After flying his spaceship into an asteroid field, Spaceman Mike finds himself fighting for survival against hostile aliens, a ruthless kingpin and his own personal demons. Haunted by his past and hunted by his enemies, can Mike escape in one piece?
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Branches
Branch
Build ID
Description
Updated
Password
public
2598617
13 March 2018 04:44 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228983
windows
from app 228980 · shared install
696201
windows · 64
1.51 GB
689.42 MB
4915030902647251496
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2598617
public
13 March 2018 04:44 UTC
11 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:15 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
27 January 2023 04:05 UTC · Community Announcements · cyphen
It is with regret that we announce the shuttering of Psydra Games. Soon, our game Mike Dies will no longer be available for purchase. However, players who already own it will still be able to access and play it through their Steam library. We apologize for any inconvenience this may cause and thank our fans for their support.
I thought I knew every way a game could use teleportation systems. Sometimes they're a central feature, like in the Portal series. Sometimes teleportation is a high-level ability or cheesy bonus—in Heroes of Might and Magic 3, a high-tier Mage Guild with Dimension Door can send you hopping around the map and, if you're lucky enough to have Town Portal and Expert Earth Magic, your cities can effectively be protected by one hero. Teleportation can also be used creatively in games like Divinity: Original Sin when you realize that dropping an enemy onto an oil surface both causes
13 March 2018 05:13 UTC · Community Announcements · cyphen
Patch 1.02 is live! - Renamed 'Middle Man' to 'Two Paths Meet' - Moved platform up a bit at the bottom of Save Word - Reduced the length of the asteroid pachinko level by half - Kill Gates no longer kills player if they jump into the wall after the ceiling has descended - Pause menu actually pauses gameplay - Lowered moving plat sound in angel premonition room - Fixed credits typo "Desginer of a Single Level Name" - Death prompt will never appear while Mike is alive - Death (ragdoll) momentum now applied independent of framerate - Performance optimizations for minimizing memory allocations - J
13 March 2018 05:13 UTC · Community Announcements · cyphen
Patch 1.02 is live! - Renamed 'Middle Man' to 'Two Paths Meet' - Moved platform up a bit at the bottom of Save Word - Reduced the length of the asteroid pachinko level by half - Kill Gates no longer kills player if they jump into the wall after the ceiling has descended - Pause menu actually pauses gameplay - Lowered moving plat sound in angel premonition room - Fixed credits typo "Desginer of a Single Level Name" - Death prompt will never appear while Mike is alive - Death (ragdoll) momentum now applied independent of framerate - Performance optimizations for minimizing memory allocations - J
27 February 2018 09:34 UTC · Community Announcements · cyphen
We just released a new build of Mike Dies with the following bug fixes: - Mike no longer glows after freezing to death - The asteroid in "Seal the Deal" plays impact sounds - Moving the mouse no longer skips the credits sequence - Moved some rooms from Monkey Block to Turtle Block - Updated Rewired plugin - Changed the label on the option for "Dramatic Deaths" to "Slow Motion Deaths" - Hopefully made it impossible to soft lock the Pause Menu - You can now immediately reset after dying even with the Slow Motion Deaths option enabled - Beam portal in "Underpass" no longer excludes Mike's foot wh
27 February 2018 09:34 UTC · Community Announcements · cyphen
We just released a new build of Mike Dies with the following bug fixes: - Mike no longer glows after freezing to death - The asteroid in "Seal the Deal" plays impact sounds - Moving the mouse no longer skips the credits sequence - Moved some rooms from Monkey Block to Turtle Block - Updated Rewired plugin - Changed the label on the option for "Dramatic Deaths" to "Slow Motion Deaths" - Hopefully made it impossible to soft lock the Pause Menu - You can now immediately reset after dying even with the Slow Motion Deaths option enabled - Beam portal in "Underpass" no longer excludes Mike's foot wh
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/696200/raw.