I should have fixed that stacking algorithm. Ranking here. Pretty good for an indie. Note that with the exception of Underrail (which is a fantastic post-apocalyptic game) that every other game on that list higher than Grimoire cost at least a million bucks and had a minimum of a dozen people working full-time on it under real producers. Grimoire is the only game in the top 25 of that list that was mostly written on a laptop during a train commute. I am currently working on the next update for the game, which will featur
6 February 2019 02:52 UTC · Community Announcements · GOLDEN ERA GAMES
Update 2.0.0.20 INT (Intelligence) now gains extra skillpoints for characters in MENTAL category at Level Advancement if INT >= 25 Holy fountain effects regain SPIRIT Persistent spell "Sonic Shield" now working All spells involving attacks with illusion, hypnosis or light now have improved saving throws if persistent spell MIRROR MIRAGE or GAZE REFLECTION is active Crafts succeed with much lower skill in required skills once craft is acquired. Bug fixed applying poison to target on penetration in weapons poisoned by crafting Initial skills for races/professions are based on a 3D6 roll plus any
27 January 2019 04:18 UTC · Community Announcements · GOLDEN ERA GAMES
If you have played Grimoire and enjoyed it, please write a review for it! If 10% of the players who have enjoyed Grimoire would write a review of it, the game would be rated overwhelmingly positive in only 24 hours. Early on, Grimoire was subject to an organized campaign that was coordinated on Reddit, Quarter to Three, Broken Forum and many private forums with political slants (no gamers, just social justice warriors) to abuse the refund policy on Steam by purchasing the game, letting it run for a few minutes and then writing a bad review before asking for a refund. Many of these "reviews" ma
25 January 2019 07:21 UTC · Community Announcements · GOLDEN ERA GAMES
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29175391/3fcbd6a0f9a581f403985c5a440090fda4959953.png The manual is online hosted at the Golden Era Games site : Grimoire Manual Version 1.0 This is convenient until the permanent copy for printing is ready. The online manual will be updated regularly until it reflects any detail remaining to enjoy playing the game. Some of the tables are formatted oddly but revisions to these layouts will correct them so they print off correctly for hard copies. The manual is currently around 100 pages, will probably be 200 pages when it is re
7 January 2019 04:04 UTC · Community Announcements · GOLDEN ERA GAMES
Have put an updated build on Steam that fixes a possible glitch in inventory management and a couple changes to configuration to protect users from screwing up their own configuration file so badly they have to delete it to get the default. You should not be able to set a screen mode or scaling in configuration unless fullscreen mode is first set to ON. Otherwise both these values will remain at defaults for a windowed mode. I suspect this might solve some problems where users toy with their configuration file and set something like a windowed mode with scaling and a different screen resolutio
27 December 2018 11:43 UTC · Community Announcements · GOLDEN ERA GAMES
There has been a fairly brisk trade going on in micro-issues, minor patches, tiny bug fixes and tweaks since Version 2 went up shortly before Christmas. Response to the game is good, it is selling really well. I am working on the manual here, mainly adjusting the tables from the games so they are formatted correctly in the glossary and updating them to reflect changes to the data that has taken place in the past couple of months. The new game feels and plays substantially better than the first incarnation for many reasons. This often happens as a result of feedback from many people playing it
23 December 2018 13:31 UTC · Community Announcements · GOLDEN ERA GAMES
Version 2 of Grimoire is now live on the Steam Store with a 50% sale through to the New Year! The most incredible old fashioned computer roleplaying game just got a little more awesome! CURRENT WISHLISTS # : 39,812 (combined) Huge amounts of tweaks, fixes, adjustments and new content is found in this version, including the crafting workshop and all the item enhancements! You can see all the items in your inventory, sort them on a variety of attributes like type and value, assay them, poison them, forge them, enchant them and merge them into new items! There is now a forge, alchemy bench, shrin
17 December 2018 00:32 UTC · Community Announcements · GOLDEN ERA GAMES
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29175391/d634ede1f3c4d5f494115d0ccdb2a3bd755c57a3.png You may believe that a single roleplaying game could not fulfill all your deepest desires and wildest dreams. That's because you have not played V2 of Grimoire. In Grimoire V2 these are just a few of the things you will be able to experience: Travel to the ends of time and back (or beyond) Hunt down exotic insects for the Rhattu Mafia Reach your personal potential at the world renowned Mass Gainers Spa Bust up an evil cult of Wyrm worshippers at midnight Enjoy a glamorous li
21 November 2018 08:25 UTC · Community Announcements · GOLDEN ERA GAMES
For 25 years I have simply wanted to add some minigames to Grimoire when higher priority items were finally completed. I solved this problem to release V1 by cutting out the Rhattu Casino altogether, saving me all the work I would need to do to stock it with minigames. I figured I would do that at a later date and so I have. Nobody would ever miss it if they never knew it was supposed to be in there until I did finish it off. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29175391/ba1310253c5534718cc733ae564cbe297effaf76.png I know it is ridiculous and largely non-essential
10 November 2018 00:27 UTC · Community Announcements · GOLDEN ERA GAMES
Face it, a game is no fun if there are no short routes you can eventually discover to do pretty much whatever you want to do in it. Even with more balance added, there is still a need for some backdoors so that players can tackle bigger challenges with wiser resource management. There must be spam and it must be salty or the game will feel stifling eventually! One of the biggest lacks in Grimoire has been the economy. Most players who know anything about merchants quickly discover they can make extraordinary amounts of gold just selling redundant/extraneous treasure. This is why experienced pl
6 November 2018 06:07 UTC · Community Announcements · GOLDEN ERA GAMES
I never dreamed after I released Grimoire that the biggest outcry would be that the game got too easy with the exploits. I left the exploits in so players could discover them and that way nobody could say the game was too hard once you knew what they were. Somehow, MUH BALINSE became a thing. Woe onto those who ask for MUH BALINSE and receive it, for they shall weep tears of snowflake angst when it arrives! The biggest spell exploits like Deep Freeze have been nerfed down to much more modest levels. The Bards have had their skills trimmed to where they are formidable but not decisive. This has
30 October 2018 06:55 UTC · Community Announcements · GOLDEN ERA GAMES
WISHLIST COUNT as of 30/10/2018 : 36,992 The original design document written in 1994 had several different cutscenes listed as part of the Grand Refuge of the Ancients in the game. These were supposed to be strange mystical visions you had in the scrying mirrors scattered throughout the Grand Refuge in addition to the encounter with Ganesh, the guardian of the Paragon Minor. As yet another deadline for release loomed, I could not source the artwork for the nine visions so I ended up vastly reducing the scope of this area and cut out the visions entirely. I did this in many other places where
22 October 2018 06:49 UTC · Community Announcements · GOLDEN ERA GAMES
I did quite a bit of work on the turns to make them a little more intelligent after doing buffer compares of views and found a way to make them a lot smoother than they were. They now more closely resemble the "swivels" in LANDS OF LORE except ours are a little more even. I had to get rid of the configuration for steps in turns in order to assure this happens at the right speed with the right perspective. Version Two of Grimoire is really looking SPECTACULAR! The new regions are awesome and all integrated into the existing story! Working together with the new crafting system you have added dim
22 August 2018 04:05 UTC · Community Announcements · GOLDEN ERA GAMES
WISHLIST COUNT as of 25/08/2018 : 36,743 The second release of Grimoire at the one year anniversary of the game's release is progressing well! Brand new inventory workshop (see and sort all items, now apply all special crafts for classes) is done and extremely helpful during gameplay, almost changes the whole experience! In addition to new regions, new NPCs, new story lines, new enhancements to gameplay and two new title screens! Many players have complained about the high initial price of Grimoire compared to other roleplaying games on Steam. We are considering a major price discount at the r
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