Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:24 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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16 December 2019 11:06 UTC · Community Announcements · Lionbite
Finally, we're setting it free! The SOUNDTRACK for Rain of Reflections: Set Free! A phenomenal work of art by Jonatan Järpehag, Paulina Palmgren and Kristian Johansson. We owe so much of the feeling, mood and atmosphere in the game to you musical geniuses! The most underrated soundtrack of the year...? Have a listen. https://open.spotify.com/album/7FmRGHZJJs5rbTenaJihmq {STEAM_CLAN_IMAGE}/33900626/79c364ee9b149a4f7ea20d83d3c4111be12f293e.png
4 November 2019 16:12 UTC · Community Announcements · Lionbite
We’re so thankful for the warm reception of the first Rain of Reflections this far, and so happy to see that critics and Steam buyers alike seem to enjoy the unique adventure-strategy blend we’ve really poured our hearts into! Ever since the release we’ve been actively engaging with you, listening to and reading your feedback, and trying to answer any questions you’ve had. One major take-away from these discussions has been that the pricing for the different Chapters has not been motivated and communicated clearly enough. So, starting today, we’re adjusting the pricing to 9.99 euros/dollars ac
1 November 2019 14:46 UTC · Community Announcements · Lionbite
For lore consistency but also clarity, this third patch update has been focused on naming convention fixes and snappier objective notifications. We also ironed out a number of bugs and fixed some timings of events in encounters. The current version of your game is shown in the upper right corner of the main menu. It should now be at 33230. Update 33230 contains the following improvements and fixes: Cinematic Mode toggle in Settings is now being disregarded on native 21:9 setups and above, since they don't need the setting to show the game in that aspect ratio. Clarified naming conventions betw
17 October 2019 15:37 UTC · Community Announcements · Lionbite
Another update of the game is now live - this time with some really convenient “quality of life” fixes to the story event flow, but also performance optimizations to the characters, especially in the battlefield. The current version of your game is shown up in the right corner of the main menu. It should now be 33126. Once again we encourage our community to report any bugs or issues to support@lionbite.se, and we’ll try to wrestle them down accordingly. Thanks in advance! Update 33126 contains the following improvements and fixes: Optimized character models for performance. Replaced all insta
11 October 2019 16:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
They’re sending me to EGX next week. Playing games is one thing, but talking to people? Talking? With my mouth? The whole point of games is to stay indoors, damn it. I know how it’ll go, they’ll all be there playing proper games that normal people have heard of, and here’s me going “eh um, have you played Bees vs Cops II? It sold almost several copies”. Ridiculous. Anyway. It’s time for Unknown Pleasures, our regular, borderline masochistic dive into the depths of Steam’s murky new releases, all in the name of retrieving shiny gamepearls for your
10 October 2019 07:56 UTC · Community Announcements · Lionbite
Heads up in the rain - we've just made an update for you! We want to thank you, our community, for your effective bug-hunting skills that has helped us with this update, and we encourage you to report any of your future findings to support@lionbite.se. Thanks in advance! The current version of your game is shown up in the right corner of the main menu. It should now be 33068. The update in question contains the following improvements and fixes: - Adjusted frequency and difficulty levels of hacking puzzles. - Improved performance in several areas. - Fixed a bug that could prevent some achieveme
7 October 2019 14:26 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
Rain Of Reflections: Chapter 1 slipped past me on Friday, so I’m glad I had a bit of time to try it out today after Matt’s mention of it last year. It’s a talky light adventure game with hacking and turn-based stealth bits, and based on my brief time with it, does a great job of shearing off the worst habits of each of those constituent parts, and making them work together. Lionbite Games have done a good job on this one, especially for their first release. (more…)
4 October 2019 17:13 UTC · Community Announcements · Lionbite
So, here it is, finally... Rain of Reflections: Chapter 1 is out as of... Now! To begin with, I want to say that I am so thankful for your continous support and interest in the product - not to mention your patience - throughout all of this! -- Here’s a little “good to know” list for you all: 1. Please note this is a genre blend - don't just brush it off as a "point and click" or something of the sort. For starters, the game will adapt to your input of choice - whether you use a mouse or a gamepad - try it! The game also contains so much more than any regular adventure game - especially the de
9 November 2018 11:06 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Matt Cox)
I hope you’re feeling lucky, punks, because there are more games with a cyber-aesthetic in development than I can count on the fingers of my digitally-enhanced robo-hand. Rain Of Reflections was announced way back in 2015, but Lionbite Games only gave us our first proper look at their turn-based stealth and conversation ’em up earlier this week. The gameplay trailer for the first chapter, “Set Free”, awaits below: you’re a scientist who’s decided to stop experimenting on the last child ever born, and free him instead. I’m not sure that’s a great
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